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Crytek: Graphics Are 60% Of The Game
http://www.guru3d.com/news_story/crytek_graphics_are_60_of_the_game.html

Crytek has always pushed the visuals of its games but in the great graphics Vs gameplay debate, Cytek boss, Cevat Yerli, believes graphics win and actually account for ’60% of the game’ and its immersion.

The guys from xbox360 caught up with Cevat Yerli to ask him one of the most debated questions in the history of gaming…

Crytek boss Cevat Yerli is – like many whose stripes rank them well outside of PR influence – a man who speaks his mind.

When asked whether he feels better graphics mean better gameplay or not, his answer surprised us.

Why? Because finally, here’s someone using common sense to reach what is in our opinion the right answer to this question.

“People say that graphics don’t matter,” says Yerli, “but play Crysis and tell me they don’t matter. It’s always been about graphics driving gameplay.”

“In Crysis 3 it’s the grass and the vegetation, the way the physics runs the grass interact and sways them in the wind. You can read when an AI enemy is running towards you just by observing the way the grass blades.

“Graphics, whether it’s lighting or shadows, puts you in a different emotional context and drives the immersion.”

“And immersion is effectively the number one thing we can use to help you buy into the world.”

“The better the graphics, the better the physics, the better the sound design, the better the technical assets and production values are – paired with the art direction, making things look spectacular and stylistic is 60 per cent of the game.”
 
I'm not sure I agree with the 60%...but the general conclusion I do agree with. That isn't to say every game needs Crysis graphics, but the graphics do need to be sharp (in other words not blurred into obscurity) and not pull you out of immersion with some pathetically weak assets or inconsistent asset quality.
That doesn't mean Nintendo cartoon graphics become bad because they generally are sharp and consistent. But it's why pop-up for instance is so hated in games and why we have DOF because buildings and trees popping into view break immersion and clearly show you're just playing a game not allowing you to identify with the player character and what he/she's experiencing.
Without it's graphics and the immersion they create the new Tomb Raider would be one hell of a hollow game, but it's brilliant because it completely pulls you into being Lara. If it looked like the 1st Tomb Raider then it would be one of the worst games in existence.
That does not mean that sub-standard graphics or dated graphics automatically kill a game though because if they're consistent and sharp then it should still be a good game but if they're blurry and feel healf-hearted compared to the rest of the game then they might.

I guess it depends where your focus lies...are you trying to tell a story with the gameplay merely making it interactive? Then graphics are extremely important. Or is the story merely the glue that holds all the awesome gameplay together? Then graphics matter less.
 
I disagree. You can look past bugs, glitches and sub-par graphics as long as the gameplay and the story is good. Case and point: Deus Ex 1. It didn't have cutting edge graphics even back when it was new, but the story, the leveling system and the way you could solve every challenge in a couple of ways, carried the game.
On the other hand, just as special effects alone don't make a good movie (lookin' at you, Michael Bay), good graphics alone can't hold a crappy game together. Take Final Fantasy XIII. Noone will doubt the game looks gorgeous, but most will still bash it for its linearity and gameplay choices.
Although I have to say graphics do matter in the way that it can't hinder gameplay. A classic flaw of early 3D platformers is a lack of depth. If you don't know where a platform, especially a moving one, is located in space at any time, you have no way of reaching it.
I will also not doubt that good graphics can improve an already solid game - I was just stunned at the achitecture in the Assassin's Creed series, for example -, but I feel it certainly isn't THE main driving force.
And it shows. Games nowadays still use the Unreal engine, while the CryEngine is almost exclusive to the Farcry/Crysis series.
 
Oh, I never said that graphics alone can make a game, but when lacking if no other factor makes you ignore that then they can completely break one. They show how hard the dev was trying and thus how much he cares about his game. Obvious graphical flaws with no excuse show a clear lack of effort and tend to break the game cuz they show the dev was just out for money and often not much else in the game speaks against that.
 
