Next Generation Emulation banner
41 - 60 of 527 Posts
Discussion starter · #41 ·
Homebrew does exist for 360. It's highly undeveloped, but there are some people that have written low level code for it. Openxdkman has managed to partly document the ATI Xenos GPU, but there needs to be more work done to emulate it. Talking the traditional method of emulating consoles for 360 isn't going to work and isn't worth it. A static binary translator will have to be used (similar to what Cxbx does) and even then you'll need a multi core CPU capable of running multiple threads per core in order to emulate it properly.

To be blunt, a 360 emulator can be written right now, but not one with any real or even desirable functionality as it would only run VERY basic homebrew.
 
questions:1: is cxbx really alive?
2.-why is so slow the progress compared with dolphin or pcsx2??
3.-there not a pcsx2 dev or dolphin dev that wants makes a feedback?
4.- is important the codes exeptions from cxbx about xbox games for cxbx devs?
i think that dolphin devs and pcsx2 devs can gives helps because this project really need it because like there are games not for others consoles in each console hapens that,
thanks
 
1. Dxbx is more alive than this project, if I'm not mistaken.
2. There's only a few devs working on this compared to Dolphin/PCSX2. Plus, don't forget that emulators are developed in the devs' spare time, so the progress will be as fast or as slow as they want. The Xbox is also a highly complex system from what I understand, so it's not easy to emulate.
3. What do the Dolphin or PCSX2 devs have to do with this subject?

Dunno the answer to 4.
 
What do the Dolphin or PCSX2 devs have to do with this subject?
well they are devs of a long advanced in programation decoding and anything about emulation.i refer only to aid... don´t you think that cxbx deserve?i have seed with my own eyes that dolphin has a plugin maked for zerofrog ...well the help always is needed.
dax are you a cxbx dev?thanks for your answers
 
I understand now. If you wanted to see if they were interested, I'd email them. No, I'm not a dev for this project. I'm just a lowly not-finished-yet chip8 emulator programmer. :p
 
cxbx is still alive... don forget that we are people that are programming these emulators in free time.
With free time i mean the time we have left after a full time job and personal life.
The time that we have left then is inserted into the projects.

Not always we have that much free time as we would like.
Progress is slow, because there are not that much programmers on the projects.
And its not that easy... like me.. i know how to program delphi. but dxbx is my first emulator.. that makes it extra difficult.

And the big names are gone to the backside ( names like Caustik, KingOfC ).
If yah look at the source code ... then you will see its not that easy.
 
shadowstj but pcsx2 team or dolphin team can´t gives helps to your project or cxbx project??what must to do a dev when findes a code exeption or something like that in cxbx or dxbx? a example?
 
ok thanks i go to give me helps like i can..ok i have did it ...you can check the thread that many problems with cxbx and code exeption from xbox games here shadowstj click here
from
http://sourceforge.net/tracker/index.php

...i can´t compile cxbx because has sdk 8.1 or something like that is rare ...if you can send me a litle tutorial...i wish some tips for declarations for fix thar problems so rudes :thumb:
 
for people who dont know... there is a option on the bottom to set the settings for seeing more items then only the last month.

When you set it then you can see all threads from beginning.

http://forums.ngemu.com/cxbx-official-discussion/115779-directx-8-sdk-needed.html

thats the thread where i asked for the directx 8.1 sdk download link :)
good luck with compiling.

if you got more questions be free to ask
 
...ok: 1.-has your dxbx project indepent progress?? there are thousand of codes to add and more aplications variants and runtimes,,,well reading this complicated hex codes with images angules and others things..2.-has api input with pad and for pads now?
3.- there are a lot of dumps from games xdk and more what has you fix What successes?i know that is hard all this because is hight level, but i think that you can work only in games than doesn´t exist in others consoles like ninja gayden...original and genuine xbox games (only for xbox live)are the real importance...the others games we can play in dolphin or pcsx2 or pc...i can´t see the new sources why are only the old??...if you can make examples tio fix errors in your web we are very grateful...a example can be a way for more betas of this projects..greetings and thanks
 
ok shadows i can compile cxbx but how pass EmuD3D8 all this has:
Convert.cpp
Convert.h
PushBuffer.cpp
PushBuffer.h
State.cpp
State.h
VertexBuffer.cpp
VertexBuffer.h
VertexShader.cpp
VertexShader.h

and more like cpp : XTL::EmuIDirect3D8_CreateDevice(0, XTL::D3DDEVTYPE_HAL, 0, 0x00000040, &PresParam, &g_pD3DDevice8);


any idea for make changes to sdk directx9?? i can help
 
what i did for compiling cxbx.

used Visual studio 6.0, that is also the version used for compiling the version of martin and Caustik.
added the directx 8 libraries to the cxbx libraries ( i know you should insert them somehow into visual studio... but i dont know how )....

select open workspace and select the cxbx workspace.
now you can compile all stuff with visual studio.

