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As far as build options go, some old news said there'd be about 25 active skills per class (too lazy to see if that's the case now), which is more than D2 had. Sounds like more options there too.

So don't worry.
Hope so. No idea what they are but 25 with 6 selectable offers some possibilities. Don't really have the full picture without seeing what those runes are anyways. I was also just pointing out certain parts of the argument in the article seemed flawed. The decision may still be for the best, have to wait and see.
 
The game has both active and passive skills (which, in D2, would have both simply have been "skills"). You have a limit for those two (6 for active, and 2 or 3 for passive).

Overall it definitely ends up with more skills than the old games and should let us experiment. On top of that we'll be able to customize with the runes, the gear, and possibly other stuff. (I believe they've hinted to other things)

The runes are pretty nice tho, I like what they're doing with it.
 
I really like this trend of using voice actors from the TV shows in Super Hero games it makes the characters so much more identifiable if Spidey actually sounds like Spidey. Same goes for the new Batman games, without Kevin Conroy and Mark Hamill they wouldn't be half of what they are.
I honestly think the previous split between vid game and animated series has denied many a super hero game in the past of a good fun and identifiable atmosphere.
 
Anyone else interested in Hard Reset? It looks like they are aiming to make an old school shooter where the devs didnt forget they were making a game and not a modern tacticool movie. Between started playing EYE Cybermancy. Its like a cross between Deus Ex and Blade runner.

http://store.steampowered.com/app/91700/

The game doesnt hold your hand either. They throw you in a big open environment, show your objective and you are on your own from there with a plethora of skills. Takes a while to get the hang of it since its so overwhelming but its really nice.
 
Between started playing EYE Cybermancy. Its like a cross between Deus Ex and Blade runner.

http://store.steampowered.com/app/91700/

The game doesnt hold your hand either. They throw you in a big open environment, show your objective and you are on your own from there with a plethora of skills. Takes a while to get the hang of it since its so overwhelming but its really nice.
itsnt that buggy to all hell, almost to the point of being unplayable, mind you ive just watched someone else play it so.... mabie im wrong. And if you play multiplayer just look at the ladder climbing annimation, trust me you will lol.
 
The game has both active and passive skills (which, in D2, would have both simply have been "skills"). You have a limit for those two (6 for active, and 2 or 3 for passive).

Overall it definitely ends up with more skills than the old games and should let us experiment. On top of that we'll be able to customize with the runes, the gear, and possibly other stuff. (I believe they've hinted to other things)

The runes are pretty nice tho, I like what they're doing with it.
I like the fact they limit the passives in their own category. What I really want to see it the stats. In D2 stats were so unbalanced, almost all builds used nothing but vitality, spending points in energy was totally useless unless your either an energy shield sorc or strictly play SP. Str was only good for a few builds, dex has SOME versatility because most classes wanted at least a mid range dex for attack rate and many others for max block %. That needs a lot of work, there really is no build that uses a nice balanced stat spread, your always trying to hit a high range for a certain stat for a specific advantage it gives.

Is there any specific info on the runes and/or stats? I haven't really seen any, not sure where it would be.
 
I like the fact they limit the passives in their own category. What I really want to see it the stats. In D2 stats were so unbalanced, almost all builds used nothing but vitality, spending points in energy was totally useless unless your either an energy shield sorc or strictly play SP. Str was only good for a few builds, dex has SOME versatility because most classes wanted at least a mid range dex for attack rate and many others for max block %. That needs a lot of work, there really is no build that uses a nice balanced stat spread, your always trying to hit a high range for a certain stat for a specific advantage it gives.

Is there any specific info on the runes and/or stats? I haven't really seen any, not sure where it would be.
Stats was possibly one of the first controversy since they said those would be automated.
Basically old players would all know the exact number of stats to spend on a specific stat, which usually meant getting the exact number of str or agi you needed for a requirement and then pumping one stat a lot (like vit).

There wasn't really a lot of experimentation, and it was another case were players would play by not actually playing and reading builds online.


As for runes : They're still changing them, so nothing is set in stone yet. But at the moment they are used on skills to change how they work + give you stats (random).
You have different types of runes (Crimson, Indigo, Obsidian, Golden, Alabaster) and they all affect skills in a different way. The way they affect skills is, I believe, consistent on different skills. (So if Crimson does one thing on one skill, it will do something similar on a different one)

A rune could change the type of damage being dealt, or increase the potency of the attack, or decrease it but make it damage more enemies at once. It could also add a defensive aspect to an attack, or an offensive aspect to a skill that is usually defensive.

