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Depends on the juggle starter, every time you juggle an opponent, there is only one regular combo to be used (most damaging one, unless you are near the wall you might need to adjust the wall combo). But anyway, it is good that you learn and play the game based on your preferred ways ;)
Call me crazy but I really like to enter online matches without much knowledge just for the purpose of learning opponent patterns. I really like when I get cornered or players start using combos to pretty much destroy my character. Sadly I didn't recorded that match yesterday but it was the perfect example of what i'm talking about. The first 2 fights I got totally destroyed and cornered many times as well as got many combos on me but i could see through his moves and pretty much got his pattern on the 3rd fight. After that I won the next 3 fights and obviously the match.

The thing about the way I do this is that I have found out that most players learn from each other and even if they use a different character there is a connection between their fighting pattern that I can see through after a while. This helps me greatly when learning combos as I can create traps to get them in the right moment and land some heavy combos or defend myself from their combos and corners.

In other words... at the beginning I start attacking using basic attacks waiting for combos and all the full attacks just to see what they got.
 
@Nightmare yet everyone is complaining about Lei not being in Tekken 7

Too bad no crossplay with the pc version
Yup, that is the weirdest thing ever. So many people wanted Lei to be back, but the producer's data showing Lei's usage is very low.

Namco said crossplay will have risks for console players so they doomed the idea >.<

Call me crazy but I really like to enter online matches without much knowledge just for the purpose of learning opponent patterns. I really like when I get cornered or players start using combos to pretty much destroy my character. Sadly I didn't recorded that match yesterday but it was the perfect example of what i'm talking about. The first 2 fights I got totally destroyed and cornered many times as well as got many combos on me but i could see through his moves and pretty much got his pattern on the 3rd match. After that I won the next 3 fights and obviously the match.

The thing about the way I do this is that I have found out that most players learn from each other and even if they use a different character there is a connection between their fighting pattern that I can see through after a while. This helps me greatly when learning combos as I can create traps to get them in the right moment and land some heavy combos or defend myself from their combos and corners.

In other words... at the beginning I start attacking using basic attacks waiting for combos and all the full attacks just to see what they got.
To be frank bro, the matches i saw you posted, the opponent was pretty new to the game, is the type who can be destroyed easily by any average players not to mention those much more experienced one (no offense bro, i just wanted to be frank). If you could see thru an opponent moves easily, that opponent is not doing right, either he was repeating his moves or he just know a few moves. In Tekken, there is lots of poking / moves can't be seen easily (and a lot of moves can be changed half way or delayed to create trap, etc), some you need to avoid by relying on spacing / backstep / sidestep, some rely on memory / luck.

One thing about those matches, if you learnt the combo first, when you did the Bryan's d/f+4 sweep, you would be able to continue with the far damaging long combo instead of doing nothing or do 1 more extra hit only. Or if you blocked the opponent d/f+4, you could retaliate with a long full combo too.

Anyway bro, i know you will keep improving and the method you use may be suitable for you! :) Too bad no way we can play with such far distance.
 
Harada has said its a security policy issue

"Since Tekken has three platforms, to do [cross-play] is much more difficult because fighting games are peer-to-peer, which means you connected directly to your opponent," Harada said through a translator, producer Michael Murray. "That means all the security protocols regarding PSN or Xbox Live, the user IDs and such, is quite difficult to match that--not technologically."

"A lot of players, they don't know the problems involved with this," he explained. "Many assume it's a technical feature and if you overcome it you can do it."

"[But] until there is some kind of progress between the first-parties adapting their security policies and just policy in general regarding online, to allow that, it's not going to be viable at this time," Harada went on to say. "It's not to say that's the case forever. But until they change their policies, there's not a whole lot we can do."

pretty sure the issue is with Sony :p
 
Harada has said its a security policy issue

"Since Tekken has three platforms, to do [cross-play] is much more difficult because fighting games are peer-to-peer, which means you connected directly to your opponent," Harada said through a translator, producer Michael Murray. "That means all the security protocols regarding PSN or Xbox Live, the user IDs and such, is quite difficult to match that--not technologically."

"A lot of players, they don't know the problems involved with this," he explained. "Many assume it's a technical feature and if you overcome it you can do it."

"[But] until there is some kind of progress between the first-parties adapting their security policies and just policy in general regarding online, to allow that, it's not going to be viable at this time," Harada went on to say. "It's not to say that's the case forever. But until they change their policies, there's not a whole lot we can do."

pretty sure the issue is with Sony :p
Here is another one i read :D

"In other news, Bandai Namco confirmed that their cross-platform gamepla plans will not happen due to the fact the PC version may offer several security risk.

Harada explained that PC users will likely "cheat" in "Tekken 7" when fighting against console users. The risks of being hacked and data mining could jeopardize the game itself and will not hesitate to go through with the plan."
 
Harada has said its a security policy issue

"Since Tekken has three platforms, to do [cross-play] is much more difficult because fighting games are peer-to-peer, which means you connected directly to your opponent," Harada said through a translator, producer Michael Murray. "That means all the security protocols regarding PSN or Xbox Live, the user IDs and such, is quite difficult to match that--not technologically."

