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Version 2.5C

44K views 247 replies 69 participants last post by  spotanjo3  
#1 · (Edited)
Version 2.5C has been released

20 November 2007 - version 2.5c
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline
You can get it from the main site here.

No$GBA Home Page

This seems to eliminate those transparent problems in games.
 
#4 · (Edited)
Man, what a great new.
No more transparency - Confirmed.
There are some bugs, where there was transparency (at least for Pokemon Ranger) seems like the graphics aren't perfect but it's A LOT better - we can see everything now! =)

Good job Martin. ;)

EDIT: With other games, there are no graphic problems where, until this version, there was transparency.
 
#10 ·
No, Megaman ZX Advent do not have a problems and transparency have been fixed so everything's fine.

Megaman ZX is perfectly as well expect just discoloration on the intro and in the background at some levels that's all. :)
 
#11 ·
No, Megaman ZX Advent do not have a problems and transparency have been fixed so everything's fine.

Megaman ZX is perfectly as well expect just discoloration on the intro and in the background at some levels that's all. :)

OK, but it still seems to make sense to play ZX with 2.5b, and ZX Advent with 2.5c, based on what I've heard...right? Are there any actual advantages to playing ZX with 2.5c?
 
#15 · (Edited)
Can any1 test heroes of mana coz my com is broken at the moment and juz want to know dat if the bug where u can't see the chars is gone or still there
The bug still exists in 2.5c

hahahaha I have been watching the progress between NO$GBA and IdeaS and I gotta say NO$GBA is progressing the nicest almost all NDS games play perfect on my system.
 
#18 ·
wonderful work man... martin is on a role and seems to be advancing near the end quickly