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How can i make FF9 perfect?

2.1K views 23 replies 10 participants last post by  Abyss  
#1 ·
my my comp specs are in my sig...

plz... help out

im running it on an Img. file btw...
 
#2 ·
There are some threads on this already, but I will repost it here

Plugin: Pete's OpenGL Driver 1.1.56
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce3/AGP/3DNOW!

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: on

Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 3

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: on [00000102]

Default settings on Eternal's 1.10 SPU.

That gets it as close to perfect as you can really get it
 
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#7 ·
hi ppl (2nd post here :)

the specs that i found earlier while searching for the right config for FF9 (also provided by lord kane:) fixed most problems. the only thing im noticing now is that the chars flicker alot, which im attributing to either the games got the framerate for JUST the characters cranked way up, or im seeing things:) i say that as the other objects such as torches/torchlight, water, various other animations, dont look like theyre in hyper-fps mode, just the chars. on the road atm, so i cant go fiddle with the emu settings that i have on my home pc.... is it even possible for the backgrounds to have one speed of FPS, and the sprites another?
 
#13 ·
hey, it fixed it, no more flashing and it goes the right speed, BUT how can i make the text clearer?

Plugin: Pete's D3D Driver 1.1.56
Author: Pete Bernert
GFX card: RADEON 7000/RADEON VE DDR

Resolution/Color:
- 400x300 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 0
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: off [00000000]
 
#21 ·
hummmmmmm i need these answered
-text are screwed up badly
-extreme slow down in battle and in menu screen

Plugin: Pete's D3D Driver 1.1.56
Author: Pete Bernert
GFX card: RADEON 7000/RADEON VE DDR

Resolution/Color:
- 800x600 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [00000000]
 
#23 ·
Plugin: Pete's OpenGL Driver 1.1.56
Author: Pete Bernert
Card vendor: Microsoft Corporation
GFX card: GDI Generic

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: off [00000000]
 
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