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PS3:
MAKE AWESOME CPU THAT'S WAY OVERKILL FOR THE GAMES AND DEVELOPERS WILL HAVE A PAIN IN THE ARSE TO CODE ON!!!11!!!!!11!1!!!
SKIMP OUT ON THE RAM, NO ONE USES RAM EVER!!11!!!1!!!1!!

Sure, every $ counts.
Every $ counts from a corporate perspective. They also skimped out on the CPU by not manufacturing the 8th core in the Cell BE.

Then that design (of the PS3) got stuck, and they couldn't introduce a PS3 with 8 cores comes the slim.

128MB VRAM is weird. Most designs of the ARM + PowerVR chip before make them share system RAM.

And there is no such thing as fast mobile RAM for these chips, so I'd guess that it's a misprint or something that's just there for show, or this thing has some serious design flaws. For instance, the iPad 2 can share its system RAM with the GPU, and I have seen it share as high as close to 384MB out of 512MB to the GPU.
 
Nice res. I wonder why it's 960 x 544 exactly.
Ha, boring examples about that ahead.

Aspect ratio-wise, it goes 4:3 < 16:10 < 16:9 from normal to wider to widest, but resolution wise, it seemed to go 4:3 got widened to 16:10, but instead of widened again to 16:9, it was cut down vertically. Think of 1600x1200 (4:3) becoming 1920x1200 (16:10), but instead of further widening that to 2133x1200 (16:9), they just cut it down vertically to 1920x1080 (and although it was technically the replacement for 1680x1050 at the mainstream level, it was still derived from 1920x1200).

That being that, that is exactly why it's using such a seemingly "odd" resolution. See my example resolutions above? Halve them. Much like how half of 1600x1200 is 800x600, and how half of 1920x1200 is 960x600 (the widened version of 800x600), in short, it's that widened versions vertically cut down derivative, or half the resolution of 1920x1080, if you will.
 
Ha, boring examples about that ahead.

Aspect ratio-wise, it goes 4:3 < 16:10 < 16:9 from normal to wider to widest, but resolution wise, it seemed to go 4:3 got widened to 16:10, but instead of widened again to 16:9, it was cut down vertically. Think of 1600x1200 (4:3) becoming 1920x1200 (16:10), but instead of further widening that to 2133x1200 (16:9), they just cut it down vertically to 1920x1080 (and although it was technically the replacement for 1680x1050 at the mainstream level, it was still derived from 1920x1200).

That being that, that is exactly why it's using such a seemingly "odd" resolution. See my example resolutions above? Halve them. Much like how half of 1600x1200 is 800x600, and how half of 1920x1200 is 960x600 (the widened version of 800x600), in short, it's that widened versions vertically cut down derivative, or half the resolution of 1920x1080, if you will.
Thanks. Makes sense. :yawn:

Should look good, it's a considerable improvement.
 
That being that, that is exactly why it's using such a seemingly "odd" resolution. See my example resolutions above? Halve them. Much like how half of 1600x1200 is 800x600, and how half of 1920x1200 is 960x600 (the widened version of 800x600), in short, it's that widened versions vertically cut down derivative, or half the resolution of 1920x1080, if you will.
That's why it's referred to as qHD on new phones, as it's a quarter of the resolution of a 1080p TV. It seems to be an up and coming resolution in terms of popularity, the next step beyond 800x480.
 
That's why it's referred to as qHD on new phones, as it's a quarter of the resolution of a 1080p TV. It seems to be an up and coming resolution in terms of popularity, the next step beyond 800x480.
480*800 is good for phones since we need more horizontal screen real estate, 16:10 provides just that.
but for psv, 16:9 aspect is perfect since it will also play video and games will make use of the whole screen.
 
That is true, although 800x480/480x800 isn't quite 16:10 either. It's 5:3, in between the others.

Anywho, as before, I'm looking forward to the Vita :). The last handheld I got was the Game Boy Color, almost 11 years ago. I'm a bit out of the loop in that field; I've barely played the GBA and PSP, and I haven't tried a DS at all yet.
 
Apple should come out with a real handheld to combat this.
Or they already did. :p

Honestly, though, can't wait to see the specs of iPhone 5. Seems like it'll be exactly half that of the Vita save for RAM.

maybe the CPU has enough cache memory per core.
I saw 512KB before... so I don't suppose that's "enough".
 
guys is there any confirmation on the clock speed the A9 will be running at on the PSVita.

I've heard from someone it will likely be clocked at 1ghz (have no idea if this is true).
but performance wise that pretty much sucks.

A theoretical single-cored A9 performs worse than a single-cored c2d at the same clock speed (based off the above graph's benchmarks).
If the A9 really is going to be clocked at 1ghz, then that means the PSVita's power is something like a c2q @ ~0.9ghz.

I heard the PSVita was comparable to the ps3 in terms of performance, so i guess that's just bullsh1t hype (the PS3's dual-core PPE @ 3ghz is likely much more powerful than the A9 the PSVita will get. And the ps3 still has 7 SPEs which we haven't factored in!).


If the A9 on the PSVita is clocked at 2.5ghz like in the above benchmarks, it would be pretty cool. But if its really going to be clocked at 1ghz then i'm pretty disappointed. I mean sure its okay for a handheld, but if consoles that are years older than it are still much more powerful, then i don't think is very impressive.
 
If am not mistaken they try to keep the 1 - 1.5Ghz mark in order to keep the battery life quite high. as far as i know the upcomming A9 is the one that is going to have 2.5ghz and while its not looking bad for a mobile CPU on the chart still falls far behind a normal x86 CPU clocked at lower speeds like the i7 at 1.6ghz.

Judging by that i guess PSVita cpu clock will be between the usual marks of 1 - 1.5ghz and the only help is probably the GPU. so its pretty clear now that the PSVita is by no means near the PS3 hardware and they just lied to us creating a hype.
 
Judging by that i guess PSVita cpu clock will be between the usual marks of 1 - 1.5ghz and the only help is probably the GPU. so its pretty clear now that the PSVita is by no means near the PS3 hardware and they just lied to us creating a hype.
yeh ><
sucks how whenever there is a new system or technology, the creators always lie or hype things up with unrealistic claims.
 
yeh ><
sucks how whenever there is a new system or technology, the creators always lie or hype things up with unrealistic claims.
Yeah, the worst scenario is when very skilled people fall in those unrealistic claims. for instance a good friend of mine who's a very skilled coder that have a good knowledge about hardware started a discussion with me recently as he was trying to make me belive that a Tegra 2 clocked at 1,7ghz can beat a second generation i7 at 3,4ghz lol

i was shocked not because the comparison but because i know how skilled he is and what a hardware knowledge he have which makes me be like "WTF?" for a couple of minutes because he fall into those unrealistic claims from the media. thanks God i was able to show him the reality using the link and benchmark i posted above where they clearly explain how nvidia cheated in there benchmark and even go as far as include the GPU power against a CPU only architecture.
 
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