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Comparing SNES and Sega Genesis

4.9K views 48 replies 18 participants last post by  Linktothepast  
#1 · (Edited)
This is a continuation of the discussion from another thread

Beginning of original conversation here->http://forums.ngemu.com/open-discus...-discussion/105492-best-videogame-videogame-series-ever-made-2.html#post1369249

Last post made in previous thread about this discussion topic http://forums.ngemu.com/open-discus...-discussion/105492-best-videogame-videogame-series-ever-made-2.html#post1371235

This post is taken from somewhere in the middle and is a direct reply to PsyMan's post here http://forums.ngemu.com/open-discus...-discussion/105492-best-videogame-videogame-series-ever-made-2.html#post1369448

The Genesis was an awesome system, but I'm just saying the SNES was better.

Unfortunately Psyman your getting your facts mixed around. Overall the Super Nintendo boasted the superior sound capabilities with its Sony made sound chip. A fact that isn't even open to interpretations or personal opinions.
The sound on the Super Nintendo was revolutionary back in 1991. It impressed many players due to its ability to play back real instrument samples at good quality. The SNES can play samples at better quality than the Sega Genesis. The SNES' signal-to-noise ratio is also better and is a reason why its more crisp and clear than the Genesis. Voices on most SNES games generally sound fairly clear. However, some samples sound bad due to limited cartridge space and sound RAM. One minor downfall of the SNES sound chip is a lack of creativity; it has no built-in synthesizer (like in the Genesis). People had to find something to sample. However, with good quality samples, SNES music sounded great. One other very minor problem with the SNES' sound is the low-pass filter. It often made samples sound a little more dull than they should have, but it wasn't really an issue. On the whole, the sound chip made by Sony was a large leap in the console industry, and it proved to be better than the Z80/Yamaha chip running in the Sega Genesis. The SNES' even had better ADPCM sound capabilities than the so-called bigger and badder Neo Geo. However, the SNES' sound chip is kinda primitive compared to later systems.
The Sega Genesis uses an FM synthesis sound chip made by Yamaha, a well-known company of music, audio equipment, and motorcycles. The sound chip is labeled as YM2612. The sound chip has 6 FM channels with the ability to switch FM channel #6 to a PCM channel for 8-bit sample playback at a somewhat low samplerate. Additionally, the Genesis has a Texas Instruments PSG (Programmable Sound Generator) with 3 square wave channels and one noise channel (tones and white noise similar to some sounds on TG-16/PCE, GameBoy, NES, SMS) for extra parts of the music and sound effects. The 8-bit Z80 CPU at 3.58 Mhz controls the sound hardware.

Like the graphics, the Genesis' audio capabilities aren't very impressive. Many sound effects don't sound right because they are often FM synthesized. Voices and other sampled sound effects often sound somewhat grainy and scratchy because of memory limitations and space limitations. However, some games have relatively clear voices and digitized sound effects. The music, on the other hand, is usually good. The FM synthesizer, if programmed well, can produce really cool sounds as well as synthesizing most acoustic instruments fairly well. Basically, it was more creativity. The music in some games can be tinny at times and even sound more like NES music. On the other hand, when games are made for both Genesis and SNES, the SNES versions usually (but not always) has the better music. Overall, the sound capabilities of the Sega Genesis aren't bad at all, but they aren't that good either.
You know in snes you could actually save your games. Not have to use a password.
The Super Nintendo was able to display 256 colors on the screen at the same time and the Genesis could only display 64 so super nintendo games often looked better.
Genesis did had an advantage though in that it could display faster moving scenes and thus had the sonic titles.

Nintendo had better 3rd party support originating as a carry over from its NES days.

Sure the first Mortal Kombat was superior on Genesis because it was uncensored but that changed with Mortal Kombat II. The Snes version had a slightly better image quality with its larger color palette, higher quality music, higher quality voice recordings, and a controller that actually had enough buttons for all the inputs.
 
