Next Generation Emulation banner

requirements/settings for shadows of the colossus

3 reading
9K views 29 replies 12 participants last post by  nexxuno  
#1 · (Edited)
My sys . quad 6600@3.2ghz (400x8), 8800gt @ 700mhz core, 3gb ram at 800 4-4-4-10...

it runs FFXII perfect. i get over 60 frames most of the time but set a limiter to 60 to keep the sound in sync.

i tried running shadows of the colossus the other day and the performance is sloww. it plays at about 25-30 fps. i ripped the iso using Imgburn at 4x to make sure the rip is good. i own the game for anyone who cares.

im using the latest version of gdsx. settings are sse3 . shader 3.0 on direct x 9(windows XP). tried using it at native resolution to get better performance, its the same as 12x by 10xx so i think its a settings problem instead of a cpu/gpu power problem.

im using all the performance options on CPU menu

anyone get SOTC to run smooth one a similar or weaker rig?
 
#5 ·
My system: Quad 6600@ stock speeds, 8800GTS 320mb, 2GB RAM
I get decent speeds (35-40fps) with speedhacks in SVN 369 + GSDX1.8 SVN. It's a little sluggish but speeds are fully playable imo. Definitely MUCH faster than Bully. And it's 100% stable with zero bugs that I can tell, minus a few flashing textures. Anyhow I just killed my first colossus with no issues whatsoever. And *if* the rest of the game is equally playable, I'd say this game is def. playable now on a PC.

Edit: I hope I didn't break any rules by mentioning SVNs, if so feel free to delete my post.
 
#7 · (Edited)
I'm running "Shadow of the Colossus" around 50fps as well... it runs very nice. I see occasional drops to 35-40fps, but the performance doesn't slow down noticeably. I DON'T have any flashing textures on my main character. I had a flickering bar at the bottom 1/8th of my screen but fixed it by enabling "Progressive Scan" in the in-game options. I'm on my 4th colossus and the only issues I have are that the shadows cast by the main character are a bit distorted (Not a major deal breaker).

I don't know why your character's textures are flashing. Sounds like an issue with your PCSX2 settings? I'm using: PCSX2 .9.5 SVN 369 + EE/IOP Sync Hack, GSDX10 v1.8 SVN 759

I'm running a Core 2 Quad Q6600 @ 2.4Ghz, 2GB DDR2-800, nVidia 8800GTS 320mb, Vista Ultimate 32-Bit
 
#9 ·
SoftC has gotten some nice graphics improvements as well as speed, but it is still too slow imo to be playable.
When the player is in the scene, fps go down to 30-40, and worse if the horse is also in there.
Still ten times better than it was a couple of weeks ago.
 
#10 ·
i can play it with good fps too (50fps (capped) with some drops to 40-35 sometimes) but i'm hating the flashing textures on the main character...do you have em too?
Yup. Stuff flashes all over the place (the pre-title intro looks almost like old-school film the way it blinks a sort of whitish haze). Gets kind of annoying, but it's acceptable.

Check my sig for specs, but I get somewhat decent speeds (40-50 FPS dropping occasionally to 25 or so) throughout the game. It's definitely playable, but you have to be a bit patient with it.
 
#13 ·
#16 ·
why dont you guys try to set the video output to progressive scan mode (ingame options), it might reduce the flashing thing and try to bump the int res to 800x800 upwards to reduce over brightness, also use the denormals are zero mod (since its not a speedhack yet, you gotta make a different build with it enabled) and the first two speed hacks for speedboost
 
#18 ·
Hmmz... for people who have flashing issues in SotC, are you using the latest SVNs? I've been using the latest SVNs and I'm not seeing any flashing texture problems in the game. Also, like toyopsp said, running the game with Progressive Scan is a must.
Actually, I'm getting my SVN build set up right now. I'll let you know prolly tomorrow though.

Also, quick disclaimer: this isn't SVN discussion, it's SotC discussion. We're not offering or discussing support of SVN, just merely mentioning it in a very deep, very not-SVN centered thread. :thumb:
 
#19 · (Edited)
tried both in official release and svn351 and both gsdx1.7 and 1.8......any advices?

"denormals are zero mod" what??


EDIT:
tried interlaced mode but i'm only getting some more glitches here and there......
tried all resolutions....only getting better visuals but flashing is still there!!

EDIT2:
great no more flashing with svn373!!!interlacing making things brighter (ore more bright?)...i like it!but causing black zones in the low part of the screen....so i won t use it..
now i only have bad shadows.....u have them too?

shadows problem:
 
#21 ·
computer specs: see sig

software specs:
pcsx2 vm svn 374 + MTGS+DC+ EE/IOP sync hack + disable forced ABS
gsdx 0.1.7 (DX10, native res, 16:9)
zerospu2 0.4.6
game set to 16:9 and progressive

normally get 40 to 60 fps

i've found that gsdx 0.1.7 looks/runs better than any 0.1.8 svn ive tried
also, increasing res really slows it down for me :'(

edit: pic is looking upward while on the horse, btw :p so the camera isn't screwed up or anything
 
#22 ·
nexxuno,

You need to run "Shadow of the Colossus" with Progressive Scan enabled (in-game settings). This will fix the black zone issue in the lower portion of the screen. The only remaining problem with the game is the bad shadows, which imo isn't a deal breaker. :thumb:
thx man but i was trying to say that progressive scan is introducing the black zone issue for me.....

and yes going over 800x600 really slows it down a lot....still playable at 1024x768 though....

only shadows problem remaining yay!:eyemove:
 
#23 ·
Hey nexxuno,

Glad you got the game working. Have you been able to get physically on Colossus #5 yet (the bat)? I tried shooting it with the crossbow (just like the youtube.com videos) and he never swoops down, but seems to fly away into a wall and disappears. Anyhow, I'm wondering if I just suck, or is there a glitch in PCSX2 preventing the bat flying down to be boarded? :???:
 
#25 · (Edited)
Dang. Yeah, looks like the 5th Colossus (The Bat) will *NOT* fight you due to a glitch in the emulator. Attached is a memory card with saved games from a real Playstation 2. You can load a saved game right after The Bat was defeated so you can keep playing the game! I'm fighting the 6th Colossus now... so far, no problems with him! :)

Edit: Is anyone else having trouble getting the electric eel to surface (7th Colossus)?