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No$gba 2.4F released

28K views 117 replies 34 participants last post by  ShakirMole  
#1 ·
17 September 2007 - version 2.4f
No$gba v2.4f couple of new details
- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)

http://nocash.emubase.de/no$gba-w.zip
 
#2 ·
nice, will check out soon:thumb: :agree:
 
#9 ·
So, I made a little testrun with the emu an looked if there was any good improvement in the game emulation. It seems all the same, Transparency Bug, Transformers- Autobots shows all 3D in black, Animal crossing only shows black screen. Altough, there is a new bug when selecting Boy/Girl in Pokemon Ranger(look at screenshots). Runefactory is Playable as far as I can see. It works on my machine with 30%, though Harvest Moon comes on this computer to a speed of 70% Max.

I am happy to see the new release, it doenst help me so much, but at least its progress. Good Job Martin.:thumb:
 
#11 ·
:yippee: My test shows that there has been numerous speed increases as well. Overall very good release.:eyemove:
 
#15 ·
Now you can closed it by minimized and it works fine for Trace Memory. It didnt frozen that it did on 2.4e! Now I can play it, yay!!!! :D
 
#16 ·
Sounds like a good update, gonna try it just now.
 
#17 · (Edited)
I don't notice any speed improvement.
I was just testing Pokemon Pearl before switching to v2.4f, and it seems to run just as slow as before. Same with the other games that I've tried.

Sleep mode works well now, though. That's good, I don't have to worry about accidentally minimizing the emu anymore. (...you wouldn't believe how many times I've done that recently... :/)
 
#18 ·
I don't notice any speed improvement.
I was just testing Pokemon Pearl before switching to v2.4f, and it seems to run just as slow as before. Same with the other games that I've tried.

Sleep mode works well now, though. That's good, I don't have to worry about accidentally minimizing the emu anymore. (...you wouldn't believe how many times I've done that recently... :/)

plz tell me megaman star force works plz plz
 
#19 · (Edited)
Hmm I think we need Universe to create a new profile manager version, by the sounds of things as there's a new option.

plz tell me megaman star force works plz plz
We already told you to go play it on a real DS or use iDeaS.
 
#20 ·
nice work martin gr8 news on emulation side... will try games tomo
Seems Hiei really helped in this update good work too
 
#21 ·
Ahh great...Shift + Alt + F5 aint working this time...I ended up downloading 2.4e again.

Someone upload it at zShare for me please.
 
#22 ·
Trace Memory works fine with hinge/unfold. Please test for Zelda and let me know so I can let the developer know because look at the changelog... I report him about hinge/unfold and it works, heh!

Please be kind to test for Zelda such as sun or something that require hinge/unfold. Thanks in advance.
 
#23 · (Edited)
O by the way guys nevermind about getting it for me, I found another friend online and asked him to send it to me quick.

Ok found something...well two things...The water for me is gone on Pokemon (aint tested further than that yet)

Need for Speed Carbon - Own the City seems to have a similar curtain effect to iDeaS now. There has been a marked improvement on this game, the menus are much clearer now, and when racing hidden behind complete blackness is PERFECT 3D, just press start during a Race and you will see everything (as the menu is transparent now), however when resuming your screen get's covered in blackness again and therefore the game is still totally unplayable. It's been then only game sofar in which I noticed this though.

Star fox command may have also been improved a bit...but it's still unplayable aswell.

Other than that I can't see any changes in the bunch of games with major problems I tested, some seem a little faster here and there, others on the other hand a little slower and worse than before...it's probably just my imagination though.
 
#25 ·
teelow,

Please stop this annoying question. This is about improvement stuff.. Not the codes. Asking for this question repeating can lead you to ban. Beware. Thank you. ;):)