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Direct3D and OpenGL performance is very similar on my video card (TNT2) but I mainly use it for OpenGL programs and applications. I found nVidia's 16bit 3D graphics quality isn't very good. For games like UT I have to run it in 32bit color just to get acceptable graphics.

I personally think the GeForce 2 GTS/MX cards are badly designed. Those cards have so much processing potential, yet they're severely limited by the slow memory. The GeForce 2 MX cards only have SDR memory, which cuts down on the price, but also cuts about half the processing power away. The GeForce 2 GTS was the world's first gigatexel GPU, yet it was only as fast as a Voodoo 5 5500. The GeForce 2 Ultra's fast 466 Mhz memory gave 30%+ frame rates compared to the GTS. The GeForce 3 video cards are still too early to judge. They bring a whole new set of features and promises, but so did the previous GeForce cards (which actually never came to light).
 
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