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fivefeet8

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Discussion starter · #1 ·
Discussion starter · #3 ·
stilz said:
This is awesome news, thanks!
Yeah. I've always wondered about the physics limitations in most games. Even a game like HL2 which has a good physics engine is still limited in some respects. It would be nice to see a game with fully realistic physics.

I can imagine what this would allow in MMORPG's and Massive battles in strategy games like LOTR:BFME. It's also interesting that there are several mentions of this technology being in next gen consoles.
 
interesting stuff ! kinda disappointing tho how its predicted that even in the future AMD and Intel's processors wont be enuff for games anymore. but cool nonetheless.
 
To be honest, I'd have thought they would be offloading AI first, given it's reliance on random numbers....
 
Discussion starter · #6 ·
D.D. said:
kinda disappointing tho how its predicted that even in the future AMD and Intel's processors wont be enuff for games anymore.
That's one of the pitfalls of having general purpose computation processors I guess.

Kane said:
To be honest, I'd have thought they would be offloading AI first, given it's reliance on random numbers....
Haha. An AI processing Unit. I think some articles also mention an increased processing for AI as well if the PPU does well. I'm not so sure a reliance on Random numbers is more demanding than a reliance on large floating point physics calculations on thousands of objects.
 
I always though it woudl be a good idea to further parralelise and specialise common PC tasks.

About the random numbers, what I mean is, shurely there is technology to produce more random random numbers. I know the Winamp random number system is quite flawed, but as to whether that's CPU or program bound, I don't know.
 
Yup, the "cost" is certainly one of the keywords here. It'd also be interesting to see if the production of the PPU cards ended up like the heated competition between ATI and Nvidia.
 
Bleh, see this is why I'm drifting further and further away from pc gaming, console gaming is just more comfortable and easier. The next gen consoles seem to be at the point where they will be able to keep up with pc's for some time to come any how. I'll leave my computer for computer stuff for now...make me want to buy a apple desktop more and more everyday...

/me hugs his new ibook :D
 
to Valcrist: I agree that console gaming is certainly a lot easier, and in many ways more affordable than PC gaming (buying a console that lasts ~5 years vs. having to upgrade PC at least once a year if you are any kind of gamer at all). Though there are genres that would be quite awkward to play on a console, namely RTS and for some, FPS. Which makes me wonder why they didnt make consoles have wide support for mouse/keyboard in the first place.

BTW, being able to have 40,000 objects simultaneously sounds like a very good thing for strategy/RTS games. Imagine Dynasty Warriors not having a bunch of useless dummies just standing there again.
 
Discussion starter · #14 ·
stilz said:
Yup, the "cost" is certainly one of the keywords here. It'd also be interesting to see if the production of the PPU cards ended up like the heated competition between ATI and Nvidia.
One of the linked articles above state that the prices of these PPU cards are going to be affordable. Probably below the $200 mark. For too long have games been limited by how much physics can be computed on your CPU. With these PPU we may see the first games to actually have real world physics.
 
Discussion starter · #15 ·
Valcrist said:
Bleh, see this is why I'm drifting further and further away from pc gaming, console gaming is just more comfortable and easier. The next gen consoles seem to be at the point where they will be able to keep up with pc's for some time to come any how. I'll leave my computer for computer stuff for now...make me want to buy a apple desktop more and more everyday...
It's interesting to note that there were suggestions of next gen consoles also having some type of PPU. ;)
 
Do Sega make any PC games other than ports of console games?
 
I suppose they'll scale back the number of concurrent physics affected objects, much like you scale back particle effects, etc.
 
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