i really don't know why.pls tell cause from hardware or software.i ask this question to Bobby(private message)but he doesn't answer maybe he doesn't watch it.
i hope so because we can shot FFX the first screen.CKemu said:Completely different architecture. Different code language. VERY Alien machines to each other. Lack of 'public' documentation. Running Multiple CPU's down your one CPU. ETC ETC......there are hundreds of reasons. But one day soon we will be able to, so just watch this space.![]()
I don't seem to understand this, why can't we run a 300MHz system on a 3000MHz Pentium 4? It should be ten times faster, shouldn't it? is it because of the PS2 having more than one CPU?bcrew1375 said:PS2 emulation, being about 300 MHz, would probably not run full speed on even the most powerful computers right now.
To expand on that is the fact that not all of the code isn't 100% optimized and the fact that translation of this information incurs a drastic performance hit.Kane-Sama said:It's because the architecture is so drastically different
not quite,...its because all parts on the console are emulated, thus more CPU speed is needed ( and take in account that you are running PSX emulation at 2x and 3x of its actual resolution )bcrew1375 said:The PSX is 33 Mhz. Why can't alot of 500 - 600 MHz computers run the emulation at full speed? That's nearly 20 times faster! I'll try and explain. Emulation is almost always done in SOFTWARE, not hardware, since the systems are usually very different. To put it simply, so everyone can understand it: What one instruction does on a system, it may take up to 10, 20 or more of your system's instructions just to emulate that ONE instruction. This and the fact that this system is being emulated in software should explain why it takes so much power.