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rubberchicken

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Last night I dug out SRW MX - which, as I recall, was in a state of corpselike uselessness as of 0.9.1 - and finally tested it out under ZeroGS. First thing that I notice is that, beginning with the opening credits and continuing through the rest of the game, the 2D sprites are heavily glitched. Instead of being one solid image, little pieces of the sprites are scattered all over the place. This happens pretty much everywhere: the title screen, the intermission dialogue, the combat animations... however, the 3D graphics (including the battle map) and the pretty lights seem to work almost perfectly, and the speed is halfway decent. In fact, the game actually appears to be playable - except that with the graphics as messed up as they are, there's not really a lot of point.

So. I'm using the latest ZeroGS, currently with bilinear filtering and the other bells and whistles deactivated. Does anybody know if there's anything I can do to fix this, or is this something that's just going to have to wait for another release?
 
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