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Discussion Starter #1 (Edited)
Latest: GSdx 0.1.0

Additional DLLs: D3DX9 v36

Minimum requirements: Pixel Shader 2.0

Games which had the post-processing effect removed:
  • Okami (0x21068223)
  • Metal Gear Solid 3: Subsistence (0x053D2239)
  • DBZ Budokai Tenkaichi 2 (0x278722BF)
  • Street Fighter EX3 (0x72B3802A)
  • Bully (0x28703748)
  • One Piece Grand Adventure (0x3122B508)
  • ICO (0x6F8545DB)
  • Grand Turismo 4 (0x44A61C8F, 0x0086E35B)
  • DBZ BT3 (0x428113C2)
There is a donate button in my sig now, but only because it was requested :)



Previous versions:
GSdx9 0.10.0
GSdx9 0.10.2
GSdx9 0.10.3
GSdx9 0.10.4
GSdx9 0.10.5
GSdx9 0.10.6
GSdx9 0.10.7
GSdx9 0.10.8
GSdx9 0.10.9
GSdx9 0.11.0
GSdx9 0.11.1 (GSdx9 0.11.1a)
GSdx9 0.11.2
GSdx9 0.11.3
GSdx9 0.11.4
 

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<font color="#990000"><b>Lurking</b></font>
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Whoa, didnt expect the author of MPC to come up with a new GS plugin :) I ll definetly give it a try

Welcome to Emuforums :)

Yours,
-Elly
 

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36 Posts
Glad to see another GS plugin project, and thank you for releasing this.
 

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Banned
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28 Posts
oh,my god!

You so ,so good coder!
You Rock us!
WildArms3 work seems fine and other too!
Keep it up!Please do releases more often!
Thanks
 

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907 Posts
this should be posted on the main site ( hello Elly ;) )
so many people can test it and post shots here, btw the hi REs shots from ArtF look very sharp/good!
too bad i didn´t got any PS2 games here...
wbr Shin Gouki
 

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It's a Spinning Smile!
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5,307 Posts
Final Fantasy X Demo [SCED 50642] (Came with FF6 (PSOne))

The end in-game shot can only be produced via hitting 'end' (I assume vram?), menus don't fade in and out and the menu screen is way to bright, but given it's a new plugin, nice.

This was tested on my GF's 1.7GHz / GeForce4 MX 440 / 256MB ram / DX9 / Using 45.23 drivers.

Testing produces similiar (but faster results) on my Dual AMD64 / GeForce5 5900u / 1GB ram / DX9 / current drivers.
 

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774 Posts
for those who've been fortunate to be able to test this already, how's the speed?
Qiute good, but better than GSsoft (we currently didnt know how much FPS since the plugin doesnt have any configuration)
 

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PCSX2 Coder
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10,120 Posts
some shots of the FFX movie using V4 of the plugin. speeds seemed to vary between 2fps and 5fps depending on how much was on the screen at the time. but thats cos im using a Athlon XP 64bit 3400+ and 1gb ram and Radeon 9800 Pro.
 

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It's a Spinning Smile!
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5,307 Posts
BIOS [SCPH10000]

Card = GeForce4 MX 440
Drivers = DX9.0b / ForceWare 56.64

Direct 3D Settings:
  • Antialiasing = 2x
  • Anisotropic = 2x
  • Image Settings = Quality
  • Force Mipmaps = Bilinear
Res = 1024x768 (using my own program to resize window (not window content))
 

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It's a Spinning Smile!
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BIOS [SCPH50000] - Before anyone asks, I dumped it from my own Japanese Import, and no I won't send you it ;)

Card = GeForce4 MX 440
Drivers = DX9.0b / ForceWare 56.64

Direct 3D Settings:
  • Antialiasing = 2x
  • Anisotropic = 2x
  • Image Settings = Quality
  • Force Mipmaps = Bilinear
Res = 1024x768 (using my own program to resize window (not window content))
 
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