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hhm i got an brilliant idea:

a option checkbox to set a fixed window size in window mode wich has the size of the internal d3d resolution ^^
its not bad to have the correct resolution in a window without blurry edges.
i think this is a pretty good idea as well, if gabest has some free time perhaps he can implement it. but for me i get a 3-6fps boost when i run in fullscreen, so i don't use window mode often.

btw, how does gsdx determine the window size in windowed mode? is it a constant? or does it change according to the native ps2 game resolution?
 
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Discussion starter · #2,306 ·
btw, how does gsdx determine the window size in windowed mode? is it a constant? or does it change according to the native ps2 game resolution?
Code:
CRect r;
GetDesktopWindow()->GetWindowRect(r);
CSize s(r.Width() / 3, r.Width() / 4);
So you always get a 4:3 window, depending on the desktop size. The title bar is decreasing the height a bit though.
 
@12345 first and last warning. Dont ask stupid questions like 'When will next version be out' or 'Will it be faster'. It helps no one. Wait until its released and try it then.
 
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Hewwo-

This is the only Graphics plugin that seems to work correctly on my Macbook in Boot Camp (full out XP).

The ZeroGS plugin causes a "vmhack" error. None of the GS plugins work.

The original GSdx9 plugin (10.0) ran at about 4-5fps, this one runs at 14 fps... I must be doing something wrong cuz these are abismal speeds.

But thank you!
 
Dx 10 Card Maybe (T_T)

Just got there and the wave effect looks alright. Also with v11.2. Hmm.
I Think It maybe a "DX 10 Compatible Card Only" effect ! :cry:

As brilliantly Hinted by someone, about another issue, Lord have Mercy upon us poor Dx9 Compatible Cards Owners :dead:

I rereedited The original Post, With saves from the Very start of the Game (The First Save That I found, as far as I Can remember)
 
Do NOT ask for newer versions or get warned.
I love how people ask for them thinking it fixes the exact problems each has,while you actually have no idea what's new in that version...
 
PCSX2 is getting crashed whenever i try to minimize the window with GSdx9 0.11.2 and same with 0.11.1a plugin ...this error is commin

Problem signature:
Problem Event Name: APPCRASH
Application Name: pcsx2.exe
Application Version: 0.0.0.0
Application Timestamp: 4739fd05
Fault Module Name: GSdx9.dll
Fault Module Version: 1.0.0.10
Fault Module Timestamp: 475f666d
Exception Code: c0000005
Exception Offset: 0003097e
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 16393
Additional Information 1: 86de
Additional Information 2: c7b186544ccfe4f04d2fce4fd4703814
Additional Information 3: 9bc3
Additional Information 4: fb91744ebb8b3c10c9801af17a903a66
 
Here is problem in Devil May Cry Pal [SLES_503.58] The HUD and text is not visible(
Anyway game looks cool, without any graphic or texture bug
 
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Gabest, some recent changes you made fixed Grandia3 menu backround framebuffer effect.
Great job on that :p
Now all that's left across many games is this z-fighting. Is there a possibility to maybe implement
a second z-test or something like a w-buffer? It would make a lot of shadows better ;)

Anyway, thanks for your hard work Gabest.
 
I love how people ask for them thinking it fixes the exact problems each has
Look at it This way, With Gabest on Our side, It Might (^_^)
The Lucky DX10 Guys Said lots of the Problems disappeared in the Gsdx10 initial Ver.
Sure not all of them, But You never Know :D
 
Resident Evil 4 shows only black screen for me, while tr legend shows black screen for a while then crashes.
I'm using revision 689 non-sse2 build, default config, athlon xp, 7600 gt agp w/ latest drivers, xp sp2, dx9 nov 07
Just thought to report it.
 
I noticed/found a bug or glitch in Tekken 5 with pcsx2 0.9.5 svn 239 where the characters clothing start change to different color. And yes, i did enabled both the 2 new features.
 
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Here is problem in Devil May Cry Pal [SLES_503.58] The HUD and text is not visible(
Anyway game looks cool, without any graphic or texture bug
How did you manage to run it? It always freezes for me after Capcom logo. With movie skip patch it freezes when i select New game in the menu. I have US version though, but i thought PAL cant go ingame too oO
 
Gabest, for ICO

" As the data widths get larger, and the numbers that can be handled in one go get larger, this still does not help with the simplest case of PI...
But... there's a solution. An eight-bit processor can handle numbers larger than 255 by using the simple formula ( (high_byte x 256) + low_byte ). Okay, things are more complex, but you get the idea. "

Maybe it helps ...
 
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