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Stewie

· Classic Gamer
Joined
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32 Posts
Discussion starter · #1 ·
New Bsnes is out :) which focuses on Super Game boy
Image


Changelog:
* added new DSP audio engine; supports sample-averaging for the Game Boy's high frequency rate
* GB: MMM01 images with boot loader at bottom of ROM can now be loaded
* GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn]
* GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn]
* GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2 [Jonas Quinn]
* GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn]
* GB: square channels use initial_length like the noise channel [Jonas Quinn]
* UI: added BPS patching support; removed UPS patching support
* UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title instead of BIOS title
* UI: modified timestamps on screenshots for Windows/NTFS (which disallows use of ':')

32bit (Compatibility)
http://code.google.com/p/bsnes/downloads/detail?name=bsnes_v082-32bit.7z&can=2&q=

64bit (Accuracy)
http://code.google.com/p/bsnes/downloads/detail?name=bsnes_v082-64bit.7z&can=2&q=
 
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