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Yea, as much as I want to buy it right away i'll probably wait till at least Christmas or later. $400.00 sounds about right. Damn pricy though. But considering what it can do and the possibilities of it, I guess it's probably a bargain.
 
hmm, I read on the same site that Microsoft might support HD-DVD with the xbox 360, this would probably make it harder for blue-ray to be standard, it'd be real bad for sony if HD-DVD turned out as standard.

Not only would people rather want the xbox 360 since it could play HD-DVD's but the development cost for the blue-ray would be more expensive. On the other hand if it does become standard, sony will be in a very good position :O the future in this console war is indeed intressing :D
 
I am still curious about two things:

- How much will that thing cost in Europe? Considering the fact that the PSP costs [size=-1]$186 in the US and is supposed to cost €250 in Europe... AAAARRRRGGHH!
- Those Blu-Ray discs are supposed to have pretty small pits. Does anyone know anything about their durability?
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Im sure they arent too weak. Blu Ray has been proven (currently) to hold more than HD-DVD, and usually the public likes massive storage. But you never know. I wish Sony and Toshiba just made an agreement damnitt!
 
Hey are you guys talking about the Playstation 3 here.
oO
 
Razor Blade said:
Im sure they arent too weak. Blu Ray has been proven (currently) to hold more than HD-DVD, and usually the public likes massive storage. But you never know. I wish Sony and Toshiba just made an agreement damnitt!
I'm not talking about the versatility. Of course the Blu-Ray has a massive storage capability, but I am curious about the data safety. Did you ever try to label your own DVDs? Sooner or later the glue will deform every disc, making it unreadable. I was just thinking about this problem being even more serious with Blu-Rays (and HD-DVDs, too, of course), because their pits are even smaller.
 
Anandtech had a review of both of the ps3 and xbox 360's cpus and they said they both suck. It sounded a little weird for them to say that because they are usually pretty nice, I guess they agree though, because they took it down. The summary of the article is basically that using a mainstream cpu (athlon 54, pentium M) would have been better because the architecture to get all those extra goodies in the xenon and cell is crap, which invevitably makes them equal to 1/2 of a p4. Maybe it was just someone who had a bad day that wrote that, but it sounded believable. They were talking about it here.

I think MS might have wanted it taken down. They don't want people to know that they've been overhyping their product.
 
Aided Onslaught said:
Here's how I see it, crap or not, that killzone 2 thing impressed me a hell of a lot, and since it was only running on a 2.4ghz cpu, I think it will be fine for a console.
Yeah that's true. People seem to forget that the CPU doesn't need to be as powerful as on a PC because it's only used for one purpose.
 
Yeah, one kid I talk to keeps bring up how they both suck. First thing I think it, quit quoting articals and acting like it's your thoughts. Second is what I just said and what you said. It's only for one thing. I also so "just look at that, this is one of the biggest steps in a long time. I don't see how it sucks when you can get that."
 
what in the O_O i remember reading that article today and thot it was informative...i didnt know they wud take it down otherwise i wudda saved it T_T
 
Are you guys honestly surprised that both Sony And Microsoft have hyped their PCS to no end? A 7800GTX SLI setup is already more powerful than a PS3/Xbox360 ((From a fillrate/vertice perspective) and pc parts are only gonna keep evolving. The price of these consoles should have been the dead giveaway.
 
That is only obvious. But you wont see PCs performing like that (Killzone2 for example at that framerate) in 1 or 2 years, and thats enough time to be entertained alot with the PS3/Xbox360
 
Metalmurphy said:
That is only obvious. But you wont see PCs performing like that (Killzone2 for example at that framerate) in 1 or 2 years, and thats enough time to be entertained alot with the PS3/Xbox360

And you know this how? Like I said. My system already is more powerful than PS3 as far as a vertex/fillrate/shader crunching. And the CPU's themselves are quite overhyped. The biggest advantage cell currently has right now is threading and physics. And the Xbox360 has the same advantages. Theoretical numbers dont always amount to real world performance.

RSX: 550 Mhz 24 Pipeline. 24x550=13,200 fillrate (Dual ALUS,)(Second ALU Shares texturing data) Great MAD performance) . ((Shared bandwith to System/GPU, 22.5 gigs of GPU Bandwith)

Xbox GPU: 500 Mhz 24 pipeline (Dual ALUS, Unified shaders, Should help aleviate vertex bottlenecks, The Big advantage of the Xbox2 is the embedded Dram which will give basically free framebuffer access for 2x/4xAA))
500x24 = 12,000 Fillrate

Current PC GPUS,

Geforce 6800 Ultra: 16 pipelines,(425 Mhz) 6 Vertex Units, 2 ALUS per pipe, (Second ALU shares Texture Data, 34 gigs of bandwith, 16x425 = 6800 Fillrate

SLI 6800 Ultra: 32x425=13,600 Fillrate ((This is why 6800 Ultra SLI rigs are early dev platforms)

X850 XT: 16 pipelines, (540 mhz) 6 vertex units: Dedicated ALU shader functions, 540x16=8640 fillrate, 36 gigs of bandwith.

7800GTX: 24 pipeline: (430 Mhz) 8 Vertex Units: (Dual ALUS, superior Mad Performance, and texture latencies of second ALU) 430x24 =10340 fillrate

SLI 7800GTX: 48x430 = 20,640 fillrate.

In 6 months. The 7800GTX will be obsoleted by new hardware that Nvidia themselves said will be faster than the RSX. Not to mention the 7800GTX SLI is already far superior in fillrate/bandwith. If you take a look at current PC rendering setups you'll see that its not going to take much to secure a faster graphic setup than whats available in current hardware. In Nvidia case they already have a superior (Albeit very expensive superior solutions)
 
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