#2 · (Edited)
Exodus & Taco, Super nintendo was hands down better. Even the controller for super nintendo was better. Plus it could have much better graphics than the genesis with the special chips. Compare Genesis's best: Vectorman and Sonic 3D to Killer Instinct and the Donkey Kong Country Series. Plus it had mode-7 graphics for some killer 3d games like Pilot Wings and F-Zero and Star Fox, and Doom.
Vectorman and Sonic 3D weren't Genesis best. Virtua Racing was and if you are going to even try to compare it to that retarded game with cars that had eyes on the Snes I'll lol irl. If the Snes had the games with special chipsets Genesis had the games on the Sega CD with badass effects: Silpheed, Thunderstrike, Mansion of the Lost Souls, Road Avenger, etc.

If you are going to argue that you had to pay extra (like you did about the gamepad) I'll say that what you paid as extra on 5 Snes Carts (games with the FX / C4 / other chip were goddamned expensive) pretty much covered a Sega CD system.

Btw, Pilot Wings, F-Zero and Star Fox were good. Doom was a piece of crap that should've never been ported because it was a poor port.

You could have played these great games that never came to the genesis including Super Metroid, FFIII(VI), FFVI, FFV, Chronotrigger, Killer Instinct, Street Fighter Alpha 2, Donkey Kong Country Series, F-Zero, Mega Man X (X2 & X3), Super Castlevania IV, Terranigma, Legend of Zelda, Super Mario RPG, Mario Kart, Secret of Mana, Breath of Fire (1 & 2), Star Fox, Contra III, Super Battle Toads, Teenage Mutant Ninja Turtles 4, Super Mario World, Super Mario Allstars.
You could have played these great games that never came to the Snes including Sonic 1, 2, 3, CD, Lunar TSS, Lunar EB, Vay, Popful Mail, Soleil, Shining Force I, Shining Force II, Wonderboy in Monster World, Thunderstrike, Silpheed, Contra HC, Castlevania Bloodlines, Virtua Racing, Streets of Rage I, II, III, Final Fight CD (2 players mode? zomg Nintendo), Phantasy Star II, IV, TNMT, Alisia Dragoon, Shinobi III, Splatterhouse 2, Splatterhouse 3, Alien Soldier, Ranger X, Toe Jam & Earl 1 and 2, Golden Axe I, II and III, Quackshot, Thunder Force II, III and IV, amongst others.

Now, look at that. I mentioned as many exclusive titles as you did, say it ain't so! Making my sardonic nature aside I'll just note that of the titles mentioned by me 40% are third party whereas on your list less than 40% were made by Nintendo. It's a no brainer, Nintendo had no support on their N64 and it sucked so bad the console was a complete disaster.

Sega was an awesome system, just not as awesome as the Super Nintendo. Problem is not only did nintendo win when comparing their libraries of 1st party titles, but they also won with all the triple A quality titles various exclusive 3rd party titles from such developers as Squaresoft, Konami and Capcom.
The Snes was more awesome than the Genesis if you were a RPG addict, otherwise it's arguable. However, saying that Nintendo's library of 1st party titles was superior to the one of the Genesis is a preposterous claim and the sole reason I'm replying to a two days old post. Nintendo as a first party developer always was so-so, the Nintendo 64 is the living proof of that. Snes got a crapload of RPGs during the golden age of RPGs for console gaming, when people were just discovering the genre, so much hype often make people forget that in the end the 1st party library of the Snes is made up of Links trying to save Princess Zelda (again) and Donkey Kong chasing bananas while looking nice. Nintendo wasn't revolutionary back then and it barely is nowadays.

Nothing wrong with that...until somebody says that Nintendo > all which, as a matter of fact, is not.

As for my favorite series..Sakura Taisen, of course~. =o
 
#6 ·
Well you could also save your games on Genesis\Mega Drive too...
It all really depends on game cartridge containing SRAM.