"A lot of players, they don't know the problems involved with this," he explained. "Many assume it's a technical feature and if you overcome it you can do it."

"[But] until there is some kind of progress between the first-parties adapting their security policies and just policy in general regarding online, to allow that, it's not going to be viable at this time," Harada went on to say. "It's not to say that's the case forever. But until they change their policies, there's not a whole lot we can do."

pretty sure the issue is with Sony :p
Sony can be big cunts when it comes to giving control over their platform, but crossplay between PC and PS4 has been done quite a few times. Street Fighter V does it, FF14 does it as a MMO, Rocket League does it. From what I understand, even a few F2P games do it. It's more likely that the developers don't want it, in this specific case, instead of just Sony being a dick (like they've been with mods and Bethesda).
 
Too late Tekken 7 pc already got data mined and we know about future dlc coming out

Tekken 7 could have had crossplay if xbox one didn't get the game, the problem is they are too lazy to deal with 3 different platforms

MS right now is fine with things like crossplay, its just Sony doesn't want to play nice with MS.
 
Too late Tekken 7 pc already got data mined and we know about future dlc coming out

Tekken 7 could have had crossplay if xbox one didn't get the game, the problem is they are too lazy to deal with 3 different platforms

MS right now is fine with things like crossplay, its just Sony doesn't want to play nice with MS.
That could definitely be the case. They might be fine with PC<->Xbox & PC<->PS4 but less fine with Xbox <->PS4. From what I remember Microsoft once offered to do it but Sony limited themselves to a very vague neutral answer.
 
After 5 hours of T7 (yeah I got it, defo my last gaming purchase this year) I can say it feels really good and Nina is as fun as ever to use (been using her since T3). I need lots of practice tho as I pretty much get owned by newbies now and their stupid pattern of repeating 3 powerful moves over and over (Law players particularly annoying). I had the same problem in SFV, heh. If I get owned by those I guess I don't deserve to win.

Nice addition is the videos from all previous games in the gallery, too bad the jukebox is PS4 only.

Akuma feels weird btw, he still plays like a SF character, which seems a bit off in a Tekken game.
 
To be frank bro, the matches i saw you posted, the opponent was pretty new to the game, is the type who can be destroyed easily by any average players not to mention those much more experienced one (no offense bro, i just wanted to be frank). If you could see thru an opponent moves easily, that opponent is not doing right, either he was repeating his moves or he just know a few moves. In Tekken, there is lots of poking / moves can't be seen easily (and a lot of moves can be changed half way or delayed to create trap, etc), some you need to avoid by relying on spacing / backstep / sidestep, some rely on memory / luck.

One thing about those matches, if you learnt the combo first, when you did the Bryan's d/f+4 sweep, you would be able to continue with the far damaging long combo instead of doing nothing or do 1 more extra hit only. Or if you blocked the opponent d/f+4, you could retaliate with a long full combo too.

Anyway bro, i know you will keep improving and the method you use may be suitable for you! :) Too bad no way we can play with such far distance.
Yep the ones I posted they were pretty much newbies like me. The one I was talking about is the one that I sadly didn't recorded as I mentioned in my previous post. He didn't kept repeating and actually tried different things but I was simply faster and could predict a lot of his moves but most importantly timing. That's something i have learned through many times playing fighting games that has helped me to defend myself against some skilled players in many fighting games. The videos I posted weren't meant to show any skills or as a show off as I lack completely any in T7 but to show my first matches. The idea is to get the timing right and also see how players play so that I can get used to the different fighting patterns.

Basically my current mode is "come and hit me and let's see if i can defend myself". It's weird I know but that's how I get good at fighting games and helped me a lot in KI.
 
and their stupid pattern of repeating 3 powerful moves over and over (Law players particularly annoying)
If the 3 powerful moves you are talking about is Law's b+2,3,4, (first move is a punch, second move is a low kick, 3rd move could be a (delayable) sweep or a mid kick attack), then you can low parry the second attack very easily (one of the easiest to get parried 3 hit combos). (The last hit if it is a sweep, some players can block on reaction)

If you don't parry it and keep on blocking all the 3 moves, then it is a bit tough to fight back.

Yep the ones I posted they were pretty much newbies like me. The one I was talking about is the one that I sadly didn't recorded as I mentioned in my previous post. He didn't kept repeating and actually tried different things but I was simply faster and could predict a lot of his moves but most importantly timing. That's something i have learned through many times playing fighting games that has helped me to defend myself against some skilled players in many fighting games. The videos I posted weren't meant to show any skills or as a show off as I lack completely any in T7 but to show my first matches. The idea is to get the timing right and also see how players play so that I can get used to the different fighting patterns.

Basically my current mode is "come and hit me and let's see if i can defend myself". It's weird I know but that's how I get good at fighting games and helped me a lot in KI.
Understood bro.
 
This time I picked up my main character which is King instead of Bryan for a more serious fight. Still need to get the timing right and have a long road ahead before being competitive. However, it helps me a lot to force myself to find ways to get out of tough situations against players with fast attacks and corners.

