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AMD Radeon or nVidia GeForce?

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AMD released a new driver, bringing a few features:
VSR support has now been extended to the following products:
AMD Radeon™ R9 Fury Series
AMD Radeon™ R9 390 Series
AMD Radeon™ R7 370 Series
AMD Radeon™ R7 360 Series
AMD Radeon™ R9 295X2 Series
AMD Radeon™ R9 290 Series
AMD Radeon™ R9 280 Series
AMD Radeon™ R9 270 Series
AMD Radeon™ R7 260 Series
AMD Radeon™ R9 380 Series
AMD Radeon™ HD 7900 Series
AMD Radeon™ HD 7800 Series
AMD Radeon™ HD 7790 Series
Desktop A-Series 7400K APUs and above
Frame Rate Target Control (FRTC):

FRTC allows the user to set a maximum frame rate when playing an application in full screen exclusive mode.

AMD FreeSync and AMD CrossFire™ Support:
AMD FreeSync and AMD CrossFire™ can now be used together in applications using DirectX® 10 or higher.

This driver provides full WDDM 2.0 support for Windows® 10 Technical Preview and DirectX® 12 on all Graphics Core Next (GCN) supported products - AMD Radeon HD 7000 and newer graphics products.


Now I don't need to use a regedit fix to add VSR to my 7950.
 
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Apparently TressFX performance is up quite a bit. I'm unsure of how they achieved it, but some folks are mentioning 60fps where before they were getting 40 in Tomb Raider.

It could be they just reduced the level of tessellation like they did in Witcher 3, but if not good work AMD.

Also lol at Sapphire

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It looks like they've taken the Tri-X cooler and slapped it on the Fury. Goes to show how tiny that PCB is.

















































































































SHOW NANO NOW YOU FUCKS!
 
Nano isn't 28nm.
Where would the vrm's fit? On 28nm that card would melt the 8 pin connector and run too hot.

Nano my friend is not due for many moons imo
 
I'm really liking the latest development with AMD drivers. 15.7 is gorgeous, and they just released a new one through W10 update.
970 - 390 are two great cards for anyone upgrading, good things for both sides.
 
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nvidias drivers are unstable and inferior to AMD.
I get a slight ghosting on the screen above blocks of colour, had to use paint to verify my screen wasn't ghosting.

Screen flickering is mental on windows 10 also
 
nvidias drivers are unstable and inferior to AMD.
I get a slight ghosting on the screen above blocks of colour, had to use paint to verify my screen wasn't ghosting.

Screen flickering is mental on windows 10 also
nvidia doesn't have a problem of unstable drivers, it has a problem of out of spec hardware reacting badly to timing optimisations.
 
So much drama around the Ashes of the Singularity benchmark, but something particularly nasty came out of it.
Maxwell doesn't support Async Compute, at least not natively. We disabled it at the request of Nvidia, as it was much slower to try to use it then to not.
Ouch.

Short version:
Developers release a benchmark for their game. DX12 performance is much higher for AMD than Nvidia. In fact, Nvidia somehow has lower performance in DX12, which doesn't make sense.
Nvidia blames the developers. The developers say they followed Nvidia's requirements. Developers point to an issue with Nvidia, and offer their help. Nvidia still claims a bug is the issue. Claims AMD favoritism.
Meanwhile, the developers claim they spent more time working on Nvidia's implementation than Amd's, since it had lower performance.

And that's when this comes in:
Curiously, their driver reported this feature was functional but attempting to use it was an unmitigated disaster in terms of performance and conformance so we shut it down on their hardware. As far as I know, Maxwell doesn't really have Async Compute so I don't know why their driver was trying to expose that.
I suspect that one thing that is helping AMD on GPU performance is D3D12 exposes Async Compute, which D3D11 did not. Ashes uses a modest amount of it, which gave us a noticeable perf improvement. It was mostly opportunistic where we just took a few compute tasks we were already doing and made them asynchronous, Ashes really isn't a poster-child for advanced GCN features.
Nvidia PR people also asked the developers to disable some settings in the benchmark.

And to make Ruantec happy:
Our use of Async Compute, however, pales with comparisons to some of the things which the console guys are starting to do. Most of those haven't made their way to the PC yet, but I've heard of developers getting 30% GPU performance by using Async Compute.
More reading: http://oxidegames.com/2015/08/16/the-birth-of-a-new-api/
 
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So much drama around the Ashes of the Singularity benchmark, but something particularly nasty came out of it.

Ouch.

Short version:
Developers release a benchmark for their game. DX12 performance is much higher for AMD than Nvidia. In fact, Nvidia somehow has lower performance in DX12, which doesn't make sense.
Nvidia blames the developers. The developers say they followed Nvidia's requirements. Developers point to an issue with Nvidia, and offer their help. Nvidia still claims a bug is the issue. Claims AMD favoritism.
Meanwhile, the developers claim they spent more time working on Nvidia's implementation than Amd's, since it had lower performance.

And that's when this comes in:

Nvidia PR people also asked the developers to disable some settings in the benchmark.

And to make Ruantec happy:


More reading: http://oxidegames.com/2015/08/16/the-birth-of-a-new-api/
Well, oxide do have a page dedicated to explain what mantle is, and the Ashes of the Singularity page has a big AMD logo in the bottom. :p

But it would be nice to see AMD shaking up NVIDIA, competition is always a good thing. Let's see what the future benchmarks will reveal.

Also, nvidia 700 series also gets a huge boost on DX12:
http://wccftech.com/ashes-singularity-alpha-dx12-benchmark/
 
Hmm will Nvdia be going with the 10xxx series or will we see another change up in the naming scheme again?
 
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Well CCC was at times a mess, let's hope they optimize it better this time around.
 
The driver and software side of AMD was always their weakness. I'm seriously hoping they make this change worthwhile so that they stop playing catch up with NVIDIA.
 
Next year we will have GPU's with >15 billion transistors with more efficient lithography and second gen HBM on Vulkan and DX12 that can leverage the chips better.
We are about to enter the actual age where raytracing is completely doable and it will be glorious, PC!

Am I right in thinking there will be a crossover where Raytracing will require less GPU ability than raster with all the lighting workarounds like voxel GI, SSAO and shadow calculations?
Oh god, I'm running the Dawn demo in 4k and I can smell the golden age of PC.
 
It probably won't be worth it, for developers, until consoles can run those games too.
Which means that sadly, it'll probably take a little while.
 
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what I still hate about nvidia, when the hdmi audio is gone and the only way to get it back is to clean out the driver with DDU and reinstall
 
what I still hate about nvidia, when the hdmi audio is gone and the only way to get it back is to clean out the driver with DDU and reinstall
That's strange, I've been using HDMI for video and audio over five years now and never had that problem. You sure there isn't something wrong with your motherboard or sound card?

I usually deactivated the audio output of the motherboard in win 7, but win 10 figured it out automatically and so far nothing like that ever happened.
 
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