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N64 USB converter, joystick trouble

8.9K views 13 replies 8 participants last post by  flying fish  
#1 ·
Hey, I'm using the Boom PSX/N64 USB converter with (obviously) project 64. Everything works perfectly for the ps controller, and everything works on the n64 controller EXCEPT the joystick. That's the only reason I bought the damn thing. Anyway, it sort of works, but the movements are jerky. When I try to calibrate it, it shows the little crosshairs moving up and down really fast when I just hold the joystick directly forward. I'd think it was the controller, but it works fine on my N64. Anyone else have this problem, or know how to handle it?
 
#2 ·
Is it a third-party controller? (Not Nintendo) Third-party controllers don't get along with converters for some reason. Mostly because they cut corners to rush the controller out, and keep it cheaper than an original controller.
 
#4 ·
I've heard that the converter that you are using has a lot of problems with n64 controllers. In fact, the only converter that I've read about that actually works perfectly is the Adaptoid, which isn't produced anymore...and can only be found on ebay now for about 70$ or more :( Sorry, but chances are the converter just isn't going to work, especially if it doesn't work with your original controller.
 
#5 ·
Hm, that's horrible news. I'll still try another controller on it tomorrow, the joystick on the one I'm using is old, and a little wobbly. So maybe it's the condition of the controller, and this adapter is just a more sensitive to it than my N64. Hopefully...

I'm open to more advice though, if anyone has any.
 
#8 ·
mcleansjester said:
Hey Allnatural,

So have you had luck with controllers in good condition?
I've had an N64 pad connected to a Boom for years now. Works great.

I have to admit though, that the construction of the Boom adapters hardly inspires confidence. Quality seems to vary from one adapter to another as well:

http://www.emutalk.net/showthread.php?t=16748&page=3#28 <- start there and continue reading.
 
#11 ·
Considering it is now 2009, This is a bit of a necropost....and I apologize for that.

But due to my frustrations and the fact that I found this thread which seems to describe the exact problem that I am experiencing, I thought I would bring this up.

We ordered a (boom?) converter for my brother for christmas from amazon, which worked beautifully. The joypad is steady as a rock.

We quickly ordered two more of them - one for me and one for my sister (this time from an EBAY supplier, but I'm pretty sure it is the same model as the markings on the controller are the same). Both of these suffer the exact problem described in this thread - When the joystick is moved along the y axis it oscillates irradically, making it impossible to perform certain functions, like aiming in goldeneye. We've tried it with 3 original N64 controllers, two of which I would say are in great condition. We also tried it with a brand new knockoff controller. We even tried it on three separate computers, and always came back with the same result - the first one we bought works great with all computers and all controllers, and the second two exhibit the exact same, serious problem on all computers and all controllers.

Are these just quality control issues, or is there some other difference between the adapters? The new ones look exactly the same in every respect except for the fact that they come in a translucent casing rather than an opaque black casing that the first one we ordered did. It just seems strange that we would get two lemons that experience the exact same problem.

/rant
 
#13 ·
Boom adapters are low quality, and almost always have these problems.
 
#14 ·
flying fish, tel me, if you play mario 64 and push the stick all the way down, does he walk instead of run?
I said this in a PM, but I thought I would repeat it here anyway:

I have not played mario with it yet, just goldeneye. But the problem is not so much the "amplitude" but rather instability. The analog oscillates wildly along the y axis. This can be seen in the windows game controller calibration, as well as goldeneye (where trying to aim results in crosshairs that bounce up and down rapidly on the screen).

I will try with mario before sending it back.

Sometimes I wonder if the whole QC issue can be bypassed just by having the vendor test them to weed out the lemons. Heck, they could even charge twice or three times as much. Otherwize it's a gamble with QC.