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Turok Evolution playable with amazing graphics!!

41K views 128 replies 63 participants last post by  moomoomoo  
#1 ·
#3 ·
Um.

Amazing! :D
 
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#5 ·
:drool:

Breathtaking.
 
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#6 ·
omg!!!!! :bow: :bow: :bow:
 
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#7 ·
Incidentally; Could somebody with access to the XDK Tracker post a list of all games that are based off of the 4627 XDK? I always seem to have trouble finding the link to the tracker :)

caustik
 
#17 ·
How does it run on ATI cards? Xbox has Nvidia Geforce 3 based chip so graphics drawing speed shouldnt be problem with newer NVidia cards.
 
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#19 ·
MaZa said:
How does it run on ATI cards? Xbox has Nvidia Geforce 3 based chip so graphics drawing speed shouldnt be problem with newer NVidia cards.
The speed is good on my ATI Radeon 9500 Pro but there are a lot of things that just renders as black patches. There are probably some texture formats used in the game that are specific to the nVidia line. Unfortunately, it means the game is not yet playable for those of us with ATI cards. (Another strange thing too, wireframe mode doesn't show any objects other than the "bitmaps" stamped over the scene like the menu.)
 
#20 ·
caustik said:
Incidentally; Could somebody with access to the XDK Tracker post a list of all games that are based off of the 4627 XDK? I always seem to have trouble finding the link to the tracker :)
These are the games listed in the tracker for 4627:

Aggressive Inline
Battle Engine Aquila
EggMania
Kelly SLater's Pro Surfer
Rayman Arena
Sega GT 2002
Shadow of memories
Turok: Evolution
 
#21 ·
zomby said:
The speed is good on my ATI Radeon 9500 Pro but there are a lot of things that just renders as black patches. There are probably some texture formats used in the game that are specific to the nVidia line. Unfortunately, it means the game is not yet playable for those of us with ATI cards. (Another strange thing too, wireframe mode doesn't show any objects other than the "bitmaps" stamped over the scene like the menu.)
*censored swearing* Hmmm... What Nvidia cards have that ATI cards lack? Quinqunxnvajd antialiasing, but that is not critical. Paletted textures, yeah, but didnt newer Nvidias lack this feature too?
Ok emuauthors, time to solve the problem for ATI cards !NOW! so we could enjoy this miracle too. What are you waiting for, start coding! :evil:

j/k. :p
 
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#22 ·
zomby: all you should need to do is recompile changing the default pixel shader in "SetPixelShader" from "mul r0, t0, t1" to "mov r0, t0"

caustik
 
#24 ·
Screens screens screen screens screens screens screens screens. Got my mantra?
 
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#25 · (Edited)
They look pretty much the same as what Caustik as already posted. (Beside wireframe, wich for some reason will only work with untextured polygons.) Texture quality seems a little lower though, especially where there is transparency. The fog looks a little weird and the rainbow has some black spots in it.
 
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