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pSX Emulator v1.3 released

4.2K views 25 replies 18 participants last post by  tuesday20102001  
#1 ·
Fixed several GTE bugs (Crash Bandicoot 3 + others)
More accurate SPU noise and FM (FF7 and ChronoCross sound correct)
Set mask bit for lines (MGS frequency display now works)
Fixed bug where primitive coordinates were not sign extended (ChronoCross)
Swapped analog sticks
Fixed pad force feedback crash (now properly enumerates actuators)
Disabled vsync in windowed mode to fix speed problems
Fixed SPU looping bug: -S option is no longer required (now ignored)
Fixed bug where starting in fullscreen would incorrectly resize window
Fixed debugger GPU capture
Added preliminary version of TheCloudOfSmoke's icon

http://psxemulator.gazaxian.com
 
#5 ·
Works like a charm here under winxp pro 64-bit.
keep it up!
 
#6 ·
clouds bro said:
It says unable to initialise D3D then shuts down with error.
Ive already posted a thread on this problem
http://forums.ngemu.com/psx-emulator/68396-unable-initialise-d3d.html
Try v1.3 - if that still doesn't work try changing to a different desktop mode (if you are in 16bit try 24 or 32, or vice versa).

Other than that I'm not sure why it would not be able to initialise D3D.

tbh though: I'm not sure a 600mhz p3 is going to be quite fast enough to run it at full speed anyway...
 
#18 ·
small bug report
I am getting a lot of illegal address errors now (As well as CDDA buffer errors), that do not appear in V1.2
Specifically Crash Bandicoot 1 causes the illegal address (Seems to be somewhat random)

Analog/rumble and Dualshock are still a bit flakey.. I.E start a game the supports them and you have no control at all unless you switch back to normal gamepad. Games that don't support them seem to work fine even with either of them selected...
 
#20 ·
Brilliant work, pSXAuthor. Really great. :D

There are no more crashes, concerning setting the joypad up (and using Force FeedBack), and all the games i've played are working fine; no serious crashes/errors etc.

The only glitch i've found is in Silent Hill (NTSC). Firstly, the framebuffer effects of Harry, during the first loading screen, display but don't fade out. Secondly, when you start playing and you walk around, the trees will stretch into the screen, even though they are behind you...I don't know how else to explain this. You pass a tree, and when its off-screen, you will see the leaves being stretched onto the screen, and then disappears.

But my favourite aspect of this emulator is the sound and the transitions, especially when having to load from a C.D. There are no pauses or repeats in sound, and it has amazing sound quality...I am impressed.

And refering to the transitions, I am refering to fluid transitions that occur when a level is loading, or if sound is supposed to cut; that it doesn't loop the last sound for 3 seconds before clearing and starting the next phase.

Great work, really. :)

r2rX :D
 
#21 ·
Compatibility has improved lots; if it helps, here are some bugs I've noticed are still in:

Rage Racer: backgrounds have incorrect colours.
Twinbee Deluxe Pack (Twinbee Yahoo): Character's speech is cut off.