Next Generation Emulation banner

Shenmue I and II emulated perfectly with NullDC, great job!!

152K views 116 replies 51 participants last post by  marlec  
#1 ·
I would like to say thanks to the creator of this great emulator. I have managed to play Shenmue I and II on my PC with a quality that I was never expecting from an emulator, expecially after the sad experience I had with Chankast (to think that eveybody recommends this, I found it very poor).

On my PC, an Acer TravelMate 5720 1.80 GHz, 2046 MB running on Windows Vista, the two Shenmues run incredibly smoothly, full screen (really feels like playing the PC version of the game), great texture and res, only occasional slow downs due to the huge amount of stuff that a game like Shenmue puts in movement (I still cant believe how powerful the Dreamcast is), so probably on a PC with a bit more RAM than mine there'd be no slow downs at all.

The only serious issue of which everybody is probably aware of is the transparecny problem, so every once in a while you see through walls or floors disappears, but I am sure this will be sorted in the next version.

Hoping this can be of help, I wanted to post the configuration that I'm using which is making the game look amazing on my PC with great colours, no aliaising, music almost perfecly reproduced at least during 85 % of the game (the remaining 15% would be music slowing down or crackling especially in big open enviroments, but then again it might be cos of my RAM).

This is the confuguration that, after many many many trials and tests, made the two games run at the best (with this sets of config you also get round the famous glitches of Ryo being transpared in Shenmue I during the day, and Ryo's head disappearing only leaving his eyeballs floating in Shenmue II):

- nullDC settings
Dynarec: ON
CP pass: ON
Underlock FPU: OFF

- Graphic plugin: NullVPR
Full Screen: ON (using same resolution of your screen, which reduces aliaising)
Asept ratio: Stretch
Paletted Textures: Versioned
Sort: Trianlge
Modifier Volumes: Off

- Image: Image Reader by drk Raziel

- Sound plugin: Null AICA
Buffer audio: 2048 (this needs to be typed in the configuration file nulldc.cfg istead of 1024 or whatever is there)
Sync Audio: ON
Mute cd: ON
Mute Sound: OFF

Once again, thank you ever so much to the creators of this emulators, for making me play these two masterpieces on my PCs.

Keep up the good work!
 
#4 ·
I never played Shenmue, but I know it spans multiple discs, so I was wondering: how does the disc swapping work (in the original Dreamcast and in the emulator)? Do you always boot with disc 1 and you swap disc when you reach a certain point in the game? Can you boot with either disc, load a game where you need the disc you booted with and not swap discs at all? Can you swap discs in the emulator if you use CDI files?
 
#6 ·
on the DC, you swap discs when reaching a certain point in the game and from then on you use that disc (also to continue), until the next disc. There's no turning back to previous discs.
Yes, obviously. But I was actually asking:
1) if a game spans, let's say 2 discs, you reached a certain point in the game where you use the second disc, you save the game and you switch the Dreamcast off, what do you have to do the next time you want to play that game? Do you need to boot with disc 1, load the game and switch to disc 2, or instead you can boot directly with disc 2 and load your saved game?
2) does nullDC support changing a disc in the middle of a game, with the image reader plugin?
 
#8 ·
I still cant see the journal with the NullPVR video plugin...
Well, it becomes visible after you select "PowerVR ->sort triangle->Per Triangle (slowest)" option, but you still cant read the left side of the journal because of the clipping.
 
#10 ·
Yes, obviously. But I was actually asking:
1) if a game spans, let's say 2 discs, you reached a certain point in the game where you use the second disc, you save the game and you switch the Dreamcast off, what do you have to do the next time you want to play that game? Do you need to boot with disc 1, load the game and switch to disc 2, or instead you can boot directly with disc 2 and load your saved game?
2) does nullDC support changing a disc in the middle of a game, with the image reader plugin?
Yes normally you'd have to change the dc but I'm not sure NullDC has this option yet....anyway with Shenmue it's very easy as you are prompted to save game at the very end of a Disc....then you turn off the program, mount the other image and load the last savegame and you thus start the new disc....seems like Shenmue was meant to be run on an emulator :)

Thnx for the headsup on this emu ..i was going to use chankast bcoz of the popularity but will give this a shot
It works soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much better on NullDC....


