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Pete's OGL2 Best Settings

6.4K views 25 replies 10 participants last post by  hushypushy  
#1 ·
Hey. What are your best setting for your games using the OpenGL2 plugin and newly released shaders? :D
 
#3 ·
Hm..I'd like to know too. I have a 9600xt 128mb. Was wondering what a good setting for it would be or if I should stick with normal 1.75.
 
#4 ·
well i use this (no shaders as you can see)...sometimes i put texture filtering at 4 tho

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5600/AGP/SSE2

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- GF4/XP crash fix: off
- Game fixes: off [00000000]
 
#5 ·
>>sheesh Razor can't u decide which are the best settings for your card

That's the thing, I have been trying out different things for the past while and just not getting the greatest results. :p Plus I want geforce users to tell other geforce users what would best suit their cards. ;) Thanks hushypushy. :)
 
#6 ·
Well these setting work well and look good with most of my psx games.

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/SSE2

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 1
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/2
- GF4/XP crash fix: off
- Game fixes: off [00000000]
 
#7 ·
oh i forgot to ask: you see where it says "no render to texture"? if i say "yes" meaning, no render to texture....can i use AA with this? will i see a performance hit/boost?

also, Razor Blade (and i suppose anyone else wanting configs), i would recommend that you ALWAYS put framebuffer effects at 3. anything else and i get MAJOR problems, especially in FF games, namely the entire game coming to a halt for up to a full second in scene switches (IE beginning of battle in FF9)
 
#8 ·
I'll post some shots with results soon, when I get a chance too. Hmmm I wish Pete could come on here and describe what each feature does. That would be a huge help for alot of people. *Oh Pete* :)
 
#9 ·
well the only feature i really need explaining is that render to texture thing and texture window thingy, thats all. all i know is that texwin pixel makes my emulation go slow :p
 
#10 ·
Here's my settings :)

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9500 Pro x86/MMX/3DNow!/SSE

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: off
- Shader effects: 0/1
- GF4/XP crash fix: off
- Game fixes: off [00000002]
 
#11 ·
My eye can-dah settings:

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5600/AGP/SSE/3DNOW!
Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 1
- TexWin pixel shader: on
- VRam size: 256 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 1/3
- GF4/XP crash fix: off
- Game fixes: off [00000000]
 
#13 ·
I don't play those games! My settings' purpose is to try to remove the blockiness of the textures in some games. Lowering the Framebuffer to 2 seems to help prevent slowdowns in certain places, although I don't play that many PSX games... Pete's OpenGL2 seems to be much buggier than OpenGL, especially in menus where I get missing stuff and slowdowns.

Can't get any of the advanced filtering options to work at all yet, I get an error all the time, otherwise I'd probably use that.
 
#16 ·
I play on my TV and I'm extatic that this plugin exists, cuz there's no more mismatching of the pixels. everything looks as if i were playing on a real Playstation. I can't copy my settings as I'm not at home, but the most important settings are:

Resolution: Looks best at the higest that the S-Video out supports, which is 1024 x 768 of course
Internal X & Y - 2 (So the 3d parts look the best)
Hi-res textures - 2 (stretched) so that the pixels don't distort
filtering - 4 gives me filtering while leaving the sprites nice a sharp

Compatibility - everything up to fullest so i don't have to worry about incompatibilities, since everything runs up to speed.

MDEC filter - just because
GF4 fix - need it as I have a GF4
Game Fixes - the first one for FF7

I hope an option for the "PC fps calculation" will be added so where the PS hardware would slow down, the PC doesn't. For example, in Castlevania: SotN, when you beat a boss, it slows down a bunch. It'd be nice if it didn't
 
#17 ·
Wow, i registered a loooooong time ago. My new setup is:

AMD Athlon XP 2500+ (333 FSB)
512MB PC2700 RAM
2x40GB Raid 0 Array
2x20GB Raid 0 Array
Windows XP Pro
GeForce 4 Ti 4400
Audigy 2 ZS Platinum

ahhh.... much has changed...
 
#18 ·
/Me Use this

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5900/AGP/SSE/3DNOW!

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: 1
- TexWin pixel shader: on
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 1/2
- GF4/XP crash fix: off
- Game fixes: off [00000000]

Ogl 2 Is good but i prefer Ogl1.75 cause Fsaa doesn't work in Ogl 2.
 
#20 ·
can someone help me?? please? anyone? :cry: i am using a geforce 5200 fx agp card and wondering which is really a good and nice close setting to use on OGL2 i have saw tha other posts so here are my settings for it but is there a better and good setting for it? someone please help me out , ty for your support :thumb:

tha following is my epsxe settings for ogl2 ver 2.5:
here's my settings :bounce:

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card Vendor:Nvidia
GFX card: Geforce 5200 FX agp

Resolution/Colour:
- 600x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 5
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: Auto

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: off
- Auto Detect FPS: on

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1 (it looks ok to me unless there's a better option?)

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: on 1 and level 1
- GF4/XP crash fix: off
- Game fixes: on 0x1000 and 0x0002
 
#21 ·
im such a idiot i finally figured it out it was tha gfx vram i kept choosing auto ever since i had riva tnt 2 and played it small size and then i fugured all tha vram was getting used by screen smoothin but now i got 5200 so i choose 128 for gfx ram and it works smooth *sighs* anyways can someone tell me if there a good setting for tha 5200?
 
#22 ·
if you are using the 5x.xx Forceware drivers you can use these settings, this is what i use for almost all games:

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5600/AGP/SSE/3DNOW!

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: on

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- GF4/XP crash fix: off
- Game fixes: off [00000002]

you can also put FE at 2, except in RPG games. other games it works fine though.
 
#23 ·
i dunno if i am i think i am i remember updating my drivers i think they are forcefare drivers? i updated them at tha nvidia page so yea so if so then i will use those setttings but tha 128mb thing worked :thumb:

:guitar:
 
#24 ·
just check www.nvidia.com , they are free too ;)

anecdote time: the reason i say that they are free is because my friend bought a new computer. gig of ram, 2.8 ghz P4, TI4200. his ePSXe was going ass slow especially on OGL. so we are talking online and i told him to download new drivers. and he said "drivers? dont they cost money??" he was so surprised to find out that drivers were free :p
 
#25 ·
yea i did dat i downloaded drivers there i updated my drivers i did dat after tha 2nd day of havin my geforce 5200 fx agp so yea i guess im all set then

so then i can try these settings out??? :innocent:


:idea:
 
#26 ·
yeah sure, have fun with the settings...you probably wont be able to use fullscreen shaders though as they'll be too slow. you might be able to use them in a window though :)