If ou are using Express 2005 edition, then you need to change stuff.
what need to be changed i dont know.. but i can not compile it cold from sourceforge with a express 2005 compiler.


About inserting directx9... what you wanne change.
you can only insert directx9 headers and dont change the code..
but then yah still have directx9 running on the backwards compatability mode of directx8

ok you can change the interfaces from 8 to 9, but thenyou get lots of problems.
and how to fix that in c++ i dont know.

But there are chanes made for using express edition 2005.
prehas the other ranches are capable of running with it.


hope this was helping ...
 
shadow_tj, I have a question for you: I'm studying logic of the programming, for, then, learn the language Pascal and Delphi, for, finally, learn the language C++. So my question is: can I help in the Xbox emulation same doesn't having the video game?
 
there is always a way to help the xbox projects.
Even when you know nothing about the programming languages of the emulators.

you can help with gathering information,
help with the websites ( dxbx for example, needs a nice looking style sheet for the website ).

But when you want to help with the emulators itself.. try to compile the code.
ask questions.. and when stuff is not good documented as the way you think it should be then post it..
This are simple things you can do to help the projects and other users.

If you think we dont have documentation about how to get the sources. or how to compile them.
but you think we should have them, so other people can use it also.
Make a start and send it to us, so we can insert them.
 
All right man, after finishing my studies of logic of the programming, I will study on the languages of WebMasters and WebDesign to make a good website for DXBX (give me 3 months), and finally study of programming languages to really help in Xbox emulation!! And THANKS for the reply!!:thumb:
 
Hi um, sorry for asking it again, but I really like to play Oddworld Munch's Oddysee somehow. I got the game, I got an update disk for my Xbox 360 but the only problem is that I don't have a HDD for it. And it's really expensive here in Hungary. So I would like to ask, that if there is some way to be able to play it on my PC then very plz add it to the Cxbx amulator. Thank You.
I have this game for PSX and I play it on PC by using ePSXe (PSX Emulator)

if you have no other choice, try this way!
 
Please, READ CLOSER.

Munches Oddysee is NOT ON THE PSX.
 
Please, READ CLOSER.

Munches Oddysee is NOT ON THE PSX.
ops, SORRY, it's "OddWorld Abe's Exodus" the one I mean.

hmm, IIRC I played that Munch's Oddysee long ago on Xbox, and I found the Abe's version to be lots more funny, imho.

if he like the type of game, and have no other choice to play them, he may should give it a try to Abe's Exodus version.
 
BTW, I'm new here, and with emulators in general, i think i should introduce myself on the forum, sorry if is not the right thread, but i'll be in topic ;)

I discovered Console Emulators just this month (yeah, for real!, i got my first right-powered laptop this year, an ACER5930), firstly as being curious if I can play any of the 200 PSX games I have here, and found the ePSXe Emulator, just AWESOME emulator, it can play anything.

The first PSX Game I tried is RollCage 2, which worked ok, graphics too dark but with some pixel shader it was fixed... i tried then some other good games, but no more than 20 and keep playing RollCage in my free time.

Later, I recall I had a similar game for XBOX, it's "Quantum RedShift", and then tried to find if there is an Emulator for XBOX which allows me to play it, and found this forum and CXBX, this was all during today, from two hour ago.

I have to admit it was firstly disappointed about what I read about CXBX, I just thought an XBOX should be more PC/x86 compatible than the PSX... but I understand it is being developed by independent developers on his spare time.

I'm right now just wondering if there are other similar games to RollCage/Quantum RedShift, even available for PC (or other systems I can play on PC)? advices greatly welcome! :)

Well, and thats all for now, I do not want to be boring ;)

Thanks, and keep up the good work! :thumb:

EDIT: hmm-erm, BTW... I got Cxbx-0.8.0-Pre2 dated on 2004, isnt there a newer version?
 
41 - 60 of 527 Posts