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Text Problem With FF Tactics

10K views 39 replies 8 participants last post by  Wiegraf  
#1 ·
In Final Fantasy Tactics all of the text is ok until you go to the submenu on the battle screen when you are determining a players action like when you choose the ability you want to use. The test in the box is real fine and it is so broken up
you can't read it. I set the texture filtering to extended and that solved the problem, but made text for the rest of the game too blurry to read. I was wondering if you guys could help.
 
#2 ·
Yuo just have to play with the filtering settings in game. Its' a known issue, IIRC.
 
#6 ·
I have a separate problem with fft, and in an effort to keep the number of game threads down have posted it in this similar thread.

This problem is more basic than the one above. This is the first time I've tried running any game on an emulator. I'm using a burnt 1:1 copy of the American release of the game.

My problem is this: the screen freezes on the squaresoft logo at startup. I'm assuming it's failing to read or load or play the video at the beginning of the game.

I have tried using different settings with different plugins. I should note that the only CDR plugin that got me that far was the "Internal ePSXe W2K CDR" plugin, which is one of the ones that comes with the ePSXe emulator. All the other CDR plugins fail to get past a big black screen. But that's probably not the problem, I'm thinking its a setting in one of the GPU plugins (I was using four different kinds of Pete's GPU plugins).

I know for a fact the game will work with the right plugins and settings, I was just hoping that I could find that information here. Any help would be very much appreciated. Feel free to contact me in any way (including on here), thank you.
 
#12 · (Edited)
I made an image of the disk using CloneCD, and now it works, but I have major graphical problems that make the game not worth playing. The Mdecs are great, a little skippy at some parts, but good. The entire Orbonne Monastery scene at the beggining is completely screwed up. The insides of the monastery are gone (replaced with a big black screen, see below), and what's weird is the battle at the monestary is skipped. It does all the text before and after the battle (with the sky background being the only thing showing the whole time). And about the sprites, some are completely missing, others are represented as pink rectangles, and the wrong faces go to the wrong speakers in some text boxes. It's the same for the gariland academy after that, except you can actually see the inside of that hall, and the batleground outside. I stopped playing because most of the sprites were either rectangles or screwed up in some way. I used peops soft driver 1.10, petes d3d, pete's dx6 d3d, and pete's opengl drivers as my gpu plugins, the internal spu and pete's Dsound audio driver for my spu plugins, and the internal w2k cdr plugin and pete's cdr aspi/ioctl plugins with daemon tools, and used mooby2 cd disk image driver without daemon tools for my cdr plugins.

All plugins in any combination produced the same graphical results. I didn't fiddle with any settings because I really don't know what the hell I'm doing here. Can someone tell me how to fix it? (or maybe I'm just screwed out of luck?) Thank you.

Image
 
#15 ·
Originally posted by Wiegraf
I used peops soft driver 1.10, petes d3d, pete's dx6 d3d, and pete's opengl drivers as my gpu plugins, the internal spu and pete's Dsound audio driver for my spu plugins, and the internal w2k cdr plugin and pete's cdr aspi/ioctl plugins with daemon tools, and used mooby2 cd disk image driver without daemon tools for my cdr plugins.

All plugins in any combination produced the same graphical results.
That's a little unorganized but I hope you get the idea.

As for the settings for each of the plugins, I messed around with all the settings for the gpu ones, and got the same thing over and over... I was hoping there would be some fundamental basic thing I was overlooking that could be fixed with the click of a mouse... but from the look on your face I'd say I'm screwed...
 
#16 ·
That looks like a graphics driver problem rather than an emu problm.
 
#18 ·
Pentium 4 1.6 GHz, 512 MB RAM, GeForce3 Ti 200 64 MB

Plugin: P.E.Op.S. Soft Driver 1.1.10
Author: Pete Bernert and the P.E.Op.S. team

Resolution/Color:
- 1280x1024 Fullscreen - [32 Bit]

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Misc:
- Scanlines: disabled
- Game fixes: off [00000000]

Plugin: Pete's D3D Driver 1.1.67
Author: Pete Bernert
GFX card: ABIT Siluro GF3 Ti200DVI

Resolution/Color:
- 1280x1024 Fullscreen - [32 Bit]

Textures:
- R5G5B5A1
- Filtering: 0
- Hi-Res textures: on
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 64 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000000]

Plugin: Pete's DX6 D3D Driver 1.1.67
Author: Pete Bernert
GFX card: ABIT Siluro GF3 Ti200DVI

Resolution/Color:
- 1280x1024 Fullscreen - [32 Bit]

Textures:
- R5G5B5A1
- Filtering: 0
- Hi-Res textures: on
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 64 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000000]

Plugin: Pete's OpenGL Driver 1.1.67
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce3/AGP/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: on
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 60

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 1
- Framebuffer access: 1
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Screen cushion: off
- Game fixes: off [00000000]
 
#19 ·
That really sounds like a scratched CD, or messed up drivers. What driver are you using for your GeForce 3?
 
#20 ·
Ok, try this ... use only the OpenGL plugin because it's best for your video card. I found this config in an old thread where the guy was showing off how great FFT looked with 2xSai on, and he had a GF3 too, with FSAA enabled. If it's still no good after that then it's most definitely a driver issue. Get the latest drivers from www.nvidia.com

Plugin: Pete's OpenGL Driver 1.1.67
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce3/AGP/SSE/3DNOW!

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: on
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: off

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
 
#21 ·
I tried those OpenGL settings and the game ran a lot smoother, looked a lot better, and wasn't choppy at all. But the opening battle was still skipped (with the cutscenes all screwed up), the rectangeles in places of sprites remained, and the game was ended again right after I beat the Gariland battle.

All that was done with the latest WinXP/2000 graphics drivers for my card that I got from nvidia.com.

The original disk ran fine (even on my broken playstation), and the copy I made with CloneCD (which had many unreadable sectors) isn't scratched at all.

I guess my copy is just screwed up and I need another one, what do you think?
 
#26 ·
I finally got a working image of the game, but now a have some small problems that I think can be fixed. First, it's that classic black screen on the world map (see below), and second, I was wondering if there were any better spu plugins than Pete's Dsound driver and the internal epsxe one, because both of those give some low quality sound.