DeSmuME 0.9.6 + Optimizations (For those who don't want to compile)
This is for those who don't want to compile the latest SVN version of the emulator. As of now the emulator is in SVN ver. 3493
This is only for Windows, I'll put a Mac version up later when I can go on my MacBook Pro (it's dead battery-wise). Linux, is a maybe, me and Linux aren't the "best of friends" when it comes to working together.
In this .7z is the
Debug Version(x86)
Normal x86 Version
Normal x64 Version
I played around with the compiler options in hopes of giving those that find it slow a little speed burst, therefore I have included the following:
For those with x64 processors:
DeSmuME Built with optimization headed towards the AMD64 Architecture (For those who play Pokemon SS or HG, I was able to play it without a single crash on this)
DeSmuME built with optimization headed towards EA64T (Intel) Architecture
DeSmuME built with the SSE2 Instruction Set (For those who dont know what it is check hereSSE2 - Wikipedia, the free encyclopedia
For x86
Built with the SSE2 Instruction Set
(that's it for x86 because, well x86 doesn't support much other things).
ALSO TO TELL IF YOU HAVE x86 OR x64 BIT READ THIS.
1. Go To Control Panel
2. Find and Double-Click on System
3. Look for System Type (If it says 32-bit, then you're running x86)
On the Mac Version, I'll try to compile it individually for Leopard and Snow Leopard, as to keep the performance equal. Also I'm not sure it'l work at all, but I'll see if I can get it to compile with SSE4 and SSE4.2.
Here are the Windows Versions.
DeSmuME 0.9.6 SVN Build 3493
(Mediafire wouldn't upload for me D: If someone could mirror it for me, I'd appreciate it
)
This is for those who don't want to compile the latest SVN version of the emulator. As of now the emulator is in SVN ver. 3493
This is only for Windows, I'll put a Mac version up later when I can go on my MacBook Pro (it's dead battery-wise). Linux, is a maybe, me and Linux aren't the "best of friends" when it comes to working together.
In this .7z is the
Debug Version(x86)
Normal x86 Version
Normal x64 Version
I played around with the compiler options in hopes of giving those that find it slow a little speed burst, therefore I have included the following:
For those with x64 processors:
DeSmuME Built with optimization headed towards the AMD64 Architecture (For those who play Pokemon SS or HG, I was able to play it without a single crash on this)
DeSmuME built with optimization headed towards EA64T (Intel) Architecture
DeSmuME built with the SSE2 Instruction Set (For those who dont know what it is check hereSSE2 - Wikipedia, the free encyclopedia
For x86
Built with the SSE2 Instruction Set
(that's it for x86 because, well x86 doesn't support much other things).
ALSO TO TELL IF YOU HAVE x86 OR x64 BIT READ THIS.
1. Go To Control Panel
2. Find and Double-Click on System
3. Look for System Type (If it says 32-bit, then you're running x86)
On the Mac Version, I'll try to compile it individually for Leopard and Snow Leopard, as to keep the performance equal. Also I'm not sure it'l work at all, but I'll see if I can get it to compile with SSE4 and SSE4.2.
Here are the Windows Versions.
DeSmuME 0.9.6 SVN Build 3493
(Mediafire wouldn't upload for me D: If someone could mirror it for me, I'd appreciate it