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Dragon Quest 7 text-to-game transition glitch

7K views 17 replies 4 participants last post by  linolo88  
#1 ·
Hi,

I tried searching the forums for anything like this but couldn't find a similar problem. Using epsxe 1.7 and Pete's OpenGL2 driver 2.9 I get a weird graphical hiccup. I've gotten the game to look real nice when in actual gameplay, but whenever scrolling text comes up it seems the anti-aliasing and smooth nature of the graphics just goes to hell and everything gets all fuzzy and blocky. This can get pretty annoying during battles and level up sequences and talking to npcs, constantly popping back and forth from "in-game" to "text scroll" graphical settings. Has anyone had this before or know of a fix?

This is "during text mode" :
Image

And this is "during action mode" :
Image


And here are my settings:
Image


I hope there is a stupid, easy solution for this and that I am retarded.
 
#2 ·
Looks to me like framebuffer access is kicking in during these "hiccups." Disabling or lowering the framebuffer settings will stop it, but it may cause missing scenes and other problems. Give it a whirl and see how it goes.
 
#3 ·
Thanks for the reply. I've tried now turning those all lower, turning some off, turning them all off, only one on etc now and each seems to just make things worse. Either the whole screen will be black when text is presented or the screen flashes to black often or the screen continues to go all fuzzy whenever dialogue is brought up. I'm wondering now though if it has to do with the other driver, the soft video plugin? I've fooled around a little with this too with no major changes, is there a way to disable it maybe?

Image
 
#4 ·
Well, there's something about this case. This isn't exactly a "glitch," but rather a characteristic of the game's engine. For whatever reason the game is programmed to write/call the framebuffer whenever a text box is active. As far as I know the only way to avoid it would be to disable the framebuffer effects and deal with the missing screens.

Using the software plugin will remove the transitions, but at the cost of making the game look like that permanently. Sorry, there isn't much more you can do.

But I could be wrong, I can't say I've ever played the game (let alone on ePSXe).
 
#5 ·
is this game completely 2d?
 
#6 ·
No, its not completely 2D. The camera can be rotated in towns and dungeons etc but the monsters are 2D during battle sequences, I think it looks really great. Tons of detail there that isn't really possible in 3D quite yet.

So I only made this thread because I've seen youtube videos of this game being played with the same emulator and it didn't have this weird transition effect, whatever it is.

YouTube - Let's Play ePSXe

I think I'm going to just try the peops video driver like this guy.
 
#7 ·
games that are 2d or mostly 2d are better off on the software plugin anyway so thats what i would go with.
 
#8 ·
How would I use just the "Soft Video Plugin"?

So the peops drivers and pete's 1.77 drivers fix the transition blurb effect I was dealing with but the peops one has no texture filtering and with the 1.77s the transparency of dialogue boxes is gone and changing maps gives a weird black screen flicker.
 
#9 ·
what catalyst drivers are you using? can you post some info on your cpu as well?
 
#10 ·
I'm running an AMD Athlon 64 X2 6000+ and an ATI Radeon 4850, I've been using the 8.8 Catalyst drivers but I see they just released 8.10 yesterday for 64bit Vista here so I'll give that a shot soon. Not sure what other specs you'd like, I've got 4 gigs of DDR2 ram lol. Just rebuilt the whole thing this summer :)
 
#11 ·
How would I use just the "Soft Video Plugin"?

So the peops drivers and pete's 1.77 drivers fix the transition blurb effect I was dealing with but the peops one has no texture filtering and with the 1.77s the transparency of dialogue boxes is gone and changing maps gives a weird black screen flicker.
The "soft video plugin" is the P.E.Op.S plugin. The reason why it has no texture filtering is because it runs on your CPU only. It also only runs on the native PSX resolution, so you also may see a loss in quality in that regard. Framebuffer calls are processed through your CPU, which is why they look of a noticeably lower quality than the rest of the game when they're accessed while running on a D3D or OGL plugin.

However, the software plugin is the only way to achieve perfect accuracy in your games. From what I see, it may be the only way to circumvent this problem of yours. Basically, the transition still happens when you use the soft plugin, but it goes unnoticed. Like jonc, I would recommend using this plugin as well.
 
#12 ·
I'm running an AMD Athlon 64 X2 6000+ and an ATI Radeon 4850, I've been using the 8.8 Catalyst drivers but I see they just released 8.10 yesterday for 64bit Vista here so I'll give that a shot soon. Not sure what other specs you'd like, I've got 4 gigs of DDR2 ram lol. Just rebuilt the whole thing this summer :)
install this and see if there is any change. i have yet to see or hear of multi-core AMD processors causing graphical glitches but run that anyway just in case.
 
#13 ·
install this and see if there is any change. i have yet to see or hear of multi-core AMD processors causing graphical glitches but run that anyway just in case.

Oh, I'm already running that. I dont think I can say it makes too much of a noticeable difference, but thanks for the suggestion.

So yeah, I guess the P.E.Op.S plugin is the way to go, unless there are some other tricks? its a little bit unfortunate but at a lower resolution in windowed mode the image quality really isn't so bad. I loved the filtering of Pete's plugins though, gave the game a storyboard-esque or cell-shaded cartoon feel, kind of like Paper Mario. Anyway, thanks for the info and help.
 
#14 ·
Oh, I'm already running that. I dont think I can say it makes too much of a noticeable difference, but thanks for the suggestion.

So yeah, I guess the P.E.Op.S plugin is the way to go, unless there are some other tricks? its a little bit unfortunate but at a lower resolution in windowed mode the image quality really isn't so bad. I loved the filtering of Pete's plugins though, gave the game a storyboard-esque or cell-shaded cartoon feel, kind of like Paper Mario. Anyway, thanks for the info and help.
Well, I can't help with your resolution troubles... but I've never run the software plugin in windowed mode. Try pushing alt+enter.
 
#15 ·
Oh, no I dont think I have any resolution troubles, I just meant that at full screen the game seemed especially pixelated and jaggy with the P.E.Op.S plugin's lack of texture filtering. It's less noticeable at a smaller resolution, like 800x600 etc. Or I could try sitting farther away from my computer lol.
 
#16 ·
Oh, no I dont think I have any resolution troubles, I just meant that at full screen the game seemed especially pixelated and jaggy with the P.E.Op.S plugin's lack of texture filtering. It's less noticeable at a smaller resolution, like 800x600 etc. Or I could try sitting farther away from my computer lol.
Ah, fair enough.

Well, I'm glad I could help. Enjoy slaying slimes :)
 
#17 ·
Oh, no I dont think I have any resolution troubles, I just meant that at full screen the game seemed especially pixelated and jaggy with the P.E.Op.S plugin's lack of texture filtering. It's less noticeable at a smaller resolution, like 800x600 etc. Or I could try sitting farther away from my computer lol.
you should try the game out on psx, its another emulator but it does not use a plugin system so the game would look similar to how it would on a real psx.
 
#18 ·
I'm not entirely sure if you found the fix for this but... I'm using epsxe 1.6 on linux and this actually happened to me, word for word. annoying. I'm using Pete's MesaGL Driver 1.76 which is more or less the equivalent to the plugin you're using in windows. Anyway, Going Special Game fixes and selecting 800: Lazy Upload (DW...... (I get cut off there cus the GUI for the linux plugin isn't fantastic but I assumes it says DW7) And then enableing Special Game fixes did the trick for me. However, instead of getting a transparent text window everything is now Black behind the text. So it's essentially a black text box.

Very reminiscent to old DQ anyway so I stuck with it.

It's either or, really. hope this isn't too late to help. Good luck!