Next Generation Emulation banner
21 - 32 of 32 Posts
Discussion starter · #21 ·
You could've just attached the zip file.
I didn't think ngemu would allow me to attach files that large (i.e. 3MB).

Thanks for information but I prefer Mk in Direct3D9 it's 5x more better ^^
That was taken using the Direct3D9 plugin. Opengl wouldn't have even worked with iz3D.

Am I missing something? I dont notice a difference.
You need to cross your eyes so that the 2 images merge into just one. Both images are slightly different (offset from eachother) thus creating the illusion of a single 3D one. If you don't notice the difference or the depth is reversed, then you're doing it wrong. Unfortunately, it's very difficult to provide text based instructions on how to cross your eyes (if you don't know how already).
 
Discussion starter · #23 ·
Is it possible to reduce the angle between the two projections? If so, can you take a screenshot with a very small angle?
Mind elaborating further? I'm not exactly sure what you mean by "reducing the angle". Do you mean less separation? If I did that, it would also result in less depth (more depth is definitely a GOOD thing if you're playing in stereoscopic 3D except when it gets to the point when your brain starts seeing two flat images in which case you've gone too far).


If you can't, you split it. :p
Good point. Never thought of that at all.
 
Yes, less separation. Just a screenshot or two with a very small separation.

I wanted to make a GIF alternating between the two screens. But for that to work nicely, the difference between the two images should be quite subtle. Otherwise, it doesn't have a good effect at all and looks horrible. (it actually made me dizzy) :dead:
 
An iZ3D monitor is 120hz, If you would like to use the "Avatar" glasses you will need to have a 120hz monitor, most are 60hz though.

iZ3D also allows you to run games in anaglyphic 3D (Red and Cyan). I have tested it with a few dolphin games, Resident evil 4 looks the best by far.
 
50CALBR, are those shots taken from your iZ3D drivers or dolphin's opengl plugin? I can't seem to get good results on resident 4 with the opengl plugin.
 
Discussion starter · #32 ·
Yeah. iz3D doesn't work with OpenGL at all except for specialized/professional applications that use the "quad buffer".

The Direct3D9 plugin is superior in every way possible anyway at this point.
 
21 - 32 of 32 Posts