err no... its not locked by sony in any way, its completely up to game devs on how much they want to push the psp...
It's locked. Or feel free to point out to me any official PSP game or developer that can use the full 333MHz of the CPU.
Wait a second. What is real-time again?
Because I don't see any connection. I'm just damn confused here. I may just have acted and assumed wrong things concerning the matter.
Also, have you can you explain on the whole psp thing? I know that CPU, co-CPU and GPU are locked at 2/3 of their respective Mhz. But does this rather small push-up really do so much wonders? Since everything else like memory runs on full capacity.
Real Time rendering - Wikipedia, the free encyclopedia
That means that if something is "real-time", you should be able to interact with it somewhat, or influent the scene somehow. Say... you change the costume and gun of a character in the game, and if the character uses the same gun and costume in the cutscene, that's "real-time." It means not everything is pre-determined and/or pre-planned for a certain scene. As far as that goes, yes, that means most game cutscenes are not "real-time" and I don't think any developer has claimed that unless it's an interactive demo...
Yes, you can argue that the demo was rendered using the game "graphics" engine, which might be true, but it's not true to assume that it's being done in "real-time" using the whole game engine. See...? Like... physics and clothes effects weren't being done by the game engine, and so on... So the real game may not look the same as a cutscene, or a tech-demo, and it's only true to assume that something is done in "real-time" when it's being rendered fast enough for the user to interact with it. At the least, the demo had 3D, so you can say that the 3D effect could be done in "real-time," but again, that might not mean much as the 3DS likely has other hardwares dedicated only to doing 3D.
Same reason why FFXIII doesn't look anything like the "FFVII tech demo" nor why MGS4 doesn't look anything like the pre-release shots. Other system resource constraints come into play...
And regarding the PSP, this small push-up will push the whole machine up to a level that is very close to that of the PS2, and it should then be able to push more polygons, or improve fillrate, or do more miraculous stuffs. Bottom line... more speed is better...
Plus the PSP does have one 3D game: Metal Gear Acid. I don't remember if it was the first or second one, but... one of them comes with a pair of 3D glasses. Just that the idea is catching up now and it wasn't a marketing point for the PSP, but... really, not like it isn't able to do such a thing.
A very few =/= the whole movie, if you go hunting you can find flaws in everything, just cause a very few textures aren't hq doesn't cancel the fact that the majority of textures are hq.
And I didn't say that the whole movie had low-res textures, but that they exist at all in a movie is not a good thing. So it's okay for the strings that are hanging Superman on the screen to appear in a scene now and it's still passable? It's a movie! If it was a game and they have some system resource constraints, that would be much more forgiving... But... again... movie!