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Try playing with the GFX plugin options, there is some thing to check or uncheck that might correct the rendering, sorry I'm not sure about it.

PS : if non, then it will be fixed in next version :p
 
It's a z-buffering precision issue. Make a backup of vs_hlsl.fx and edit the original file (not the backup) using a text editor.

Scroll until you find these lines:
Code:
		if (vtx.pos.z>1)
		{
			vtx.pos.z=0.99-0.14/vtx.pos.z;
		}
		else
			vtx.pos.z=vtx.pos.z * 0.84;
	
		vtx.pos.z=clamp(1- vtx.pos.z,0.000001, 0.999999);
Edit one of the numbers of these functions. Only one number at a time! If it does not work, set the number back to the previous value and try changing another number. Then try running the game using nullPVR.
Try changing the numbers just a bit or else you will break the emu. Good luck.

PS: That's the good old "fix it yourself" method. If it doesn't work, then it's your own fault. :p
 
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