Next Generation Emulation banner
21 - 37 of 37 Posts
Mmm, I was going to mention the XP vs 7 factor as well.

To be honest, I am a bit surprised that jumping from my 3.33Ghz dual core to your 4.0Ghz dual core would result in a doubling of the score, even with the slightly weaker graphics card.

RAM probably also plays some part, as I am rocking out with an archaic 2GB.

PS Anyone still using XP want to run the benchmark? I think we will find a direct corollary between OS and score.
 
- The art is "Final Fantasy"-ish, which means it has certain merits that only work for Final Fantasy. If you compare it to "american MMO of the week" you'll likely see it not as crisp or stylish, but that's the point. FF is about a certain motif.

- FFIV's character designs are intentionally similar to FFXI, to keep the game familiar to those players. FFXI's "little people" race relies heavily on suspension of disbelief due to their very short size, stubby limbs, unrealistic running (they move at the same speed as the largest PCs in the game) and giant heads.
The art is as bland as it gets. The textures lack any depth and the characters don't breathe any life nor any creativity. There's a pointy eared humanoid with a body too big compared to its head, forming the elven race. The only thing slightly unique is that small race which still reminds me of the magic users from Phantasy Star Online. Granted, they're quite unique, it's as extreme as Square's creativity goes. It doesn't even come close to the world created in Final Fantasy 9 for instance. The best thing it reminded me of was Skies of Arcadia, and even that breathed more atmosphere.

- The game is a multi-port, so I expect it to be designed to lowest common system specs and lowest common design. Even if all of the platforms support feature X, if it requires different techniques to do it, they likely will minimize that so the game engine is kept very similar on all platforms. One of the biggest gripes with FFXI is the PC version is hopelessly dated due to keeping parity with the antiquated PS2 port.
Then what is the excuse to make this game look like a high resolution Playstation 2 game? As said, the textures lack any form of depth (ever heard of normal/bump/parallax mapping?) that is common in Xbox 360 games nowadays. Lowest common is no excuse for making it look terribly dated on the latest system, that's what you have scalable options for.

This game is being marketed to FF players, and especially to FFXI players. Like me. Tho I haven't played much lately.
I think they'd like to attract a new bunch of people as well. The brand name is very strong in the console world, and every single time they have an opportunity to give themselves a stronger position in the PC world, they fail horribly. This case doesn't seem to be an exception at this point.
 
Then what is the excuse to make this game look like a high resolution Playstation 2 game? As said, the textures lack any form of depth (ever heard of normal/bump/parallax mapping?) that is common in Xbox 360 games nowadays. Lowest common is no excuse for making it look terribly dated on the latest system, that's what you have scalable options for.
you did notice how the game only has low resolution textures yeah?
 
Normally I don't mind being reminded of Dreamcast games, it brings back fond memories. But when you realize a game to be released in the next decade has comparable textures, nostalgia isn't going to cut it :p
 
im saying, its probably to keep the benchmark low in size. :p

i mean.. this don't look so bad
Image
 
Apparently they are still working on it?

Final Fantasy XIV Looks Better In Beta Than In Alpha - Giant Bomb

It annoys me that developers hold back the pc to the current gen consoles. Scalability is extremely important in any 3D pc game, from craptastic to better-than-orgasms-on-coke.

Still, may give this one a try, since I skipped out on #11, which ended up part of a calamity trigger.
 
I think someone needs to remind SE not everyone wants to buy whatever they sell before they know what they're getting. The game is coming online in September (can't remember if it's 10th or 30th) and hardly anyone has any details on the game other then an E3 demo and slideshow presentations. (due to framerate) Isn't even close to enough info out there to make any sort of decision on getting the game, I'm a big fan of their games but I don't buy things blindly.
 
The settings Square Enix chose for the recommended system requirements are below:

Window Size and Display Mode 1280x720 (720p) (Windowed) Ambient Occlusion OFF
Depth of Field ON
Shadow Detail Standard
Multisampling 4x MSAA
Buffer Size Window Size
Texture Quality High
Texture Filtering High

The hardware that Square Enix recommends for you to use with these settings and run the game smoothly is as follows:

Operating System: Windows 7 32-bit/64-bit.
Processor: Intel Core i7 2.66GHz or higher. The equivalent AMD is a Phenom II X6 1055T
Graphics: NVIDIA GeForce GTX 460 or better with VRAM 768MB or more. The equivalent ATI is a Radeon HD 5830 card.
Memory: 4GB of RAM.
Disk Space: 15GB.
Might just wait for the ps3 version to try it... :dead:


Image
 
Nothing wrong with making games that use updated hardware... we all know the software side is lagging behind in that respect.
 
21 - 37 of 37 Posts