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Dragon Quest 8 have a speed increase in 11.1/11.1a, but freezes at a intro movie. It freezes then a hamster jumpt in the pocket of a main hero. (SLUS_212.07, CRC = F4715852). It's a very beginning. With gsdx 11 were is no freezes, but perfomance is less by 20-30%.
In FFXII i have no freezes. I fight with a first boss and didn't have any freezes/pauses.
KH1 in pcsx2 svn 238 have "eye issue" again. GSDX 11.1 gave some speed boost (now it almost allways 60 fps) and i didn't have any freezes.
Capcom Vs SNK II is now full speed. Didn't test it at less than gsdx 11 version's, but with 11 it's run's about 30-40 fps, with 11.1 it's full speed!
Guitar Hero Rock's the 80's have speed boost at 11.1, but sound plugin isn't working well. With spunull I have 30-40 fps, but with any of sound plugin's I have only 20 fps. And it runs with some breaks/timings (don't know how it in english, sorry...). I mean one second i have 20fps, and the next only 5, next 20, and etc... It's not a gsdx problem, it's a spu problem.

Other games i'll testing then wake up. I didn't sleep at night and now just returning from college.

Thanks for working, Gabest!
 
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GSdx9 0.11.1 and 0.11.1a will show a black screen unless you

1. Use native resolution for both PAL and NTSC game.

2. Use non native resolution only for NTSC game.
You are somewhat right

So far, only 2 games that worked with 0.11 dont work with 0.11.1/0.11.1a :

Haunting ground (CRC 2CD5794C)
Resident Evil 4 (CRC 6BA2F6B9)

They freeze at the very beginning without showing anything.
These 2 games works only in native now.

I have other PAL games,and they all works in native/non native, wonder why only these 2 got this problem...
 
Well, just tested GT4 with the new svn 238 and it's getting better and better. Somehow you cannot run GT4 with the native resolution box checked since the car won't show up in the game.
And there are often crashes and stuff like that but it's nice to see it going ingame.
 
I very houpe gabest you fix and do more stable your plugin in this super cool game Gran Turismo 4 . PLEASE !!!
 
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just a info:
try some de-interlacing modes to get a nicer picture :)
Yeah, I've tried some of them. But at first, I just wanted to get rid of the shaking screen. I didn't care about the modes afterwards :)

Edit: A screen I took with bobtff well I, for one think that that's the best mode. The screen is shaking in the menus though

Blend pretty much reduces the fps and GT4 is slow even without it :)
 
gabest, Virtua Fighter 4 seems to be displaying contents of VRAM or something similiar which flickers at the bottom with 0.11.1 & a. This wasn't there with GSdx9 0.11.0.

Also the lighting seems to be wrong in the new plugins.

This is how it looks in 0.11.0:

http://forums.ngemu.com/1235640-post165.html

Bob tff also does what Bob bff did before with the previous plugins so have the names been swapped?

There are also less graphical glitches in Tekken Tag :D but background objects like spectators still stretch across the screen depending on the camera angle.

I just checked out Street Fighter EX 3 too and WOW, it looks so much better without the post-processing filter but has graphic problems similiar to Tekken Tag with background objects being stretched across the screen.
 
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Yeah, blend essentially cuts the framerate in half, it even says it in the plugin config and can be seen because 2 frames are blended togther causing blur. I've not tried GT4 but I'm sure Bob tff or Bob bff would stop the interlace flicker.
 
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Gabest again about MGS3 Subsistence. You've made good job and now the picture looks fast and great. In demo theater (on first disc) sometimes cut- scense freezing as in the main game. But on second disc (duel mode, secret theater) lines are still exists. You can see it on Screenshoots. And problem with water(here is old Gsdx11 but on 11-1a in cut scenes where is water problem exist too). Now codec is working almost perfect! I'm using GSdx11-1a, PCSX2-0.9.5 svn 222, the crc of first disc is 053D2239. Second disc is 01B2FA7F. In attachment saves that would enable demo theater, secret theater and duel mode. Also there is save after crocodiles location.
Hope this info would helpfull for you, Gabest.
Link for screenshoots http://forums.ngemu.com/pcsx2-offic...-official-forum/95668-post-your-pcsx2-0-9-4-screenshots-here-9.html#post1237360 post #179

P.S. You Rock!:thumb:
 
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I am happy to say that Nippon Ichi games graphic bugs finally got fixed :D. I have tested so far Disgaea and Phantom Brave they are 100% graphic perfect!. This has really made my day. I can die happy now lol.

Thanks a lot gabest and everyone working with pcsx2. Awesome work ;).

Btw, is there any way to enable vsync in windowed mode?
 
That's weird... everytime I try to load a game with the latest plugins, it just automatically closes PCSX2 for me and when I switch to the last plugin, it works again. Does anyone know what's causing this?
 
Hmm... still doesn't work for some reason. The only difference between this one and the last version that I can tell from the configuration is that the renderer changed from Direct3D to Direct3D9. Have I hit the end of the road in GSdx9!?!?

:(

EDIT: Does this version not work on PCSX2 0.9.4?
 
I have Windows XP Media Center Edition SP2.

I know my computer supports SSE2 since it worked on the last version of GSdx perfectly fine... So... no one else is having this problem at all?
 
I have Windows XP Media Center Edition SP2.

I know my computer supports SSE2 since it worked on the last version of GSdx perfectly fine... So... no one else is having this problem at all?
yes, I have same problem. Emu crashs immediately when I start all of games (Run CD/DVD, Execute).
CPU: C2D 6300 @ 3Ghz
RAM: 1GB
GPU: 7300GT 256MB
WinXP SP2, DirectX runtime dec 2007

Sorry for my English.
 
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