Create a videogame requires a team of (more or less)
1 - Main Man (normally more marketing than work)
Y - Manager Project
N - Engineers
X - Testes
K - Software House
U - Marketing
W - Designers
Total (more or less) 100 people.
While create an emulator requires a team of
1 - sometimes one guy solve all.
1 to 7 - people.
So, what you think?
I think almost ever time CREATE is more dificult than EMULATES.
"The Microsoft(r) creates X-Box 360, the X-Box360 born with some problems, one of them is "'overhotting'" (the 3RL problem) ..."
The hardware born with problems
"The emulatorX is in beta release, and evoluting"
The software born with solutions (or wishes to evolutes)
But the level of complexity is bigger to who wants to make an emulator, the team must undestand entire project, all stuffs.
search and understand documentation ! (rare and dificult)
otimized codes ! (also dificult)
1 - Main Man (normally more marketing than work)
Y - Manager Project
N - Engineers
X - Testes
K - Software House
U - Marketing
W - Designers
Total (more or less) 100 people.
While create an emulator requires a team of
1 - sometimes one guy solve all.
1 to 7 - people.
So, what you think?
I think almost ever time CREATE is more dificult than EMULATES.
"The Microsoft(r) creates X-Box 360, the X-Box360 born with some problems, one of them is "'overhotting'" (the 3RL problem) ..."
The hardware born with problems
"The emulatorX is in beta release, and evoluting"
The software born with solutions (or wishes to evolutes)
But the level of complexity is bigger to who wants to make an emulator, the team must undestand entire project, all stuffs.
search and understand documentation ! (rare and dificult)
otimized codes ! (also dificult)