well, sfiv is on that....Only you think that.
Mark my words that you will see this even on the iPhone.
super-deformed? you mean ken and ryu's extra-terrestial arms and feet?I like the look. Much better than SF4's super-deformed oddity.
More like Chun Li's massive thunder thighs of righteous thunder!super-deformed? you mean ken and ryu's extra-terrestial arms and feet?
Thank god :rotflmao:• The goal is to get 100 pieces of music in the game, that includes old favorites, new tracks and remixes. The 'Take You For A Ride' song won't be returning, at least, it's not planned right now.
Baker was very coy in talking with Kotaku about who might or might not make the final cut for the game. He did tell us that the roster, while nearing completion, is still not finalized. He also explained some of the things that Marvel looks at when deciding which sorts of characters they would want in a game.
Very interesting article!Once a character makes the cut, Capcom begins working up how they will look in the game, another tricky process that included a lot of Marvel feedback.
"My job is to ensure that the characters are in line with what they should be at a very base level," Baker said. "Making sure that their looks are modern."
For example, Marvel Vs. Capcom 3's Wolverine is a much different beast than the Wolverine of the last Marvel Vs. Capcom game. In Marvel Vs. Capcom 2, Wolverine had what Baker described as a "90s look" with exaggerated "ear things" and impractical boots.
"Now his costume plays down the ear thing, the boots are more practical, but it's still the classic yellow and blue costume everyone loves," Baker said. "So basically our job is to kind of steer them in that direction: 'This is what we are doing with the characters now (in comics), this is how we want you to present it in the game.'"
The Hulk, Baker said, is a character design very much born of Capcom's "artistry".
"Their Hulk is pretty unique," he said. "There are definitely issues of comics you could compare him to. He may not look like the Hulk of today, but that's OK."
Once a character's base look is nailed down the two teams begin work on figuring out the character's moves and special attacks.
"They do all of the mechanics, we're not game developers at Marvel we are the licencors, we know our games but it's Capcom that is developing this game," Baker said. "Fortunately, they do their research and they generally know their characters very well. Every once in awhile there will be a special move that's like, 'Hmm, maybe you should change that to this.' Or maybe they are leaving out a really great move that we think should be in there.
"That's why we are here, to make sure Wolverine isn't shooting lasers out of his claws, to use an extreme example."
That antenna looks more like Ibuki imoThat hoop on the bottom left... June Lin from Star Gladiators? Cool.
That hoop on the bottom left... June Lin from Star Gladiators? Cool.
That antenna looks more like Ibuki imo
And the speculation beginsI believe thats Felicia's Tail and Hair gentlemen. Not Ibuki's hair or hoop.
Omg, I didn't thought about that... Dante has to be in this game.I think its more Nero than Dante but that would be silly. People want more Dante. Both of them maybe? But i definitely see a Deadpool, ChunLi, Dr. Doom and Wesker in that pic. I dont think frank will be in it because he is already on Tatsunoko.
During Capcom’s big reveal of Marvel vs. Capcom 3, producer Ryota Niitsuma was asked if the Tyrant from the original Resident Evil would be playable. His answer regarding the giant, clawed t-virus abomination was a bit of a shocker.
“I can tell you this,” Niitsuma began. “There were plans to include Tyrant in the game up to the very middle. Then we kind of cut that. Sorry.”
If you didn’t already know, Jill Valentine could summon the Tyrant from the ground with one of her super moves in Marvel vs. Capcom 2. The skinned gorilla-looking creature would burst from under the stage similarly to the way he did in Resident Evil 1’s conclusion on the mansion heliport.
Consider me saddened that I will not be able to deliver a dragon uppercut to the mutant’s exposed heart.