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alaviolette

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Discussion starter · #1 ·
I just installed a new Geforce 4 Ti 4600 and fired up ePSXe with Pete's openGL 1.58. The results...FANTASTIC! The picture quality is amazing. I know that the Geforce 4's are clocked faster, but I think something must have been done to improve image quality in addition to the speed increase. Playing games at 1024 by 780 with 4X FSAA, all options set to the highest levels and screen smothing on is pure bliss!
 
I know where you're coming from. I have a GeForce3 TI 200 and, while it is not as powerful as yours, I get improved, stunning visual quality as well. No grphical slow downs either. The reason that you card shows such clear, nice, graphics is because of somethng that Nvidia calss Acuview FSAA. It is supposed to be the best available. Gongratulations on your new, fantastic, video card.
sincerely,
sx/amiga
 
Use a program like Microsoft Photo Editor, or Adobe photoshop to either lower the quality (pointless considering you are trying to show off) or lower the rez to around 800x600
 
Save it as a jpeg file which will reduce the bmp that epsxe snaps into about 1/10 it's size. You don't need it to be at a very high resolution to make it look in with 4xFSAA.. 960x720 or 800x600 would do fine.. BTW.. Photoshop does the best conversion of bmp to jpeg.. But it's rather expensive..
 
Sorry, I thought it saved them as JPEG. Silly me, yeah, 5'8 is right, you need to convert it to JPEG. MS Photo editor (Packaged with MS Office 95 and above) will do it if you don't have a better util.
 
Discussion starter · #13 ·
Ok, used Adobe from my work place file server. Here is Megaman Legends 2. The colors in the image are not as sharp as on my monitor and I lower the resolution to decrease file size, but you can see how smooth the polygons are.
 
"If you have the FSAA enabled and anistropic filtering, (gf 4 cards do this well) then it's gonna look very nice."

EPSXE doesn't use anisotropic filtering (no Z buffer).

BTW nice screenshot, I can't wait to get my hands on a GF4Ti unfortunately all the stores in my area have it on backorder :(
 
Originally posted by Particleman
"If you have the FSAA enabled and anistropic filtering, (gf 4 cards do this well) then it's gonna look very nice."

EPSXE doesn't use anisotropic filtering (no Z buffer).

BTW nice screenshot, I can't wait to get my hands on a GF4Ti unfortunately all the stores in my area have it on backorder :(
Yeah.. Anistropic Filtering will only make a difference on PC games.. I wonder, does the N64 have a Z-Buffer? IF not then, using it on those N64 emu's is also a waste.. I remember someone posting shots with A filtering and there was no apparant difference between Anistropic Filtering and No A filtering..
 
Trilinear filtering also doesn't work with ePSXe (anything other than bilinear filtering (well there's 2x sai and stuff as well, but those can be applied on a 2D image/texture like bilinear filtering) requires mip mapped textures, which no current plug-in does. You can turn it on in the GeForce's drivers but it won't do anything in ePSXe.

Pete himself explains it in this thread
http://www.ngemu.com/forums/showthread.php?threadid=11294
 
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