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karudo

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Discussion starter · #1 ·
I'm having trouble with the Japanese FF8. I've managed to bypass most problems (speed related) and can play it without major issues. However, I get no in battle messages at the top (like the attack names, preemptive strike, back attack, etc).

My config is
Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800/PCI/SSE/3DNOW!

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 2
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 0
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]

I'm on AMD Athlon XP2500+, MMX, 3DNow, ~1.8GHz
512RAM
GeForce 6800 128MB.

I can't seem to identify what's causing those boxes to not appear, hope it's not something that'll affect my overall speed.
Tried searching through threads but haven't found anything useful.

Thanks a million.
 
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 0
- Framebuffer uploads: 0

to

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2
 
Discussion starter · #3 ·
Hmm... doesn't seem to change anything apart from some effects when going into battle and slowing down a (tolerable) bit.
Could it be something specific to the J version, or does this happen to PAL/NTSC ones?
I'm going to try on a newer computer one of these days, though I would've preferred to play it on mine. If all else fails, I'm thinking of buying a PSOne, since I wanna play 7 and 9 (also J) too, and don't really want to have all these kinds of problems on all of them...
 
here is my working settings

Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5900XT/AGP/SSE/3DNOW!

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- Render Mode: 2 (you have yours off, that prevents textures from loading)

- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]

you should really take advantage of the X and Y resolution enhancers
 
Discussion starter · #5 ·
I've tried it like that and it slows it down bigtime (on world map, transition and battle), but dialogue shows up now.
I've toned things down while keeping Render mode and texture filtering on. I believe it was from one of those two (or their combination maybe?) that caused the problem. I don't care much for graphics, as I've gone through the game several times and know it by heart, so I'm looking to improve framerate while keeping it glitchless. What counts a lot (and had trouble at first with) is the dialogue boxes, but fortunately I don't have any problems with the characters now (I've gone through bad backgrounds and blurry characters which made it hard to understand).

Anyway, thanks A LOT for the help, you really saved me.
 
i have it perfectly playable, except for the battle transition slowdowns. at 50FPS (70 if i want to play it a bit faster)
 
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