Basically, it makes it possible to play around a bit with your skills and change how they work.
And like I said, there should normally also be a random enchantment on them which gives you some bonus stats, meaning that even if you already have a good rune on you, you won't end up never touching that rune again, since you'll want a better one eventually. (To keep players farming, and to keep the thrill of discovering new runes)
 
@Exodus: if your just SP-ing nothing more use an item editor... the drop rate in SP diablo 2 is idotic to say the least... i played it for two years couldn't build one measly set...
Nah... then there's no feeling of accomplishment. I've managed to do pretty well over the years, but still no where near the level of the online people. Hell just isn't designed for SP in mind.

What I really want to see it the stats. In D2 stats were so unbalanced, almost all builds used nothing but vitality, spending points in energy was totally useless unless your either an energy shield sorc or strictly play SP. Str was only good for a few builds, dex has SOME versatility because most classes wanted at least a mid range dex for attack rate and many others for max block %. That needs a lot of work, there really is no build that uses a nice balanced stat spread, your always trying to hit a high range for a certain stat for a specific advantage it gives.
I think that's why they got rid of the whole stats thing. In D2, like you said, there was no point in energy, str and dex were for holding equipment (for the most part) and the rest went to vitality. It was an unofficial rule of the game. Now it's just auto. I imagine there'll be lots of +x to this and that to tweak a little. But, that might be one hurdle your melee wizard will face.
 
Nah... then there's no feeling of accomplishment. I've managed to do pretty well over the years, but still no where near the level of the online people. Hell just isn't designed for SP in mind.


I think that's why they got rid of the whole stats thing. In D2, like you said, there was no point in energy, str and dex were for holding equipment (for the most part) and the rest went to vitality. It was an unofficial rule of the game. Now it's just auto. I imagine there'll be lots of +x to this and that to tweak a little. But, that might be one hurdle your melee wizard will face.
That will probably be for the best, I didn't like any part of the stat system.

Nah, melee sorc used base str, got bonus from charms and enigma. :) Still, I think that will be removed as well since items won't get bonuses like that anymore. It's for the best anyways, just because you could do it doesn't mean it was intended.
 
Anyone else interested in Hard Reset? It looks like they are aiming to make an old school shooter where the devs didnt forget they were making a game and not a modern tacticool movie. Between started playing EYE Cybermancy. Its like a cross between Deus Ex and Blade runner.

http://store.steampowered.com/app/91700/

The game doesnt hold your hand either. They throw you in a big open environment, show your objective and you are on your own from there with a plethora of skills. Takes a while to get the hang of it since its so overwhelming but its really nice.
It looks like what a Shadowrun game should be like. Crying shame if it's buggy.
 
Yesterday I found and watched a "WTF is Heroes of Might and Magic 6" , which is basically a brief overview and description about how the next HoMM will work.

Seems like a nice sequel.

 
It looks like what a Shadowrun game should be like. Crying shame if it's buggy.


Game just came out. They are working out the bugs but in its current state is not over the top to the point of being unplayable. I have only encounter 3 bugs. My hotkeys disappeared twice, 1 npc kept giving exp after i completed the quest ( just like the vampire old man in oblivion when the game came out) and cant attack with my sword after blocking a lot of bullets. Tho i dont know if thats how it really is and has a hidden cool down.

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I think i will start playing it again when patch 1.0.6 comes out.
 
It seems I was the only one who liked HOMM 4's ability to control Heroes in combat; and the abolishment of the rigid movement grid.
 
I liked the aspect of HoMM 4, that a Hero controls like a unit also, since they would be very strong with high levels, it was awesome putting 2 super strong heroes in a party. Infact I liked the whole game. It is still fun just as the other installments of the series.

The one I liked least was HoMM 5, it was just missing something and I liked the graphical design of 2-4 much more.
 
Still, I think that will be removed as well since items won't get bonuses like that anymore.
Yeah, too overpowered considering the ease of obtaining them. Either they'll scrap the super-ubers, or they'll actually be hard to get.
 
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