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It's Bethesda so I knew Rage was gonna suck...especially on PC. Seriously people should have seen it coming.
 
id software basically made a game from the same mould they've had since the 90's and added some shine and some vehicles, I think I'll enjoy the game a lot more if I approach it from that angle.
Dunno like i said in another thread from all the trailers and gameplay videos i've seen seems the game has a lot of potential, just need to get past the bugs so i will definitely wait for patches... but even so i can't wait to play this personally.
 
Yeah, I'll wait for patches too, plus there are plenty of other games I'd prefer to play which are on the horizon. I really want to try out this Tech 5 engine to see what it's all about, the fact that it's an old school shooter is also pretty cool, but there are several things about it which I don't think I'll be too fond of.

To be honest I really want to see Doom 4 more that Rage, but I still think the game will be fun.
 
Hmmm? What are ya guys talking about?

It has an 85 on metacritic, it should be pretty appealing to the average gamer.
Usually they just slap on the same rating as they do on the console version. I've seen the screenshots and the textures used (I couldn't care less about the technology behind it), look like a muddy mess that should've stayed on the consoles. I fail to see why a company like ID cannot do this stuff properly, while studios from Eastern Europe with lower budgets keep pumping out textures that blow everyone's minds.

And yes, maybe I should actually play the game, rather than rate it, but when there's more games being released than you have time to play them, you can get very picky. It definitely doesn't scream "BUY ME!" at its current price point.
 
The textures are the biggest issue, especially with their loading. Carmack mentioned at some point that the team was disappointed with the compression used to fit it down to 20gb (from a reported 1 tb uncompressed build) and has said something along the lines of a texture pack for PC sometime in the future. I hope they make good on that.
 
Actually not just eastern europe, you can count studios from germany in as well, its quite interesting that europe is pretty much the only place where they still focus on textures... i really hate the current trend where they try to hide it all with shaders upon shaders... no mater how much you may try to hide it the defecation is still there :dead: (sorry for the rough example :p).
It's all east to me ;) But yes, I completely agree with you Strike.
 
Pc gamers tend to have to either put up with crappy ports of console games, often with draconian DRM, or not get the game at all.

I'm unsure of whether having to pay $60 for a poor console port is better than not getting the game at all.
 
That, and the fact that Carmack himself said the PC version would "obviously" be superior because it allowed for the use of much higher quality textures. What we got is the muddy mess of a console version. I'm sorry but PC hardware didn't stop evolving after 2005, it's 6 years later, is it really too much to ask of one of the founders of modern shooters to actually do justice to the system that has made him a big one? I know the benefit of having 4 times the resolution, AA and 60 fps is already a big pro over the console version, but if there's anything that usually doesn't cause frames to drop massively yet increases image quality tenfold, it's raw texture quality.

As a fan of crisp, detailed and varied textures, I am hugely disappointed with the current generation of consoles, and the PC ports derived from it. While with the previous generation we clearly saw an upgrade in both variety and detail (going from PSX/N64 to Dreamcast), the upgrade from the last generation to the current one seems marginal as it's mostly done by adding layers of effects on top of it, rather than increasing pure detail.
 
Carmack mentioned at some point that the team was disappointed with the compression used to fit it down to 20gb (from a reported 1 tb uncompressed build) and has said something along the lines of a texture pack for PC sometime in the future. I hope they make good on that.
1TB? Holy crap.
 
That, and the fact that Carmack himself said the PC version would "obviously" be superior because it allowed for the use of much higher quality textures. What we got is the muddy mess of a console version. I'm sorry but PC hardware didn't stop evolving after 2005, it's 6 years later, is it really too much to ask of one of the founders of modern shooters to actually do justice to the system that has made him a big one? I know the benefit of having 4 times the resolution, AA and 60 fps is already a big pro over the console version, but if there's anything that usually doesn't cause frames to drop massively yet increases image quality tenfold, it's raw texture quality.

As a fan of crisp, detailed and varied textures, I am hugely disappointed with the current generation of consoles, and the PC ports derived from it. While with the previous generation we clearly saw an upgrade in both variety and detail (going from PSX/N64 to Dreamcast), the upgrade from the last generation to the current one seems marginal as it's mostly done by adding layers of effects on top of it, rather than increasing pure detail.
I'd cement these words in stone with support. I am a huge fan of texture detail. Unfortunately, it seems they involve a big time and/or cost of development, so I don't see the situation changing until newer consoles get released (hurry up already!).
 
Dark Souls (PS3) 9/10

Kicking my ass :p
What was your first death? I wend down straight away and got mauled by those ghosts, then I got my souls back and bailed, holy smokes was I not ready for that bit yet.

Game is pretty great so far, it feels just like Demon's Souls with a little more zazz thrown in, liking it.
 
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