I just realized that is gonna take me a while to get used to the XB1 Controller to get the timing right and defend myself better.

 
T7 story mode completed, quite nice in the end, altho not any less corny than T6 ;)

Props for doing some multithrows there, @ruantec, King requires lots of space control tho, as if the starter misses it's highly punishable...

If the 3 powerful moves you are talking about is Law's b+2,3,4, (first move is a punch, second move is a low kick, 3rd move could be a (delayable) sweep or a mid kick attack), then you can low parry the second attack very easily (one of the easiest to get parried 3 hit combos). (The last hit if it is a sweep, some players can block on reaction)

If you don't parry it and keep on blocking all the 3 moves, then it is a bit tough to fight back.
I know, getting used to the controller as well so I can pull all those moves every time and get the timing right on lots of juggles. Nina is my main, but actually Akuma seems quite intriguing too. Maybe Kazuya as well, but that's it, no point of learning more characters I'd say.
 
Props for doing some multithrows there, @ruantec, King requires lots of space control tho, as if the starter misses it's highly punishable...
Thanks bro! remembered those moves from back in the days of Tekken 3. Still gotta practice more and tested some combos yesterday but obviously some heavy hits are more devastating than mere combos. As you can see i landed a perfect with just 4 hits and could have been even 3 if I landed the correct ones which is insane when you think about it.
 
Nice try media and Sony......trying to find excuses for the lack of BC after being incompetent in that regard? ikr.....

PR bullshit aside...whatever we personally care about BC or not saying such a foolish statement can only come from a arrogant Sony. It's a fan service many people appreciate and is something we are used to in the PC world as we can play old titles even on our latest PC builds, it's common sense and there is nothing wrong with that. Do I care playing old PC games on my computer? not right now but that doesn't mean I can't. Sure having consoles around is great but having everything going with your newer devices is nothing but great and trying to downplay that fact is the most ridiculous thing I EVER HEARD!

“Why would anybody play this?” says Sony’s Jim Ryan about backwards compatibility
https://www.vg247.com/2017/06/05/wh.../why-would-anybody-play-this-says-sonys-jim-ryan-about-backwards-compatibility/

Less than 2% of Xbox One use is for backwards compatible games, so maybe Sony’s got it right after all – report
http://www.vg247.com/2017/06/07/les...is-for-backwards-compatible-games-so-maybe-sonys-got-it-right-after-all-report/

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https://twitter.com/aarongreenberg/status/872573742831894528
https://twitter.com/xboxenigma/status/872571508358496256

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I know, getting used to the controller as well so I can pull all those moves every time and get the timing right on lots of juggles. Nina is my main, but actually Akuma seems quite intriguing too. Maybe Kazuya as well, but that's it, no point of learning more characters I'd say.
Well, once you get used to it, then you wouldn't feel those Law players that repeating the 3 "powerful" combo moves are annoying anymore. They probably will totally stop doing it or only do it at the right timing.

Talking about Tekken, In Tekken series, there are many moves people think are too powerful, but a lot of the moves could be countered or has ways to avoid (not all tho). Example when i was using Lei, there were not many people knowing that Lei's Razor Rush could be sidestep (to the right) during the 4th attack (block the first 3 hits), and if side step properly, Lei will be in a disadvantage stage.

In the Tekken history, that was only one move that was too overpowered until it was used to dominate the tournament scenes, Mishima's EWGF, D~EWGF during TTT era.
 
Thanks bro! remembered those moves from back in the days of Tekken 3. Still gotta practice more and tested some combos yesterday but obviously some heavy hits are more devastating than mere combos. As you can see i landed a perfect with just 4 hits and could have been even 3 if I landed the correct ones which is insane when you think about it.
I spent huge amount of time in T3 learning both King's and Nina's multithrow trees and remember zilch now ;) King's Rolling Death Cradle was sooo painful to execute! Nina's qcb+1+4 was an excellent starter passing under highs and autoparrying lows iirc. Plus very good WR+3 on CH, every point of damage counts ;)

Well, once you get used to it, then you wouldn't feel those Law players that repeating the 3 "powerful" combo moves are annoying anymore. They probably will totally stop doing it or only do it at the right timing.

Talking about Tekken, In Tekken series, there are many moves people think are too powerful, but a lot of the moves could be countered or has ways to avoid (not all tho). Example when i was using Lei, there were not many people knowing that Lei's Razor Rush could be sidestep (to the right) during the 4th attack (block the first 3 hits), and if side step properly, Lei will be in a disadvantage stage.

In the Tekken history, that was only one move that was too overpowered until it was used to dominate the tournament scenes, Mishima's EWGF, D~EWGF during TTT era.
Mishimas are always in top tier, some consider Kazuya god tier in T7, lol. I've yet to try more characters, especially the new ones. Playing using X1 Elite controller with the octagonal d-pad, but I think I'll go back to traditional one. I like that Tekken uses only 4 face buttons, no need to fiddle around shoulders and triggers, unless you want to map something to them. Shoulders are ok-ish, but playing on triggers is just painful (and don't even get me started on DS3).
 
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