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PsYcHoJaK, I try the installer version. Cant extract those files either. Is it possible for you to release a short file name version of the emulator? I am actually using a chinese version of win98, so any file name with any character besides those ASCII one might be a problem.
 
Previously mentioned issues

Upon running the new emu. I did encounter several problems. I'm running way beyond the recommended specs for the emulator. When configuring the game, everything is configured properly, however sound does not work and thats for both settings. Keyboard does not respond as well. Games are very slow from first glance, however this is hard to confim because the sound is not playing. Also after tesing the emu one time, exiting and starting it back up will cause my system to crash. Reboot.
These are just a few know issues on my system. However, this emulator is showing some remarkable progress and I am sure that the creator will iron out the problems since this is only the beta. I can't wait. ;)

System specs
800 Mhz Pentium III
128 MB Ram
Gfx card:Xtasy 6964 Geforce 3 Ti 500
Daemon Tools.
 
Discussion starter · #24 ·
Re: Previously mentioned issues

Originally posted by Wyverine
Upon running the new emu. I did encounter several problems. I'm running way beyond the recommended specs for the emulator. When configuring the game, everything is configured properly, however sound does not work and thats for both settings. Keyboard does not respond as well. Games are very slow from first glance, however this is hard to confim because the sound is not playing. Also after tesing the emu one time, exiting and starting it back up will cause my system to crash. Reboot.
These are just a few know issues on my system. However, this emulator is showing some remarkable progress and I am sure that the creator will iron out the problems since this is only the beta. I can't wait. ;)

System specs
800 Mhz Pentium III
128 MB Ram
Gfx card:Xtasy 6964 Geforce 3 Ti 500
Daemon Tools.
Which games and sound plugins you are trying to use ?I used pete's direct sound and works fine.
Games are only a bit slow on my 500 mhz celeron so should run ok on your specs.(I use pete's gpu plugins).
Make sure you configured the keyboard well before using it.
For crash thing I am not facing that so cant help(may have to do something with your drivers).
 
Follow up message

Thanks for the reply prafull. Yeah I'm using all the current drivers. I love Pete's new GPU's with the awesome funks. They run like a dream. I tried every SPU that was part of Aldo's tools zip file for the plugins. Still no sound. I did notice one thing. I tried to configure the keyboard. First I left it at default, the default keys didn't work. I moved the keys to my liking, still didn't work. I have the latest DX8.1. I can only assume that the controls cannot be configured to a gamepad. Yeah I tried every angle on that one. Might be that I have to upgrade my Internet Explorer. Not exactly sure which version I'm using. I'll check.:eek:
 
Hi fellas, I released revision 2, fluffy will post about it soon I think. This revision corrects the GTE bugs in Gran Turismo 1 - Gran Turismo 2 - Tony Hawk 1 - Tony Hawk 2 (I suppose, I dont have it here, but it had the same bug as THPS1). Those games in my opinion now are playable, but you need a nice system to run well. Parasite's Eve 2 shoulders bug doesnt exist anymore, but still suffers from another 3D bug. And another thing, no more illegal charactes on the filenames, so our friend 'alecious' can use it now.

Soon revision 3. heh :)
 
Originally posted by PsYcHoJaK
Hi fellas, I released revision 2, fluffy will post about it soon I think. This revision corrects the GTE bugs in Gran Turismo 1 - Gran Turismo 2 - Tony Hawk 1 - Tony Hawk 2 (I suppose, I dont have it here, but it had the same bug as THPS1). Those games in my opinion now are playable, but you need a nice system to run well. Parasite's Eve 2 shoulders bug doesnt exist anymore, but still suffers from another 3D bug. And another thing, no more illegal charactes on the filenames, so our friend 'alecious' can use it now.

Soon revision 3. heh :)
Parasite's Eve 2 shoulders bug doesnt exist anymore :) :p
Nice! ;)
Somebody has problems when trying to configure the control? :confused:
In Windows XP the emulator doesn't respond. When trying to configure the control :(
Parasite Eve 2: it is not still possible to play. But with each version it improves the game :)
Status
Parts of the body: good :) :p
 
Hi people, thank you very much for the status information, the screen looks nice btw. I hope revision 3 is a special PE2 gift, to eventually let users enjoy this wonderful game. I'm looking forward to play it myself heheh.

On to work now, I must squash that bug! :)

And one more thing. I develop it under Windows XP, and controls respond ok, its a weird problem.
 
Hmmm

Ran into some odd instances...

What we have run into is the Andy's and Iori's SPU's cause the emulator to crash, but oddly enough Eternal (which has pretty much the same build) works.....

Another thing we noted... We ran PSinex with all sound plugins, but we could only attain good speed compatibility with Pete's DSound...
So far the games we tested using Eternal and Null2's Audio Mixer kept gameplay at 30-40 frames per second (not counting MDECS)...Pete's DSound kept gameplay at a decent 55-60 frames per second...

Just some points.... now back to testing... :)
 
Discussion starter · #33 ·
Wow,I never thought shoulder bug will be removed so quickly.Thats great work. now if you can just solve the problem with that 3d stuff it would be working just great.
Keep the good work going guys.
 
Hi, PsYcHoJaK.
I found some issues on PSinex revision 2.

* Not calling "Plugin Shutdown function"...
I'm logging "Initialize and Shutdown" processes on my test SPU Plugin.
"START : SPUinit() -> SPUopen() ...(in the emulating)... END(hit ESC key) : nothing!"

This is processes of PSEmu Pro and ePSXe.
"START : SPUinit() -> SPUopen() ...(in the emulating)... END : SPUclose() -> SPUshutdown()"

* "xa_decode_t" of XA sound play function(SPUplayADPCMchannel()) illegal...

on PSEmu Pro, ePSXe:

#37800Hz, Stereo
xa.freq == 37800
xa.nsamples == 2016
xa.nbits == 4
xa.stereo == 1
valid size of xa.pcm[] == 8064 bytes

#37800Hz, Mono
xa.freq == 37800
xa.nsamples == 4032
xa.nbits == 4
xa.stereo == 0
valid size of xa.pcm[] == 8064 bytes

#18900Hz, Stereo
xa.freq == 18900
xa.nsamples == 2016
xa.nbits == 4
xa.stereo == 1
valid size of xa.pcm[] == 8064 bytes

#18900Hz, Mono
xa.freq == 18900
xa.nsamples == 4032
xa.nbits == 4
xa.stereo == 0
valid size of xa.pcm[] == 8064 bytes
 
I know that and its sad really. Uknown problem there before the MDEC movie.

Anyway, I made another release check it if you guys want. Features BIOS emulation & other stuff. I also wanted to say that my internal controller plugin will become PSEmuPro plugin, and the emulator will eventually accept PSEmuPro controller plugins because many of you requested that. I think its better too. Post any comments you have guys, I love to hear opinions, even requests.
 
Hi Psychojack, MGS is able to load but it requires SIO irq and some extra SPU irq to be playable. otherwise, the compatibility seems to have increased tremendously. here is a nice little shot I made from xenogears :)
great work.
 
Originally posted by PsYcHoJaK
I know that and its sad really. Uknown problem there before the MDEC movie.

Anyway, I made another release check it if you guys want. Features BIOS emulation & other stuff. I also wanted to say that my internal controller plugin will become PSEmuPro plugin, and the emulator will eventually accept PSEmuPro controller plugins because many of you requested that. I think its better too. Post any comments you have guys, I love to hear opinions, even requests.
use FPSE pad plugin

you know why

(allow double layer plugins!!)

:cool: :cool:
 
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