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UT

computer specs:
e6300 @ 3.1GHZ
1gb PC2-6400
gf7900gs 615/710MHZ

status - playable, but graphic glitches (some effect, like a blasts invisible,crossfire a missing and serious problems with split of the screen on parts in a multiplayer(screens "blinks")
 
MSR: Metropolis Street Racer

computer specs:
e6300 @ 3.1GHZ
1gb PC2-6400
gf7900gs 615/710MHZ

status - playable

missing some text and many graphic errors in multiplayer on a chankaPvr(on nullPVR screen "blinks", like in UT).
 
Resident Evil 3

It does not go in game and freezes on any loading screen:cry: .

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Videos are slow.

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When using NullPVR, some screens (like the above) are missing. Used ChankaPVR.

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Right after the first CG or when autoplay goes on, the game freezes but the emulator keep up ...:cry:

AMD Athlon XP 1900+ (1,6Ghz)
1024MB DDR333
Radeon 9600 Pro
 
Street Fighter III - 3rd Strike

System:
AMD Athlon 64 3500+
NVidia GeForce 6800GT
1024 MB RAM

NullDC Config:
default

Status: Playable

The screen is on the upper left which is a little bit disturbing, but it's fully playable. No glitches or sound bugs. :D
I figured out the cause of the problem. The game has some image improvement filter or something like, that it's not emulated properly this is why the screen isn't full. But this can be disabled by pressing and holding the START+Y button on game start, hold until the capcom logo appears. There's also another options : START+X - return to normal; START+L - interlaced mode. It's interesting that in interlaced mode the game emulation look's like the JOJO's case - only upper half of the screen. So jojo maybe interlaced by default? Anyway i hope this helps any one.
 
I figured out the cause of the problem. The game has some image improvement filter or something like, that it's not emulated properly this is why the screen isn't full. But this can be disabled by pressing and holding the START+Y button on game start, hold until the capcom logo appears. There's also another options : START+X - return to normal; START+L - interlaced mode. It's interesting that in interlaced mode the game emulation look's like the JOJO's case - only upper half of the screen. So jojo maybe interlaced by default? Anyway i hope this helps any one.

I can confirm this works, I tried it as well and it is a way for SF3rd strike to go full screen, So thx for the info.


SHIKIGAMI NO SHIRO 2

System:
AMD XP 2800+ ~2.2
ATI Radeon x1300 Pro
1024 MB RAM

NullDC Config:
Chankast AICA
NullPvr

Status: Playable

Game works great for me the sound is really bad though when I used Null Aica, But with Chankast Aica it was fully playable.
 
Hi mates.
Anyone would mind in trying KOF 2000, posting a screenshot and tell how it runs?
Sorry, I am not at my dad's PC so I can't try (and won't be able until some weeks) :(
Also his PC is not very good, but since some of you guys have awesome computers...would you mind in trying?
Thanks.
 
Rez
Playable
system Intel Centrino (Core) Duo
Radeon X1400
1GB Ram
Occasionally graphic glitch
Noted that the game runs faster than chankast and Demul.
EDIT: The ending dose not play correctly and that prevents saving after area 5. (Thus Beyond mode cannot be unlocked.)

chankast would crash on the ending as well.
i will never reach beyond mode in dc emu! :(
 
How could you get such speed with DOA2 if the emu itself has a bug?!
 
Zombie Revenge (NTSC-U)

System:
AMD Athlon 64 3500+
NVidia GeForce 6800GT
1024 MB RAM

NullDC Config:
default

Status: Playable
Players' lifebars are empty in Zombie Revenge. Interesting because the whole game runs perfectly ... Default NullDC settings Intel 3ghz MSI 6600 1Gb RAM .... You can see on the pictures already attached. Hail NullDC creators :)
 
DOA 2 Limited Edition (Japanese)

System:
AMD Athlon 64 3000+ (Overclocked to 2GHz)
nVidia GeForce 6600 Standard
1024 MB RAM

NullDC Config:
Resolution: 1024x768 (Screenshots sized down to 800x600 to meet the 400k maximum)
Fullscreen On

PC Config:
Forced VSync
Forced AF (16x)
Forced AA (8xS)

Status: Very playable. No visual bugs to report, slow rendering during battles (approx. 80% speed)
 
Skies of Arcadia (PAL)

System:
AMD Athlon 64 3000+ (Overclocked to 2GHz)
nVidia GeForce 6600 Standard
1024 MB RAM

NullDC Config:
Resolution: 1024x768 (Screenshots sized down to 800x600 to meet the 400k maximum)
Fullscreen On

PC Config:
Forced VSync
Forced AF (16x)
Forced AA (8xS)

Status: Playable. Frame rate is somewhat erratic, with parts of the game running either too fast or too slow. There are some minor visual bugs including layer inconsistencies and what appears to be a UI palette being displayed during certain transitions. Audio is very choppy in some parts, and voices are cut off numerous times.

Update: Switching the audio plugin to Chankast improves the framerate, reduces visual bugs, and improves audio quality. When a special attack is used during battle, the cutscene plays too fast and the music has to catch up, but otherwise the game plays very well with this configuration.
 
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