Btw: I have Mega Drive II sitting next to me with Sonic 3 locked on Sonic&Knuckles and yes, you can save the game ;)
 
#9 ·
I had both and enjoyed playing games on either systems. SNES had the RPGs, Genesis had the action games. Ranger X and Gunstar Heroes on the Genesis. Final Fantasy and Crono Trigger on the SNES. The genesis 6 button pad definately dominated my Street Fighter playing in those days. ;)
 
#10 ·
you can save your game in NES games for heavens sake, just ignore this whole silly post. i dont give a damn which console is better, life would suck without either. ;)
why change your opinion so quickly from the previous post? oO

1 error. no reason to discount the entire thread.
 
#11 ·
Was there even anything to debate about, seriously ? Unless we're directing pitting the individual hardware components and specific games against each others (on and for both consoles)...
Ya, we were debating the fact that somebody made the dumb claim that the Snes first party lineup > Sega's. Reading comprehension for the lose, huh~?

Oh and goddamn FiveFeet, I had completely forgotten about Gunstar Heroes~. =o
 
#12 ·
First lineups' ?

Sega's definitely owned at the beginning, that's for sure, but SNES later turned the odds around. No big suspense there, since Genesis mostly was outranking NES, which was still popular at that time.

As first parties, SEGA owned the arcades, but that's no experience that could've given it an advantage on the home gaming market. Replayability anyone? Games with none or little have no chances to impress after all.

Priorities...
Home gaming > arcades ;P
 
#13 ·
Ya, we were debating the fact that somebody made the dumb claim that the Snes first party lineup > Sega's. Reading comprehension for the lose, huh~?

Oh and goddamn FiveFeet, I had completely forgotten about Gunstar Heroes~. =o
You seem quick to end this thread and are in no mood for a discussion on the subject. Before outright calling me dumb and dismissing what I say let me get a word in. Your replies to me are by no means bulletproof and both sides of the arguement can still continue.

my reply to your post is coming I was busy cleaning my apartment though :dead:. Hold your horses.
 
#14 ·
First lineups' ?

Sega's definitely owned at the beginning, that's for sure, but SNES later turned the odds around. No big suspense there, since Genesis mostly was outranking NES, which was still popular at that time
First party...you know...just like there's third party lineup (games made by other companies) there's also first party lineup (games made by the company manufacturing the console and its subdivisions: ie Intelligent Systems).

The Snes had an amazing third party lineup. First party lineup...not at all~.

You seem quick to end this thread and are in no mood for a discussion on the subject. Before outright calling me dumb and dismissing what I say let me get a word in. Your replies to me are by no means bulletproof and both sides of the arguement can still continue.
I didn't call you dumb, just your claim. Big, subtle, difference~.
 
#15 ·
#18 ·
#19 · (Edited)
I liked how this thread was going. Lets try and keep it civil.

Vectorman and Sonic 3D weren't Genesis best. Virtua Racing was and if you are going to even try to compare it to that retarded game with cars that had eyes on the Snes I'll lol irl. If the Snes had the games with special chipsets Genesis had the games on the Sega CD with badass effects: Silpheed, Thunderstrike, Mansion of the Lost Souls, Road Avenger, etc.
I never said they were the Genesis's best games. Simply that they arguably offered the system's best graphics. And they by no means competed with Donkey Kong Country or Killer Instinct.

As for Virtua Racing that game alone was one of the most expense titles in history of videogaming costing ~$100USD back in 1994 (back when $100 was quite a bit more money, thank inflation ;)) It also required the purchase of a 32x which was another $140-170 and way by all accounts an expensive waste of money and ended up flopping. Virtua racing, virtua fighter and 2 or 3 others were the only good games that came out for the 32x which itself was axed in less than 1.5 years.



If you are going to argue that you had to pay extra (like you did about the gamepad) I'll say that what you paid as extra on 5 Snes Carts (games with the FX / C4 / other chip were goddamned expensive) pretty much covered a Sega CD system.
If I mentioned? I already did and quite strongly I might add. http://forums.ngemu.com/open-discus...-discussion/105492-best-videogame-videogame-series-ever-made-2.html#post1370624 You'd have to buy $60 worth of extra controllers so you could play fighting games with a friend (thats what fighters were all about after all (playing against someone else not the computer A.I.)). And at that point in your ownership of the Genesis where Fighting games became prevailent you'd probably have already purchased a second 3 button controller earlier on, meaning you'd need to go out and buy an additional 2 controllers so each person could have a 6 button pad.

