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I think this is a great Idea, and additionally won’t it relieve the stress on the CPU? Technically, shouldn’t having a PPU optimized game run better than a non PPU optimized game?

What I invasion is games like UT2005 where you shoot the freaking BIG GUN and take out an entire mountain, and it crumbles to the ground an all! That would be crazy! Image how better the games will look, not changing anything but the physics.
 
What I invasion is games like UT2005 where you shoot the freaking BIG GUN and take out an entire mountain, and it crumbles to the ground an all! That would be crazy! Image how better the games will look, not changing anything but the physics.
:lol: XD
 
Viper_Viper said:
I think this is a great Idea, and additionally won’t it relieve the stress on the CPU? Technically, shouldn’t having a PPU optimized game run better than a non PPU optimized game?
Well that's the entire point of the PPU. Offload physics to a specialized processor and leave the CPU for stuff like AI.
 
Viper_Viper said:
What I invasion is games like UT2005 where you shoot the freaking BIG GUN and take out an entire mountain, and it crumbles to the ground an all! That would be crazy! Image how better the games will look, not changing anything but the physics.
big gun as in the Redeemer eh? that would be nice!

also it seems that system requirements in the future might look like this:
System Requirements

Windows XP/Longhorn
1.8Ghz CPU with hardware-accelerated physics card or 2.6Ghz w/o physics hardware acceleration
512MB Ram
DX 10 capable graphics card with SM2.0 and 128MB vram or higher
5GB HDD space
etc.


also, it seems that old PCI users are not forgotten afterall, prices also somehow ranges from $100-$400 as stated in other articles, variations like mainstream,casual and enthusiast eh?
 
Viper_Viper said:
I think this is a great Idea, and additionally won’t it relieve the stress on the CPU? Technically, shouldn’t having a PPU optimized game run better than a non PPU optimized game?

What I invasion is games like UT2005 where you shoot the freaking BIG GUN and take out an entire mountain, and it crumbles to the ground an all! That would be crazy! Image how better the games will look, not changing anything but the physics.
Just to point, don't forget you'll still have to draw every particle the mountain breaks in, and that means a lot of GPU power ;) .
 
I-Chan said:
Just to point, don't forget you'll still have to draw every particle the mountain breaks in, and that means a lot of GPU power ;) .
Well, by the time games require a PPU I think are GPU's will be getting to the point were thats possible.
 
Discussion starter · #27 · (Edited)
I-Chan said:
Just to point, don't forget you'll still have to draw every particle the mountain breaks in, and that means a lot of GPU power ;) .
I think the current generation of video cards can do it fine. What's limiting it right now is not the rendering of those particles, but the real time physics calculations that they would require.
 
fivefeet8 said:
I think the current generation of video cards can do it fine. What's limiting it right now is not the rendering of those particles, but the real time physics calculations that they would require.
Depends on the level of detail. Just take the demanding titles out there, like Doom3 or Half Life 2. Ok, the current generation can move them at great speeds. Now miss a shot and break a wall into 40'000 pieces. Draw every one of them jumping around, draw the dust that follows it, etc. Ok, you'll say that they won't use 40.000 pieces on a wall. Now imagine a lab , with each workspace delimited with glass walls. Computers with their class carrying monitors, etc. Then use a machinegun or smg inside and start breaking glasses... There the particle count would rise greatly. Sdding to an already gpu demanding game, that could easilyslow the game down noticeably.
 
I-Chan said:
Depends on the level of detail. Just take the demanding titles out there, like Doom3 or Half Life 2. Ok, the current generation can move them at great speeds. Now miss a shot and break a wall into 40'000 pieces. Draw every one of them jumping around, draw the dust that follows it, etc. Ok, you'll say that they won't use 40.000 pieces on a wall. Now imagine a lab , with each workspace delimited with glass walls. Computers with their class carrying monitors, etc. Then use a machinegun or smg inside and start breaking glasses... There the particle count would rise greatly. Sdding to an already gpu demanding game, that could easilyslow the game down noticeably.
LOL, this remindes me of a quote from the article on gamespot:
Ageia aims to "break down" those walls by giving PCs the physics processing power 100 times more powerful than today's modern CPUs. According to Hegde, "If there's a wall, and you have a gun, you should be able to blow [the wall] up."
 
I know, that's what i was thinking about when writing that :p .
 
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