I've noticed that as of Pete's latest, Driver, a game that would run pretty smoothly with heavy texture caching, now exihibits the same jerkiness it previously did on dynamic caching, regardless of memory allocation, etc.
I'm not sure if this game indeed "requires" heavy texture caching to run smoothly, or if it is something that could be helped in another way. Maybe Pete could look into this? There are a couple of unrelated visual annoyances as well
like missing wheels (only OpenGL, Soft and peops; D3D is fine, oddly) and a crash or rather freezing problem, which more likely is emulator related, however.
I'm running ePSXe on a P3 500 w/ GF2 MX, so basically even the slightest slowdown becomes quite noticeable (which, in this particular case is a good thing, if you ask me
Pete: if you don't have the game and would like to look into this, I'd gladly donate it, uh, as it is for a good cause and stuff
and ePSXe's library could use one more perfectly working driving game instead of all those RPG's 
I think I've lost your snail mail address tho (dixit gabi
)
I'm not sure if this game indeed "requires" heavy texture caching to run smoothly, or if it is something that could be helped in another way. Maybe Pete could look into this? There are a couple of unrelated visual annoyances as well
I'm running ePSXe on a P3 500 w/ GF2 MX, so basically even the slightest slowdown becomes quite noticeable (which, in this particular case is a good thing, if you ask me
Pete: if you don't have the game and would like to look into this, I'd gladly donate it, uh, as it is for a good cause and stuff
I think I've lost your snail mail address tho (dixit gabi