The snes titles with the added chips such as starfox were only ~10-$15 more expensive than genesis games. 5 x $10-15 = $50-75. $75 =/= $250 (cost of sega cd without even considering the purchase of any games). Christ man redo your math.

Sega CD was also consider in large to be a flop amongst people ion the gaming industry as most of its games sucked and were just cheap attempts to cash in on the consumer. The sega cd by no means cost just around $60-75 as you claim. More like around $250-300 back then.:rolleyes:. That super high cost and low quantity of great titles by no means justified its really high price.

Btw, Pilot Wings, F-Zero and Star Fox were good. Doom was a piece of crap that should've never been ported because it was a poor port.
IMO Doom for the SNES was at least a decent game, as Cid Highwind attested in the previous thread. I borrowed it from a friend back in the day and did find it enjoyable myself.


You could have played these great games that never came to the Snes including Sonic 1, 2, 3, CD, Lunar TSS, Lunar EB, Vay, Popful Mail, Soleil, Shining Force I, Shining Force II, Wonderboy in Monster World, Thunderstrike, Silpheed, Contra HC, Castlevania Bloodlines, Virtua Racing, Streets of Rage I, II, III, Final Fight CD (2 players mode? zomg Nintendo), Phantasy Star II, IV, TNMT, Alisia Dragoon, Shinobi III, Splatterhouse 2, Splatterhouse 3, Alien Soldier, Ranger X, Toe Jam & Earl 1 and 2, Golden Axe I, II and III, Quackshot, Thunder Force II, III and IV, amongst others.

Now, look at that. I mentioned as many exclusive titles as you did, say it ain't so! Making my sardonic nature aside I'll just note that of the titles mentioned by me 40% are third party whereas on your list less than 40% were made by Nintendo. It's a no brainer, Nintendo had no support on their N64 and it sucked so bad the console was a complete disaster.[/img]
Hey where did I say N64 ranked up there with such great systems as the Supernintendo and Genesis. Your the first person to even mention N64. N64 was Nintendo's fall from no.1 spot, due in part to their choice to go with Cartidge ROM based storage, iirc higher royalty fees and the advent of the behemoth playstation.
Yes N64 had no 3rd party support but we aren't talking about N64 here, we are talking about Super Nintendo. They had hands down the most 3rd party support of any 16bit era console.


The Snes was more awesome than the Genesis if you were a RPG addict, otherwise it's arguable. However, saying that Nintendo's library of 1st party titles was superior to the one of the Genesis is a preposterous claim and the sole reason I'm replying to a two days old post. Nintendo as a first party developer always was so-so, the Nintendo 64 is the living proof of that. Snes got a crapload of RPGs during the golden age of RPGs for console gaming, when people were just discovering the genre, so much hype often make people forget that in the end the 1st party library of the Snes is made up of Links trying to save Princess Zelda (again) and Donkey Kong chasing bananas while looking nice. Nintendo wasn't revolutionary back then and it barely is nowadays.


Nothing wrong with that...until somebody says that Nintendo > all which, as a matter of fact, is not.
Poor 1st party support from nintendo itself? not really

F-Zero, Super Punchout, Super Mario Kart, Super Metroid, Yoshi's Island, Link to the Past, Pilot Wings, Donkey Kong Country 1/2/3, Killer Instinct, Tetris Attacks, Super Mario World, Super Mario AllStars, Star Fox, Kirby's Dreamland 3, Kirby Superstar.
 
#21 ·
Yeah i decided to edited out earthbound I'm pretty sure thats 3rd party anyways.

As for Kirby, 2nd party by all means can be considered 1st party as the parent company owns the developer.
 
#22 ·
Yeah i decided to edited out earthbound I'm pretty sure thats 3rd party anyways.

