Next Generation Emulation banner
1 - 1 of 1 Posts

KrossX

· クロスエクス
Joined
·
4,886 Posts
Discussion starter · #1 ·
BSNES v084 Released

This release adds preliminary Game Boy Color emulation. Due to lack of technical information, this is undoubtedly the least stable module I provide at this time; but improvements should continue as it is developed.

This release also polishes the NES emulation and user interface code.

Changelog:

  • added preliminary Game Boy Color emulation
  • NES: added MMC6, VRC1, VRC2, VRC3 emulation
  • NES: fixed MMC5 banking and added split-screen support [Cydrak]
  • NES: pass all of blargg's ppu_vbl_nmi tests, pass more sprite tests
  • NES: palette is now generated algorithmically [Bisqwit]
  • SNES: fixed SA-1 IRQ regression caused by code refactoring
  • Game Boy: rewrote audio channel mixing code; sound output is greatly improved as a result
  • Game Boy: uses DMG boot ROM instead of SGB boot ROM
  • Game Boy: fixed potential bug when loading save states
  • phoenix: fixed ListView focus issue [X-Fi6]
  • phoenix: fixed dialog message parsing [X-Fi6]
  • ui: video output is truly 24-bit now; SNES luma=0 edge case emulated
  • ui: audio frequency, latency, resampler are now user configurable
  • ui: gamma ramp is dynamically adjustable
  • ui: all filters ported to 24-bit mode (speed hit to HQ2x)
  • ui: added turbo button mappings for all generic controllers
  • ui: fixed audio volume on unmute via menu [Ver Greeneyes]
  • ui: shrink window option does nothing when no cartridge is loaded
  • ui: re-added compositor disable, driver verification from v082
[ Download ] | [ Byuu's Homepage ]
 
1 - 1 of 1 Posts