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shinno

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Discussion starter · #1 ·
Hi,
I don't know if it's normal but I have this weird graphical "problem"; everything is blurry, I tried to change some of the graphical options but I couldn't get rid of it,
I only noticed that using zerogs 0.97.1 plugin and setting anti-aliasing at 8-16X seemed to reduce it, but it caused other problems so it's not really a solution.

Is there way to solve this "problem", even if it doesn't ruin anything it can be pretty annoying at times.
I'm using the latest beta and I use the PAL version of the game. I have an Nvidia gtx260.
Thanks for the help.
Here are some screenshots of the issue:
 
Seems to be some sort of superbloom. Does it only affect GTA, or all of your PS2 games?
Make sure you didn't put a DX9 hack into your PCSX2 folder by mistake, such as ENBseries or RE4bloom.
 
You're using a small internal resolution (that's what ZeroGS does without "AA") with a larger display resolution, so it's being stretched, not unlike what happens with interpolation on an LCD.

You either have to use AA, or forget ZeroGS and use gsDX.

ZeroGS looks REALLY ugly!! - What gives?

In short, zerofrog refuses to link Render Target to Window Size, and you're used to something different (I told him you'd moan...but noooo did he listen...pfffk! )

ZeroGS renders to native PS2 resolution, thats it's default render target, when you set the window size to say 1024x768, ZeroGS still renders to native PS2 resolution, but stretches that resolution to fit the window size. What you are used to is setting your window size to x*y and the target resolution also changes accordingly.

The so called 'AA' ZeroGS uses, isn't actually anti aliasing, it simply ups the render target size, so you end up with a higher resolution image, thus increasing it's quality (albeit blocky).

So you're thinking, well what gives? To be honest, you do, the forum user, so many people whine about speed (oh no my aging rig..or general abuse thrown at the mods / developers), it was decided that in order to maintain speed, the render target and window resolution would remain unlinked, despite the obvious fuglyness of it.
 
Discussion starter · #4 · (Edited)
Seems to be some sort of superbloom. Does it only affect GTA, or all of your PS2 games?
Make sure you didn't put a DX9 hack into your PCSX2 folder by mistake, such as ENBseries or RE4bloom.
Well, I have only GTA Vice city stories and GTA Liberty city stories, but I can confirm that with the latter the effect is barely present, maybe not at all.
I searched the folder but but neither of those 2 files are there.
You're using a small internal resolution (that's what ZeroGS does without "AA") with a larger display resolution, so it's being stretched, not unlike what happens with interpolation on an LCD.

You either have to use AA, or forget ZeroGS and use gsDX.
Actually I'm using GSdx 1873 (MSVC 15.00, SSE41) 0.1.15 with the following settings (these are the options I had when I took the 2 screens above).

Thanks to both for your time.
 
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