As for Kirby, 2nd party by all means can be considered 1st party as the parent company owns the developer.
Earthbound and Kirby were developed by the same company. And by 2nd party I mean a company that designs games for another single company(which commonly has most shares of the first company)
 
#23 ·
I think most games *other than the infamous Mortal Kombat* were better on the Super Nintendo than the Sega Genesis. That said the Sega Genesis started with better sports and had some exclusive games that were good, the Phantasy Star games weren't as good as Chrono Trigger, Secret of Mana, or the Final Fantasy games, and Super Street Fighter, Mortal Kombat 2, were better on the Super Nintendo, plus there was the great Street Fighter Alpha 2 which was amazing it could run on the Super Nintendo.

But later on it wasn't expensive to own both systems, when I purchased the Sega Genesis, it was $129 with Sonic the Hedgehog, back in September 1992 with the Super Nintendo in March 1994, it was $109.99 for Zelda: LttP, Super Mario All Stars, and Wing Commander.

So for ~$239 you could own 2 systems. I think it was sensible back then to own both.
 
#25 ·
As for Virtua Racing that game alone was one of the most expense titles in history of videogaming costing ~$100USD back in 1994 (back when $100 was quite a bit more money, thank inflation ;)) It also required the purchase of a 32x which was another $140-170 and way by all accounts an expensive waste of money and ended up flopping.
Ehh... Virtua Racing did not need a 32x, it had a built in chip that was quite evolved (and expensive) for its time and it was better than what SNES had to offer when it comes to graphics. :p
Looks like someone has his facts mixed up... and this time, it's not me.

I would also like to mention (again) that all those SNES RPGs that people keep repeating were never released across Europe.

Sure I like the Donkey Kong series and the Mario series etc. but I preferred the titles and the fast paced gameplay that Mega Drive offered than the minor GFX and sound improvements that SNES offered (yes, they were minor, to both my eyes and ears, I don't really care about specifications).

I liked Sonic better than Mario on all consoles up until then, I liked Probotector (Contra) on Mega Drive better than the one on SNES, I would love to play all those great SNES RPGs but I couldn't, I liked Thunder Force 4 more than the shooters on SNES, Mega Drive had both tactical and turn based RPGs that were available on all toy shops around my area...
Why the heck would I want to buy an SNES? To play Zelda, Donkey Kong and Mario? Sure, but I'd still prefer Mega Drive cause of the faster gameplay it offered and the titles it had.

That is called "Personal Preference" and it's the ability to choose what you find better for your needs.
 
#26 · (Edited)
Ehh... Virtua Racing did not need a 32x, it had a built in chip that was quite evolved (and expensive) for its time and it was better than what SNES had to offer when it comes to graphics. :p
Looks like someone has his facts mixed up... and this time, it's not me.

I would also like to mention (again) that all those SNES RPGs that people keep repeating were never released across Europe.

Sure I like the Donkey Kong series and the Mario series etc. but I preferred the titles and the fast paced gameplay that Mega Drive offered than the minor GFX and sound improvements that SNES offered (yes, they were minor, to both my eyes and ears, I don't really care about specifications).

I liked Sonic better than Mario on all consoles up until then, I liked Probotector (Contra) on Mega Drive better than the one on SNES, I would love to play all those great SNES RPGs but I couldn't, I liked Thunder Force 4 more than the shooters on SNES, Mega Drive had both tactical and turn based RPGs that were available on all toy shops around my area...
Why the heck would I want to buy an SNES? To play Zelda, Donkey Kong and Mario? Sure, but I'd still prefer Mega Drive cause of the faster gameplay it offered and the titles it had.

That is called "Personal Preference" and it's the ability to choose what you find better for your needs.
Yeah I did get mixed up. Though the Genesis version of Virtual Racer, looked like this
Image


The 32x version however looked alot better, and was one of the 32x's only good titles. I thought he meant that one. Thats likely a direct image taken from the genesis itself as ~320x240 res of the screenshot is around what the 16bit consoles where usually running at.