I still cant see the journal with the NullPVR video plugin...
Well, it becomes visible after you select "PowerVR ->sort triangle->Per Triangle (slowest)" option, but you still cant read the left side of the journal because of the clipping.
Yes that's something I couldn't get rid of either undortunately...it's one of the very few bugs on Shenmue I... But Shenmue II has got none of these bugs..... if you turn the page back and forth you always get to have a look at what the diary says....
 
#11 ·
Yes normally you'd have to change the dc but I'm not sure NullDC has this option yet....anyway with Shenmue it's very easy as you are prompted to save game at the very end of a Disc....then you turn off the program, mount the other image and load the last savegame and you thus start the new disc....seems like Shenmue was meant to be run on an emulator :)
Wow, that's great! :thumb:
Is it the same with Shenmue 2? And what about the other multi-disc games (for example Resident Evil: Code Veronica)?
 
#13 ·
If you download the Jan 10 2008 version of nullpvr(Graphics plugin) that problem(disappearing journal segments) is solved, at least that's what I've witnessed.
Where exactly would one go about downloading newer versions of nullpvr? I still have the Nov 7 2007 version and I thought I had the latest...

Oh, and I agree with the topic. I love Shenmue and this emulator is fantastic! Keep up the great work. :)
 
#15 ·
Very cool. I can confirm that the Jan 10 2008 plugin fixes the problem with the notebook... plus some other minor graphic anomolies I normally see walking around. The Ryo being see-through problem is still happening, but that doesn't effect the game too much. :p

Thanks for the link, and thank those involved with NullDC. This is great! :)
 
#16 ·
Have just tried the new plugin and found out that in Shenmue II it creates some graphic glitches that the prievious version didn't.... haven't tried it with Shenmue I but yeah I can confirm that Ryo is transparent during the day (though much less visibly after I applied the configs I reported) and the left page of the diary would miss the middle art...

But with Shenmue II there's no such glitches using those cofigs, it looks just marvelous on my PC....
 
#17 ·
Marvelous! Emulation really is a lot better than chankast, but that emulator was marvelous when it came out also. A lot of games were fully playable on everyone's hardware back then, and the emulator just came out of nowhere.
My experience now with Nulldc has been near perfect, though. Big thanks to the emulator authors!
 
#19 ·
I don't know, chanka PVR gives me severe transparency issues with ryo's face.
Also, are there any better audio configs for this game? The configs given above are pretty good, but still isn't perfect. I guess that's asking too much now, but man it's so close to being perfect and I'd love to play Shenmue 2 over.
 
#20 ·
Very cool. I can confirm that the Jan 10 2008 plugin fixes the problem with the notebook... plus some other minor graphic anomolies I normally see walking around. The Ryo being see-through problem is still happening, but that doesn't effect the game too much. :p
Are you sure that's not a feature of the game? It seems to happen only when the camera is very close to Ryo (but not in any cutscene) and that helps me to see what would otherwise be hidden by Ryo's body.
 
#21 ·
On mine, at least in Shenmue I, can't remember about II, Ryo is always transparent (its fine in cutscenes though). It's not just close-up. I've played through all of Shenmue I and II on Dreamcast and Xbox respectively and I don't remember that being an issue.
 
#23 ·
nullPVR, the Jan 10 2008 version I was discussing earlier in the thread. Though it did it with pretty much all of the older versions and the Chankast plugin as well.

Actually, I should say that indoors the transparency seems to work right. But running around Dobuita or just about any town/outdoor area makes him transparent 100% of the time.

Observe:
Image


Simply standing there, I don't think he is supposed to be transparent. Though again, indoors and in cutscenes seem to be fine.

Note:
I'm not complaining by any means, the game is more than playable and I greatly appreciate the work put into the emulator. :)