
From wikipedia:
.kkrieger - Wikipedia, the free encyclopedia
.theprodukkt
WTH!!! 100kb 3D game. Very cool.
.kkrieger - Wikipedia, the free encyclopedia.kkrieger (from Krieger, German for warrior) is a first-person shooter computer game created by the German demogroup .theprodukkt (a former subdivision of Farbrausch) and won first place in the 96k game competition at Breakpoint in April 2004. The game remains a beta version as of 2008.
.kkrieger - Wikipedia, the free encyclopedia.kkrieger (from Krieger, German for warrior) is a first-person shooter computer game created by the German demogroup .theprodukkt (a former subdivision of Farbrausch) and won first place in the 96k game competition at Breakpoint in April 2004. The game remains a beta version as of 2008.
I feel optimization like this should have been done years ago.Mud, who do you feel about games like these that are obviously optimized, compared to say, Crysis? *waits for WoT*
Nothing is. It is a disgrace.Definitely not comparable to Crysis.
Indeed Crysis is more unoptimized than this game, but what I meant is that this game doesn't win over Crysis in terms of performance and system requirements despite that. Why? Because this game is completely unplayable on a Celeron 1.7GHz processor coupled with a GeForce 5200. It runs extremely slow.Nothing is. It is a disgrace.
If you are going to argue with me over this issue, please do it right.Because this game is completely unplayable on a Celeron 1.7GHz processor coupled with a GeForce 5200.
whoa! what a phrase nice one! i will remember thatmudlord said:DX10 and other things are mostly hipe. Its proven that creativity knows no limits, and no APIs
dude, it's a 100kb exe. what the hell were you expecting? oOrap said:The game itself is quite short, and not that amazing. It's also not optimized for performance. You'll see that the system requirement is quite high for a game in its time. Definitely not comparable to Crysis.
Ahh... I was expecting something else?
Amen. Twice.mudlord said:* The demoscene should be a benchmark of what standards the game industry should adopt in code design
* PC game developers now should be ashamed of themselves
The game isn't made very well, but that's pushing it. I've seen people with way slower pc play the game just fine. =/ You probably just used settings that were killing the game, like using too much shadows (which is the main problem, everything else is pretty easy to run. The game is smooth for me, and I certainly don't have a impressive PC, hell no. Even worse, a friend of mine with a old budget card (like a 7300 or 7400 or something?) plays the game fine too.).And about bad coded games, dont ever try Age of Conan.
That game cant run 30+fps on an E8400+HD3850+4GB....
At least i didnt buy it, i borrowed for a week from a friend who gave up the game...on the very 1st week!
I would like for you to look back and read that I wasn't dissing it for what it was trying to do. I was only dissing it for the fact that it wasn't optimized, BUT that was not the purpose of the thing now, was it?......I would love to see you try something better. I dare you.
May I ask why we would give it a praise for "optimized" game whereas it was only optimized for size?Thank you for reaffirming how much you despise excellent technical demos praised all over the internet, and how none of them achievements is worth a praise, according to your 'quality standards' (whatever these 'are').
Because someone said so? I wasn't the one who wanted to compare it to Crysis.The size is a constraint for these demos. Nothing can beat quality, excellently optimized code.
So, 400 kilobytes made to fit in 100kb is 'cheating', rap? These bad boys from the scene do incredible stuff also only in 4 KILOBYTES (4096 bytes). A mere empty .doc file already takes more space than that, so seriously, why is Crysis mentioned as the standard according to which every game/demo should be compared against ?