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Oh SoS

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Discussion starter · #1 ·
i've tested this pretty thoroughly on a few games.
the video playback is too fast, which isn't a big deal, except that on some parts of some games, the video and audio tracks are separate, meaning that the video gets done, and the audio track gets cut off.

any suggestions would be great....
 
In the video pl;ugin, enable FPS limitation, and select 'autodetect FPS/frameskipping limit'
 
/me lsaps forehead.
*I knew this was coming*
What are your system specs, and what games are you tring to run. Maybe then I can help you.
 
Actually, I've had problems with this too. To mention the first that comes to mind, the intro of Xenogears plays at hyper speed, even with Pete's new OGL plugin. I've tried playing from several different ripped ISOs, but those haven't solved my problems, so I'm playing from a CD. I'm using P.E.Op.S. CDR driver v 1.3 and Eternal's SPU v 1.3. Here is my graphics config:

Plugin: Pete's OpenGL Driver 1.1.69
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 440 Go/AGP/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- B8G8R8A8
- Filtering: 6
- Hi-Res textures: off
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000400]

Any help would be appreciated. Thanks!
 
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