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They are actually alot bigger. Bilinear filtering is the only thing saving them. :D
 
Discussion starter · #6 ·
WOW! Now you can see how they do texture management. The ground is one texture, rotated and then using slightly diffrent color look-ups. Link is only 4 textels tall. I'm sure they are larger on the moutains. Can you imagine what would happen if Sony would of put a texture filer into the ps1 (Like in the ps2) . Or even more amazing, what would of happended if the N64 would of had none at all?
 
Actually, the ground is two textures. One for the base (brown spots, bottom) and one for the detailed area (green grassy area, top). :)

I used jabo's plugin to make those. Turn on anisitropic filtering, then switch to RGB emulation. It'll give you the effect, but is slow. Another way is to use glide64 and evoodoo then turn off filtering in evoodoo's config. But since evoodoo doesn't support multi-texturing, you'll only see the base texture.
 
Wow, It does look alot like some psx games.....
 
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