Take Final Fantasy XIII. Noone will doubt the game looks gorgeous, but most will still bash it for its linearity and gameplay choices.
I like some of the changes they made, namely the combat system.
The segmented ATB was a good change, since you don't have to wait until the gauge fills completely before you get to perform an action, and more powerful stuff requires more segments to do. Fire takes 1 segment, while Firaga takes 3 segments, for instance.
With the older system, they each took 1 turn, so just as much time to do wildly differing damage.

The skill system is also great.
You fight enemies, and no matter which ones you fight, you get points you can spend on basically whateverthefuck you want.
However, the late game grinding sucks.
First playthrough (I think I'll do another one when I get my PS3 back), without any grinding whatsoever, I was able to pretty much fill all 3 primary roles.
The 3 secondary roles take a shitload, you really need to grind for that. Not just a couple of hours either. In that sense, it got a lot better in the sequel.

But yeah, I truly hate the linearity of the game.
I mean, there's nothing you could ever miss, everything's pretty much laid out in front of you.

While I agree graphics is important, the gameplay and story matters a lot more.
There's nothing saying games can't have great stories, great gameplay and great graphics. Games from a few years ago made it, why is it suddenly "impossible" nowadays?
 
ePSXe has been acting a bit weird these past few weeks since I started a new run on FFVIII (for the cards!)

Sometimes (about every 30 minutes or so), it will freeze. The image freezes, the sound will start looping. A couple of seconds after that, the window itself will start "not responding", then a few seconds after that it will work just fine. Haven't tried it in fullscreen, so thus far it's only happened in window mode. OpenGL2 plugin, doesn't matter which settings I use. Neither "nice", "fast" or my own mix fixes it.
Happens everywhere but in battles.

Minor annoyance, the entire lock-up takes like 10 seconds.

Another thing is if I exit the player window by hitting "esc", then resuming after a while (some hours, or even half an hour), the sound will be all garbled.
If I hit esc again, then resume straight afterwards, it's all good.
Eternal SPU, with subchannel read enabled. Xonar D2X sound card, optical output.
Fuck knows why that's happening.
 
I got my first hour into Dirt 3 and it is freaking hard. I already hate the rallies. I did qualify for the first "final", but I dread the later races. Maybe I shouldn't have started with Intermediate, but I didn't want to do "easy."
 
The key only lets you play during free weekends. They've had one before (tho I didn't see it) and they'll probably have more in the future, but they don't have them often.
The key would make you eligible for any free weekend they have, but won't let you play outside of them. Also, I don't know if there's any limit (like a maximum level you can reach), but they don't mention any.

It looks like the websites I listed were only for the NA servers, these ones are for EU and Middle East :
GameReactor.fi—Nordic
GameReactor.se—Nordic
GameReactor.no—Nordic
GameReactor.dk—Nordic
Gamer.no—Nordic
Eurogamer.dk—Nordic
Curse—UK
Curse—EU
Buffed.de—Germany
Jeuxvideo.com—France
Multiplayer.it—Italy
Gamesvillage.it—Italy
Everyeye.it—Italy
Gamer.nl—Netherlands
Insidegamer.nl—Netherlands
Power Unlimited—Netherlands
Gamersnet—Netherlands
Tweakers—Netherlands
HLN.be—Belgium
Vandal.net—Spain
3djuegos.com—Spain
hobbyconsolas.com—Spain
Meristation.com—Spain
Alfabeajuego.com—Spain
ign.com—Spain
 
Crytek talks Crysis, the next Xbox and watching Far Cry grow up ...

Have you begun to act on those guestimates in terms of trying to work out optimisations for that rough spec?

Crysis 3 has helped us a lot with that, because Crysis 3 is pushing the PC limits and I would say the next generation consoles are, for the first time ever, not going to be beyond the PC generation. But they're going to push things that the PC is not good at, which I can't talk about obviously but the consoles will have a valid reason to be a next generation console, absolutely, and people show by the sheer volume of economics that the technology is not everything that calculates the pictures on the screen.
Did he see the same specs/rumors we have? I think someone needs to go low profile.
 
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