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HiSMS, high resolution Sega Master System emulator

11K views 33 replies 14 participants last post by  muro12345  
#1 ·
#2 ·
WoW! That looks cool!

Modding the roms looks like a bit of a pain though especially for peeps that are no good with art stuff:(

But regardless I am VERY impressed with the HD results of Alex Kidd that was shown

Would love to see sonic done like that or Wonderboy!:drool:
 
#3 ·
this is lame, just use a decent filter plugin with Kega fusion and you get the same effect.
 
#5 · (Edited)
Squall, its purpose is different from just filtering. People before used ot do 'game hacks' to modify sprites, maps and stuff (needing to recreate the rom at the end). The ondemand extraction process is interesting, instead of requiring full extraction of all the bitmaps in the game or hexing your way to find those you want to edit.

Agreed, people would be more likely to just use a filter on existing graphics rather than make a proper graphic pack.
 
#6 ·
You ain't ever gonna get it looking this good with filters!

HD Alex
Image


Normal Alex
Image

Bull, i can make the original look better using 5x scaling.
 
#9 · (Edited)
Bull, i can make the original look better using 5x scaling.
Ohh You can't! (not the concept art but just the look)
5x scaling you just "5xScaling" (with some algorithm the pixel final get better) but when you rewrite your native tiles/sprites you can have A BETTER final image (bigger resolution, new color squeme).
The difference is huge! I'm not discussing the concept art ... you can like more the art of Sega Team than the X-Hd team!

I love this kind of project ( look Sonic 2 HD )
On the Sonic 2 HD project you can feel what I'm talkin' about!
Sonic 2 HD - They rewrite (they're still on process) every tile (sprite) but using bigger resolutions and more colors (in this case with the addition of colors I guess the natural emulators can't run)... background, characters, enimies ... everything :thumb:

Image
 
#10 ·
Ohh You can't! (not the concept art but just the look)
5x scaling you just "5xScaling" (with some algorithm the pixel final get better) but when you rewrite your native tiles/sprites you can have A BETTER final image (bigger resolution, new color squeme).
The difference is huge! I'm not discussing the concept art ... you can like more the art of Sega Team than the X-Hd team!

I love this kind of project ( look Sonic 2 HD )
On the Sonic 2 HD project you can feel what I'm talkin' about!
Sonic 2 HD - They rewrite (they're still on process) every tile (sprite) but using bigger resolutions and more colors (in this case with the addition of colors I guess the natural emulators can't run)... background, characters, enimies ... everything :thumb:

Image
Like you, I Love this kind of Project too. I think filters are not sufficient anymore, it’s time to change the graphics to fit today’s computers big resolution.
Of course it’s easier to just apply a filter to improve graphics. But the results with tile modification are much better. What the emulator is trying to do is make the process of tile replacement as easier as possible, without the need of hacking ROMs (what does not improve resolution) or rewriting the entire game.
Here is a good example: the first image is the BIOS screen using scale 4x filter, the second is the same screen with tiles replaced.

Image

Image
 
#11 ·
Sonic belongs in his pixelly glory.
 
#12 ·
Like you, I Love this kind of Project too. I think filters are not sufficient anymore, it’s time to change the graphics to fit today’s computers big resolution.
Of course it’s easier to just apply a filter to improve graphics. But the results with tile modification are much better. What the emulator is trying to do is make the process of tile replacement as easier as possible, without the need of hacking ROMs (what does not improve resolution) or rewriting the entire game.
Here is a good example: the first image is the BIOS screen using scale 4x filter, the second is the same screen with tiles replaced.

Image

Image
mmm. The pics are not showing properly!

It happened with mine too!
 
#13 ·
Sonic belongs in his pixelly glory.
This.

The only good Sonic games that have ever existed were displayed on a 320x240 screen. Nobody complained then, and nobody complains now.

On topic: I honestly thought this thread was a fakepost when I first saw it (it had no replies and the link given was down). It does seem like an interesting project and I bet it can produce some nice results. Of course, it likely won't surpass niche interest/hobby targets.
 
#19 ·
you don't **** with whats not broken >.< coz then you just **** it.
 
#21 ·
I'm not too fond of altered games.. I tried some texture packs for the N64 and while they looked sharper and all, they didn't feel right. I feel the same way about those HDR plugins floating around. They may look good on screenshots, but drastically altering the look of games like that doesn't feel right for me. I don't really know why... I like stuff in it's original, nostalgic glory I guess.

You'll be amazed by how good it looks and stuff, but after the first few oohhs and aahhs, they are really the same old games.

Good luck making this come true though. I'm sure that others will be hoping for some progress on it. And maybe someday, I could even change my mind! :)
 
#23 ·
Dude, streetfighter was so awesome it deserved a original developer remix!
 
#25 ·
What about the Super Street Fighter II Turbo HD Remix? I don't think anyone saw anything wrong with that.
That was a remake. :p

Back on the topic... hacking out original sprites and putting in your own isn't too hard. Admittedly. But such replacements would bring about problems with graphics integrity and continuity. Thus should be handled delicately and only for experimental purposes. :p

I mean... I gotta admit those shots look cool, but upon closer inspection, they just look like some cheap Flash game that took like... what... 1 or 2 days to make. And the mechanical of games back then on SMS or so on would surely put you off despite the gawgeous graphics.

That aside, Squall is right that a filter would be able to make something come out as good or better. Heck... I already have a working vector filter that takes two pixel coordinates as two nodes of a vector and it can do gradient blends and stuffs. :p It runs slow as heck, of course. But it's cool to watch.
 
#26 ·
Fit its operation into the L2 cache :p