fastest n64 emu for my pc
celeron 500 Mhz
256 MB ram
TNT2 M64
20 GB
Win98
celeron 500 Mhz
256 MB ram
TNT2 M64
20 GB
Win98
Originally posted by M.I.K.e7
Apart from Corn that only works with Mario64 the fastest N64 still is UltraHLE, but it too uses lots of tricks (http://www.emuunlim.com/UltraHLE/old/techinfo.htm) that don't work for many titles.
Since UltraHLE uses the Glide API you'll need a Glide wrapper to use it, as you don't have a 3Dfx card.
There is a modified version of UltraHLE, called SupraHLE, but I haven't tried that yet:
http://thecpy.emulation64.com/suprahle/
All other emulators are likely to need something like 600-800MHz CPU to run at an acceptable speed.
At the moment, I guess so.Originally posted by average_guy
so superhle is the best choice for me
The problem is that only the "primitive" games run fast on 1964 and PJ64, but these games are likely to work with UltraHLE or SupraHLE as well and need an even less powerful machine.Originally posted by cooliscool
i'm sorry but you're wrong! i can run MANY games in 1964 and pj64 VERY well WITH sound.. check my profile, you'll see. and no average_guy, the best choice is 1964.
The question was, why some emulators are faster than others, so I explained it, because it also explains why some games run and others won't.also these "tricks" you are describing to people don't much matter to the gamer's, as long as the game runs, at good speed![]()
That's not PJ64 being a pain in the ass it's your specs that are a pain in the ass.Originally posted by average_guy
i have pj64. its pain in the ass because its too slow
Yeah you're right! mario64 runs 25fps in uhle while it runs ~60 in pj64 with sound. i think if i had a voodoo2 i'd get full speed, but the glide wrapper is just giving your pc more work to do. Unlike in pj64 or 1964, it has d3d support, and therefore the cpu doesn't need to change anything, thus, LESS workOriginally posted by Fr0g
using glide wrappers kida suck
if you dont own a 3dfx card, i wouldnt recommend trying suprahle![]()
It's not about size it's about how the hardware is used. The more tricks are done with the hardware the less the game will work with HLE, it's as simple as that.Originally posted by cooliscool
Mike, if you call zelda oot a primitive game, then ok, but iirc its 256mbit. if it isnt odd that it runs well on my pc then i dont know what is!![]()
Though I agree that native d3d should be much better but I am not sure that current d3d plugins are the best they can achieve (they need a lot of improvements).Originally posted by cooliscool
Yeah you're right! mario64 runs 25fps in uhle while it runs ~60 in pj64 with sound. i think if i had a voodoo2 i'd get full speed, but the glide wrapper is just giving your pc more work to do. Unlike in pj64 or 1964, it has d3d support, and therefore the cpu doesn't need to change anything, thus, LESS work![]()