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PS2 games that use the full power of the PS2?

7K views 29 replies 17 participants last post by  Dark Watcher  
#1 ·
I have read in a PS2 vs GC vs XBox on the net that the PS2 has a special architecture. According to what I read, the PS2 is nearly as powerful as the other two, but game programmers/designers usually don't design games to take full advantage of the PS2s architecture. And that GC and XBox architectures generally provide a more straight-forward approach to powerful game design.

I am interested to know which games are known (or suspected) to fully utilize the power of the PS2.

Anybody?
 
#2 ·
I would say the MGS series, FFX, the up and coming Kill-zone.

The games like Jax&dexter and Ratch and Clank use the systems to its fullest, having hear naughty dog state, theyve taken it as far as they could.

I don't know about the GTA's games engine. Vaporware( i think its called). I do know it had to use alot of memory to do a open city like that.
 
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#3 ·
Dont think FFX or even MGS uses the max potencial! Kill-zone though does seem like it! Probably Price of Persia Sands of Time and upcomming Burnout 3! And i also dont think GT4 is using the max that PS2 can give!
 
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#4 ·
Its just a matter of opinion. I'd say that the games with the biggest filesizes are more likely to have used the PS2 to the full potential. What about Xenosaga?
 
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#8 ·
Drachenfels said:
The first generation games pretty much showed everything that the ps2 is capable of.
hehe..not so Drachenfels..
First generation games did not utilize FSAA techniques...they do now.

First generation games did not utilizes the full potential of both Vector Processing Units. Hell...we don't think many current games do either.

First generation games still used CD as a gaming format...then DVD-5 single layer... It wasn't till 2003 when developers began taking advantage of DVD-9 dual layer DVDs.

With Sony and developers it is always hard to tell. Everyone thought the PSOne was at it's graphical apex, and then they put out games like FF9, Tekken 3, and a few other games. Who knows what else the "Emotion Engine" is capable of. With PS3 pushed out to 2006, there is much more room for PS2
 
#9 ·
What resolutions are the PS2 capable of? I was reading:

http://www.gamedev.net/reference/programming/features/ps2gp1/

and it says that you can program demo's in with the linux kit, to do 640x480, 800x600, and 1024x768 in "tv" mode, or 1280x1024 in vesa ( or vga mode I guess).

And the official PS2 specs from playstation.com reads...
"Screen Resolution: Variable from 256 x 224 to 1280 x 1024"

Does anyone know or can guess which games are at what resolution?
 
#11 ·
Does anybody remember ICO? Although it was one of the first generation games, it had impressive graphics.

It had unlimited draw distance which let you see every detail of the castle from wherever you stood (and the castle is HUGE!).
It already had realtime-rendered shadows which made nice effects on curtains waving in the wind.
It also had cool water effects, for example the pond in front of the windmill or the brook with the waterfall.
And don't forget the final battle against the shadow queen which had awesome graphics.
 
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#12 ·
Probably the game that has the most slowdowns that were not caused by poor code is a good indicator :lol:

The games that push a console is as dull as the amount of textured polygons on screen at once and/or amount of effects. Saying so-and-so game looked good so must have pushed the PS2's power isn't necessarily the case, since it's all subjective.

Since I don't know a lot of PS2 games, I use a GC analogy - Rogue Leader pushes some of the highest amount polygons for the system, so can be said to push the GCs hardware. BUT if you don't like the look of the graphics for whatever reason, that is just subjective and doesn't mean it doesn't push the system.

Quite of lot of games used Pre-rendered backgrounds which can look really awesome, but in fact hardly push the system campared to real-time backgrounds.

Just something to think about...
 
#13 ·
even if the ps2 can reach 1280xwhatever -> tv's can't! They can't go above 1024x768 i believe :) So FSAA is the only way to improve gfx above 1024 standard...
 
#14 ·
TV's will only reach 720*576 but if they make the games at 1024*768 eventhough the TV will shrink them it will give them the AA look i guess! Thats why some look better then others!
 
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#15 ·
[Clements] said:
Probably the game that has the most slowdowns that were not caused by poor code is a good indicator :lol:

The games that push a console is as dull as the amount of textured polygons on screen at once and/or amount of effects. Saying so-and-so game looked good so must have pushed the PS2's power isn't necessarily the case, since it's all subjective.

Since I don't know a lot of PS2 games, I use a GC analogy - Rogue Leader pushes some of the highest amount polygons for the system, so can be said to push the GCs hardware. BUT if you don't like the look of the graphics for whatever reason, that is just subjective and doesn't mean it doesn't push the system.

Quite of lot of games used Pre-rendered backgrounds which can look really awesome, but in fact hardly push the system campared to real-time backgrounds.

Just something to think about...
Good analogy...It also goes to show that it is more the developer that takes advantage of the hardware....not to mention tricks... Factor 5 is just such a developer. They were the first to create and incorporate MPEG4 DivX video into GameCubes little discs. Who knows what else tricks they pulled.

Look at what RARE did for the SNES back in the day as well. Donkey Kong Country showed the SNES can still be pushed in an age where everyone else was going 32-bit.

Developers can be like "The Professor" from Gilligans Island. If he can make a radio out of a coconut, then developers can make impressive games regardless of hardware ;)
 
#17 ·
wow~! the guy on the f14,can I ask a question??
What game that you pasted below your words is????
(sorry,my English is pretty poor.If there is some thing offend anyone,I'm unintentional.Also,I hope everbody can give me some advice in my wording,phrasing,and syntax. :) )
 
#18 · (Edited)
Do you mean F-3582 avatar? Its Vivi in Final Fantasy IX! But use Private Messeging next time k? ;)
 
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#20 ·
Obviously i didnt awnser your question! Avatar is the small picture bellow our nicks! Like my avatar is a Anime character! I thought u were asking what game was F-3582 avatar from! Beeing F-3582 one of the guys that posted above!
 
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#22 ·
Sampah said:
PS2 use FSAA? I wonder how slow will PS2 if they use FSAA
PS2 uses a number of FSAA techniques. The first was a field-blending method to reduce interlace flickering and edge aliasing on NTSC (TV) screens. This is not the same pixel subsampling form of FSAA used in "traditional" non-realtime applications, but simply a form of FSAA provided by Sony on the PS2.

Since then a number of other methods have been introduced. Attached below is a document from a developer under Electronic Arts. It goes over some interesting FSAA implementations. A good read :thumb:
 
#23 ·
creativolf, nope FF IX is a PSOne or PSX game not a GBA game. It is quite a nice looking game as well. Especially when played on ePSXe or any of the other fine PSX emus available using a quality Graphics card. As Metalmurphy said the Avatar is of Vivi the black mage from FF IX. Quite a good picture of him too. :thumb:
sincerely,
sx/amiga
 
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#24 ·
It's from the FMV sequence shortly before Lindblum where Vivi's fighting the third (?) Dark Tenor. A firiend of mine photoshopped this picture making it black-white only with his eyes glowing yellow.
 
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#25 ·
Not talking about the techniques and other things, the games which graphically impressed me on the PS2 are:

Silent Hill 3 and Silent Hill 4.
GT3 and also GT4.
Final Fantasy X and X-2.
Ratchet & Clank series.
Jak II.
Metal Gear Solid 2.

I didn't find Xenosaga to be graphically that impressive. It was smooth though :p
 
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