Hey pete.
Just a quick question about your opengl plugin.
Im usin 1.57, now when i switch fsaa on,
(i use 2, i dont use 4 simply cause i think there is a bigger slowdown)
in Tomb raider 1 and 2 there menu "text" textures become garbled and also some ingame graphics such as tree's become coated with black textures
BUT!!
If i press delete to enable the gpu menu everything is fixed!!
Is there any chance there is another fix then having the gpu menu visible all the time??
Thanx for your time and thanx for such a cool plugin!!
Bobby.
PS I used your dx plugins but i find them much slower on my system then your opengl plugin.
I am also using det drivers 23.11
Plugin: Pete's OpenGL Driver 1.1.57
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!
Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 0
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: off [00000400]
Just a quick question about your opengl plugin.
Im usin 1.57, now when i switch fsaa on,
(i use 2, i dont use 4 simply cause i think there is a bigger slowdown)
in Tomb raider 1 and 2 there menu "text" textures become garbled and also some ingame graphics such as tree's become coated with black textures
BUT!!
If i press delete to enable the gpu menu everything is fixed!!
Is there any chance there is another fix then having the gpu menu visible all the time??
Thanx for your time and thanx for such a cool plugin!!
Bobby.
PS I used your dx plugins but i find them much slower on my system then your opengl plugin.
I am also using det drivers 23.11
Plugin: Pete's OpenGL Driver 1.1.57
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!
Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 0
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: off [00000400]